Mr. Ankhelov Posted June 6, 2024 Hello there! I am new to this wonderful site, and starting a project; a spinoff of Ashes 2063, a TC made by Vostyok. Currently, I'm in need of some qualified technicians, concretely for making NPC/weapon sprites and complex map scripting. I'm willing to pay, as long it's a reasonable price and the product's good. If you're interested and want details, message me. Also, contact is available through Discord. Have a nice day! :) 0 Quote Share this post Link to post
Obsidian Posted June 6, 2024 Welcome to the forums! I'd recommend providing some examples of the work you've accomplished so far to pique people's interest and make them more interested in participating: people want to know what they're getting into, after all. Best of luck with it! 👍 3 Quote Share this post Link to post
kalensar Posted June 7, 2024 Modding for Ashes 2063 or Afterglow is a very tall order due to the immense talent used in those games. THe only other free TC I can think of that exceeds Ashes caliber is Blade of Agony, and thats not including the 3D titles like Total Chaos. Now the next point that needs to be said: Doom Modding is general is very much a nonprofit and noncommercial venture. Buying assets is not a bad thing by any stretch as I do know one creator commissioned a song from Lee Jackson himself. There also a good number of mod creators that are successful on Patreon, like Sgt Mark IV. So what does money in doom modding have to do with the subject? That entirely depends on if your Project is going to be a commercial product, With commercialized product comes with issues of Trade Mark and copyright of all assets basically needing to be purely original work. Theres also the problem monetizing ideas that are noncommercial in nature. Can you do that? Yep you pretty much can on many things depending the licensing of assets used or wanted. The main issue on that strategy is that it probably won't be well received in the public sphere. Like, you can technically sell a copy of FreeDoom, but thats easily a waste of effort and laughable. If this was done in the context of being related to Ashes then a commercial release would probably be flamed pretty hard in criticism. Now with that subject out of the way, This ASHES spinoff would most likely be a standard noncommercial GZDoom mod/TC. I'm not sure how Ashes team treats Ashes asset permissions and there is not much reason to use them since there are a frack ton of assets for textures specifically both here on Doom World and realm667. Now in the context of a project investor then you have moved into the Patreon arena. This can be a double edged sword in context of Mod making in general mostly due in context to interested parties to the project in the form of effort contribution. Making maps and making assets takes time, and if the Project commissioner/ Project Lead has little talent in making the project then the level of interest for participants is usually not very excited. The money issue creates a lot of friction because it can create unintended contractual problems purely by virtue of commerce alone. When pitching project ideas it is best to present a vision to sell of the project goal even in context of being noncommercial. It becomes an even bigger pain when doing it in context of Total Conversion style projects because they are harder to build that just pure community mapping projects. The main job of the project commissioner or project lead is selling the vision of the mod, and must also outline the Project Lead's role for contributions. The Project Lead does not necessarily need to be the same person as a Project Commissioner, but it most cases The Project Lead is also the Project Pitcher or Commissioner. Part of the problem with Project Commissioners is that there are a lot of them that just plain don't understand Doom moddng culture. The vast majority of mods and maps are usually produced purely by the creator's own want to make something either for themselves or as general community contribution. Short hand explanation: Doom modders and mappers tend to not be cold shoulder toward Project Leads that have low contribution effort or lacking the necessary knowledge to affect the project meaningfully. Middle Management ethics don't usually jive well with project creation. So how does a Project Commissioner that has little knowledge of Doom Modding mechanics get a successful project started? Basically they need to pitch the idea to a Project Lead that can attract the necessary skills needed from others. ANd that issue runs clean back into Doom Community culture wall. The name for Project Commissioners that have little knowledge of Doom Mod and Map creation have the little monicker known as the IDEA GUY. THeres nothing wrong with being an Idea Guy, but being one is by far the hardest way of getting a project up and running. Idea Guys have a cliche tendency of producing nothing on projects and want most of the glory from the project. I'm not calling the OP an Idea Guy yet, but this type of post tends to be Idea Guy style for pitching projects more often than not. 0 Quote Share this post Link to post
