BluePineapple72 Posted June 4 (edited) WAD File: REVENGE of the Speeddemons.pk3 Port: GZDoom Resources: Rowdy Rudy by Doomkid, Duke Nukem, Cagetex, and several 667 decorations. IWAD: Doom II Notes: Uhhh... late! The Speeddemons, once thought dead, have clawed their terrible talons across our beautiful world! There's only one mercenary that can stop them (that we can afford)... ROWDY RUDY! REVENGE of the Speeddemons is the... um... eightteenth Pineapple Under the Sea Speedmapping series event. Mapping began in July 2022. No, this thread wasn't necrobumped: I took around two years to patch this bad boy up. This event was run as a sequel to the previous year's March of the Speeddemons. Much like that event, we utilized @Doomkid's phenomenal Rowdy Rudy resource pack for our mapping, though we upped the ante in ROTS with several fun GZDoomisms and decorations and such that I got off the internet. Featuring 7 maps, each from a unique author, ROTS promises to throw the player headfirst into an action movie of their own starring. Fit snuggly into the lead role as you blast your way through hundreds of demons mercenaries across an occupied Earth. The Rowdy Rudy resource pack replaces nearly all of the monster beastiary as well as the majority of the weapons. Known Bugs: Textscreens don't have backgrouns rn. Change Log: N/A Maplist: TITLEMAP - "Reckoning" - @BluePineapple72MAP01 - "Fight Another Day" - @Death BearMAP02 - "Rudy Goes to Hell" - @muumiMAP03 - "Houston Station" - @MemeMind MAP04 - "Three Bedrooms in a Good Neighborhood" - @myoldenMAP05 - "Woodland Workshop" - @DynamiteKaitorn AKA HeichMAP06 - "Seaside Demolition" - @EngiredMAP07 - "Skyscraping" - @horselessheadsmanMAP08 - "Better Late than Never!" (credits) Screenshots: Spoiler I don't necessarily have any excuses for why this is so late. PUSS series II stands now as a very interesting learning experience for me both as a Doom mapper and a creative. For one, I've learned that (at least for super quick projects) I honestly don't like GZDoom all that much. UDMF speedmapping is kind of a chore. Boom feels much much more natural to me in terms of just getting lines onto a wad. Likewise, having infinite freedom for new features naturally lends itself to the feature creep of wanting to do everything in the world (in a month no less!) I had delayed this for so long partially due to my wanting to make a map for this but never making the time for it as well as my hopes for building something more "impressive" or larger than what we ended up with (scope creep much!!). This project should also stand as an educational forewarning as to why you should not do a monthly series of releases: you will burn yourself out, you will overwhelm yourself, and you will create a huge backlog of shit you're gonna put off for a long time. I could say a lot of negative things about this event and bemoan my management of it having delayed it for such a long time, but I don't want that to be the focus here. There are seven maps in here made by seven very talented people (most of whom I've had the pleasure of working with multiple times), so it brings me great pleasure to finally muster up the final bits and pieces to share this work as a "completed" RC1. I had intended on finishing a level for this project, but I figured it best to just finally clear this off my TODO list. If there is enough interest I am open to the idea of potentially accepting more maps. But I am very unlikely to entertain that idea. Special thanks to the PUSS community as always. Even with every misstep you end up moving towards something better. Original Project Thread Pineapple Under the Sea Speedmapping Die Rowdy ~~~~~~~~~ Until Next Time ,o7 ~~~~~~~~~ Edited June 4 by BluePineapple72 Fixed tags 19 Quote Share this post Link to post
Insaneprophet Posted June 4 Im fairly certian I played the beta ages ago but I will be more than happy to run this again. I love everything you guys have done with various assets and Rudy never ceases to give a good time. 1 Quote Share this post Link to post
Insaneprophet Posted June 5 I remember this now. This was awesome. The opening sequence rightly "blows you away." Map 1 is an epic action scene that could be a full length feature in its own right. Map 2 is so much fun and adds a slightly comedic tone to the story while still taking things like setting and gameplay quite seriously. Map 3 is a marvel of production and desrves an award for best direction in a summer blockbuster. Im playing on lzdoom and on map 3 anytime I accidentally open up a door I enter a fight sequence from and it closes during the middle of combat, it wont open to let me back in and im softlocked. Could do that during at least 3 fights. 3 Quote Share this post Link to post
BluePineapple72 Posted June 5 4 hours ago, Insaneprophet said: Map 1 is an epic action scene that could be a full length feature in its own right. @Death Bear 0 Quote Share this post Link to post
Insaneprophet Posted June 5 In map 4 Rudy does to My House horror wads what he does to christmas wads in Die Rowdy. (Kicks the premise out a second story window and proceeds to blow something up) Map 5 isnt exactly slaughter but reminds us that this is a movie and Rudy is our hero while most definately serving as a set piece leading into the final act. Map 6 is the pulse pounding, adrenaline feuled climax filled to the max with carnage, murder, explosions, plane crashes, volcanos, meteorites and a love story all while under the pressure of a ticking time clock. Map 7 is our epilogue, our cool down, our rest and recooperation period where we recount our adventure and wrap up all the loose ends... or in our favorite anti-heros case... more of the same stuff different day. Lights camera action lets make the Matrix without all the kung-fu and trippy computer stuff, more guns, more killing, more Rowdy! And lets have it tie in to the sequal. After reading the text I get kicked out to the command line where it says "unable to open map 'credits' 1 Quote Share this post Link to post
Death Bear Posted June 6 7 hours ago, BluePineapple72 said: @Death Bear Maybe I should do a full Rudy wad. Who knows? 0 Quote Share this post Link to post
TheGreenZap Posted June 6 30 minutes ago, Death Bear said: Maybe I should do a full Rudy wad. Who knows? If you do, let me know. I have a finished Rudy map that I would like to throw into it. It's pretty short, but action packed. 0 Quote Share this post Link to post
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