There are six runes a player can collect. The more runes they have the higher chance a Demon (lets call it Joe) will spawn.
This script will run at certain points, but once a joe spawns, it terminates for the remainder of the map.
At most the player will have 5 keys since once they collect 6, they can access the final level. Also, the more keys you have the higher chance to spawn a second and perhaps even a third Joe.
#Keys -- chance for one -- chance for two -- chance for three
1 Key: 10%, 2%, 0% (if zero is a problem, then 1% is fine)
2 Keys: 20%, 5%, 1%
3 keys: 20%, 10%, 2%
4 keys: 30%, 15%, 3%
5 Keys: 40% , 20%, 4%
6 Keys: Irrelevant since access to the levels will be locked. But i suppose 100% for all three for the sake of testing.
I would also want to mess around with these numbers for testing purposes.
Question
Zemini
There are six runes a player can collect. The more runes they have the higher chance a Demon (lets call it Joe) will spawn.
This script will run at certain points, but once a joe spawns, it terminates for the remainder of the map.
At most the player will have 5 keys since once they collect 6, they can access the final level. Also, the more keys you have the higher chance to spawn a second and perhaps even a third Joe.
#Keys -- chance for one -- chance for two -- chance for three
1 Key: 10%, 2%, 0% (if zero is a problem, then 1% is fine)
2 Keys: 20%, 5%, 1%
3 keys: 20%, 10%, 2%
4 keys: 30%, 15%, 3%
5 Keys: 40% , 20%, 4%
6 Keys: Irrelevant since access to the levels will be locked. But i suppose 100% for all three for the sake of testing.
I would also want to mess around with these numbers for testing purposes.
Appreciat any help
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