Mr. Ankhelov Posted June 7, 2024 (edited) 16 hours ago, Obsidian said: Welcome to the forums! I'd recommend providing some examples of the work you've accomplished so far to pique people's interest and make them more interested in participating: people want to know what they're getting into, after all. Best of luck with it! 👍 Hello there! Sorry for the delay, just came back from work a few moments ago. As for the images, there's nothing, the project just started some days ago... Thanks for the kind advice, friend! Edited June 7, 2024 by Mr. Ankhelov 0 Quote Share this post Link to post
Mr. Ankhelov Posted June 7, 2024 2 hours ago, kalensar said: Modding for Ashes 2063 or Afterglow is a very tall order due to the immense talent used in those games. THe only other free TC I can think of that exceeds Ashes caliber is Blade of Agony, and thats not including the 3D titles like Total Chaos. Now the next point that needs to be said: Doom Modding is general is very much a nonprofit and noncommercial venture. Buying assets is not a bad thing by any stretch as I do know one creator commissioned a song from Lee Jackson himself. There also a good number of mod creators that are successful on Patreon, like Sgt Mark IV. So what does money in doom modding have to do with the subject? That entirely depends on if your Project is going to be a commercial product, With commercialized product comes with issues of Trade Mark and copyright of all assets basically needing to be purely original work. Theres also the problem monetizing ideas that are noncommercial in nature. Can you do that? Yep you pretty much can on many things depending the licensing of assets used or wanted. The main issue on that strategy is that it probably won't be well received in the public sphere. Like, you can technically sell a copy of FreeDoom, but thats easily a waste of effort and laughable. If this was done in the context of being related to Ashes then a commercial release would probably be flamed pretty hard in criticism. Now with that subject out of the way, This ASHES spinoff would most likely be a standard noncommercial GZDoom mod/TC. I'm not sure how Ashes team treats Ashes asset permissions and there is not much reason to use them since there are a frack ton of assets for textures specifically both here on Doom World and realm667. Now in the context of a project investor then you have moved into the Patreon arena. This can be a double edged sword in context of Mod making in general mostly due in context to interested parties to the project in the form of effort contribution. Making maps and making assets takes time, and if the Project commissioner/ Project Lead has little talent in making the project then the level of interest for participants is usually not very excited. The money issue creates a lot of friction because it can create unintended contractual problems purely by virtue of commerce alone. When pitching project ideas it is best to present a vision to sell of the project goal even in context of being noncommercial. It becomes an even bigger pain when doing it in context of Total Conversion style projects because they are harder to build that just pure community mapping projects. The main job of the project commissioner or project lead is selling the vision of the mod, and must also outline the Project Lead's role for contributions. The Project Lead does not necessarily need to be the same person as a Project Commissioner, but it most cases The Project Lead is also the Project Pitcher or Commissioner. Part of the problem with Project Commissioners is that there are a lot of them that just plain don't understand Doom moddng culture. The vast majority of mods and maps are usually produced purely by the creator's own want to make something either for themselves or as general community contribution. Short hand explanation: Doom modders and mappers tend to not be cold shoulder toward Project Leads that have low contribution effort or lacking the necessary knowledge to affect the project meaningfully. Middle Management ethics don't usually jive well with project creation. So how does a Project Commissioner that has little knowledge of Doom Modding mechanics get a successful project started? Basically they need to pitch the idea to a Project Lead that can attract the necessary skills needed from others. ANd that issue runs clean back into Doom Community culture wall. The name for Project Commissioners that have little knowledge of Doom Mod and Map creation have the little monicker known as the IDEA GUY. THeres nothing wrong with being an Idea Guy, but being one is by far the hardest way of getting a project up and running. Idea Guys have a cliche tendency of producing nothing on projects and want most of the glory from the project. I'm not calling the OP an Idea Guy yet, but this type of post tends to be Idea