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Why is my teleport Not working


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Posted (edited)

So I want to make a Walkover teleporter but idk why but it dsnt work. It is made using Udmf mode.

 

The teleporter

Telep1.PNG.5b8c143ffae65a61111085a81ee91ef8.PNG

Where I want to teleport

Telep2.PNG.693357aaed83088ff69afe7d697042ce.PNG

Line properties

TELE3.PNG.0923c1f12ce846b724c248529514e4be.PNG

Sector Properties

TELE4.PNG.d0677dd4d3fad427df26a92f391ff26d.PNG

 

Am I just stupid??????????????

Edited by Homer_hardware

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You also need to place a teleport destination Thing inside the tagged sector, and it must be flagged to appear on all relevant skill levels/game modes.

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As Foxpup says.

 

Note that this means you can have the teleport send to different destinations depending on skill level and game mode, though this trick isn't used very often.

 

Also since you're using ZDoom UDMF, you can use a teleport destination tag (aka thing ID) directly, without needing to tag the sector first.

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Just now, Foxpup said:

You also need to place a teleport destination Thing inside the tagged sector, and it must be flagged to appear on all relevant skill levels/game modes.

I dumb as heck man. Did that to every other teleporter except this one.

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Have the Linedefs around the teleport location facing out except for Linedefs that are walls, and do the same for the next location teleport, adding Teleport Exits to both teleporter locations as well as placing teleport Linedefs in these locations will provide the player with reusable teleporters.

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On 6/4/2024 at 9:14 AM, Homer_hardware said:

I dumb as heck man. Did that to every other teleporter except this one.

 

Don't beat yourself up. I think everyone has probably made that mistake. I remember finishing making a map, having exhaustively checked every little detail in the editor--and found out that I'd forgotten a teleport destination once I tried playing the map to test it.

 

I've also forgotten teleport destinations for teleport monster closets, and wondered "Why are those closets never emptying?"

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