elio_2.exe Posted June 4 (edited) I haven't mapped in a while now, so I decided to try my hand at a Knee-Deep in the Dead style map. I called it nucleolar because it's got a bit of nuclear waste, it's tiny,, minimalistic in texture usage (referring to me not using any textures aside from Knee-Deep in the Dead) and it that's the best I could think of in 2 minutes :) So yeah, don't take this too seriously and have fun. Careful of falling into inescapable pits, you can't escape from them! Replaces E1M1, DOOM.WAD. Limit-Removing, tested with GZDoom, Crispy Doom and PrBoom+. No textures or dehacked, as it was put together rather quickly. It's actually based on a map I made very very early on when I first started mapping ^_^ Spoiler nucleolar.zip EDIT: This is the wrong subforum, innit? Edited June 5 by elio_2.exe 9 Quote Share this post Link to post
Somniac Posted June 4 Cool map, comfy E1 vibes with nice detail and architecture, here's a playthrough: I missed some kills but not sure where, maybe in a secret I didn't find? 2 Quote Share this post Link to post
elio_2.exe Posted June 4 Spoiler 3 hours ago, Somniac said: Cool map, comfy E1 vibes with nice detail and architecture, here's a playthrough: I missed some kills but not sure where, maybe in a secret I didn't find? Thank you for playing! Unfortunately, I have set the linedef for triggering a monster closet by the shotgun pickup too far, and it didn't open. Happened to me when testing too, I just forgot to fix it :/ 0 Quote Share this post Link to post
Zahid Posted June 4 great design and visuals.....fights are very easy even on uv progression is smart but blue key can be grabbed easily through fence pushing so i finish the map under 30 sec my fda, first exit speed/uvmax demos prboom cl2 iddt used uvmax.zip 1 Quote Share this post Link to post
elio_2.exe Posted June 5 Spoiler 10 hours ago, Zahid said: great design and visuals.....fights are very easy even on uv progression is smart but blue key can be grabbed easily through fence pushing so i finish the map under 30 sec my fda, first exit speed/uvmax demos prboom cl2 iddt used uvmax.zip Yeesh, not even once did I think the blue key could be grabbed through the fence, but that's on me I guess. Thank you so much for playing, I hope it was an enjoyable experience! 0 Quote Share this post Link to post
LadyMistDragon Posted June 5 Not too bad! Nice to see you never quite left :) 2 Quote Share this post Link to post
elio_2.exe Posted June 5 Spoiler 5 hours ago, LadyMistDragon said: Not too bad! Nice to see you never quite left :) Thank you for playing! (Blue key placement really doesn't flow well, does it?) Anyways, I've tried working on maps quite a few times (like once a month) but perhaps I'm better suited for something on the smaller scale. 1 Quote Share this post Link to post
elio_2.exe Posted June 13 idk how to put this, but there are exactly 9 reactions to this thread and its replies im extremely superstitious when it comes to sth about irl, can someone please react to this reply and boot the number up to 10? it might sound weird but i'd really appreciate that :* 0 Quote Share this post Link to post
elio_2.exe Posted June 13 it's quite literally a matter of life or death. just need 1 reaction. 0 Quote Share this post Link to post
Dahbeez Posted June 13 On 6/5/2024 at 3:55 AM, elio_2.exe said: Reveal hidden contents Yeesh, not even once did I think the blue key could be grabbed through the fence, but that's on me I guess. Thank you so much for playing, I hope it was an enjoyable experience! It's alright! It's a super easy fix. It also just comes with practice and also testing a million times. After awhile you'll start to figure out how players are capable of breaking your maps and you just have to try to account for that lol. I get so sick of looking at my maps after testing for the 1000th time lol 1 Quote Share this post Link to post
elio_2.exe Posted June 13 Spoiler 3 hours ago, Dahbeez said: It's alright! It's a super easy fix. It also just comes with practice and also testing a million times. After awhile you'll start to figure out how players are capable of breaking your maps and you just have to try to account for that lol. I get so sick of looking at my maps after testing for the 1000th time lol It was fun having my map exploited like that lol, but I changed it in case I ever use this map for something. Also thankful for everyone who helped reach 10 reacts, this quite literally saved my life :*** 0 Quote Share this post Link to post
TheGreenZap Posted June 13 I love Doom 1 style maps and I really enjoyed this. I'm hoping you are planning to do more of these? Maybe make a few more difficult fights within the next map. But this map is the first map, so no big deal on difficulty. Just something to think about if you do more. But I'm truly hoping you do. I loved it. 1 Quote Share this post Link to post
elio_2.exe Posted June 14 Spoiler 21 hours ago, TheGreenZap said: I love Doom 1 style maps and I really enjoyed this. I'm hoping you are planning to do more of these? Maybe make a few more difficult fights within the next map. But this map is the first map, so no big deal on difficulty. Just something to think about if you do more. But I'm truly hoping you do. I loved it. Thank you so much! I love doom aesthetically, but I find my monster and item placement primitive and monotonous. At least doom 2 has more variety I can cover my bad placement with (sometimes) I'd love to work on more doom 1 because that's just how much I love it. 1 Quote Share this post Link to post
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