Guy style for pitching projects more often than not. Hello there. This is an answer I had to expect, but your criticism is constructive, perceptive and useful. I'll kindly address each point you state: 1)Ashes making. I know it's not rocket science, but it isn't like doing the shopping at the mart either. Vostyok himself warned me that this is NOT easy, especially for recruiting talent. It's not making a wad with the generic monsters already made and thinking it's gonna be fun as playing the game. Something well done takes effort and vision, and I have clear what do I want. Since I'm also an amateur novelist with 4 books already written and another on the way, I am well aware of what I want to do for a Total Conversion mod, and some basic knowledge of Doom stuff. (Not to count the Post-Nuclear Phd ;D) 2)Cash. Monetization is a big NO in this. Vostyok himself doesn't want it neither. Copyright issues, and I don't want to get cash off this. The few in the project, including me, are very aware that this is a low budget thing, and it will not be commercialized in any way. That means 0 bucks. Free. Gratis. I want people to enjoy something and to have a good time, not to make a dime. 3)Of Projects and Comissioners. I already stated in 1 that I have very clear what I want; something that feels like Ashes at 110%. Vos himself will supervise it from time to time, to make sure it accomplishes all standards. Not that only I can put together fancy meaningful words and turn them into something; I can tell the work each level takes, and the deployment of it being something more than an awesome 3d diorama. Work that my team does, and makes it possible. In fact, this idea isn't mine, and I'll credit the person who thought it, despite I don't talk to him after disrespecting some work I did for him. And this TC will not be "my" idea, but a work of all the people who did it. EVERYONE built it, not only a person. The group I work with(one of them is a very personal friend of mine that lives in my city too) put their effort, time and their equipment for this. I must acknowledge and respect that, what kind of project lead would I be if I just laid back and scratched my nuts? Not that only I direct the process, I adress each issue from the game's main factors, like sound, sprites, map scripts and such, in order to mold properly what we all want to achieve and to find solutions to any problem that might happen. I am sure I still fit as the "Idea Guy", but I do have things quite clear, about the project and what it takes and needs, and it's not just thinking of a big idea. Big ideas aren't nothing if you don't build them past the paper. Peace out! 0 Quote Share this post Link to post
kalensar Posted June 7, 2024 34 minutes ago, Mr. Ankhelov said: Big ideas aren't nothing if you don't build them past the paper. This post won't help you in your project, but it did ring a bell for me about a similar situation of a novelist adapting their ideas into a Doom Mod, in this case a TC. Project Einherjar 0 Quote Share this post Link to post
Mr. Ankhelov Posted June 7, 2024 2 hours ago, kalensar said: This post won't help you in your project, but it did ring a bell for me about a similar situation of a novelist adapting their ideas into a Doom Mod, in this case a TC. Project Einherjar This web's the only way to contact directly with someone qualified leastfully... GZDoom Discord channel muted my ad. 0 Quote Share this post Link to post
Redneckerz Posted June 10, 2024 On 6/7/2024 at 9:48 PM, Mr. Ankhelov said: This web's the only way to contact directly with someone qualified leastfully... GZDoom Discord channel muted my ad. If you presented it the way you did here, would that be strange to you? 0 Quote Share this post Link to post
TheMagicMushroomMan Posted June 10, 2024 You won't get any kind of help from anyone with any real talent without having something to show first. 0 Quote Share this post Link to post
Mr. Ankhelov Posted June 10, 2024 9 hours ago, Redneckerz said: If you presented it the way you did here, would that be strange to you? The shadowmute at Discord occured as soon as I hit the Enter key. Strange is trying to be a logical person in there. 0 Quote Share this post Link to post
Redneckerz Posted June 10, 2024 1 hour ago, Mr. Ankhelov said: The shadowmute at Discord occured as soon as I hit the Enter key. Strange is trying to be a logical person in there. Perhaps one should read the rules of the Discord. In either case, feel free to follow up with what was said here: On 6/7/2024 at 1:46 AM, Obsidian said: Welcome to the forums! I'd recommend providing some examples of the work you've accomplished so far to pique people's interest and make them more interested in participating: people want to know what they're getting into, after all. Best of luck with it! 👍 And an outline of what you want to achieve isn't the same as providing some examples of work. 0 Quote Share this post Link to post
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