For the early gameplay mods released in the 2000s, like Aeons of Death and the AlandoGuns, many weapon sprites were "Model Rips" with pixelation added to convert them into sprites. Many gameplay mods also used monster sprites with the same "Model Rip" chunkyness to them.
With the advent of AI image upscaling technology, I wonder if it's possible to use said software to remove the pixelation and make more clearer weapon and monster sprites, especially for making better 2.5D remake sprites of the Quake games, Heretic & Hexen 2, Doom 3, Doom 2016 and Eternal, and probably other 3D-modeled FPS games as well.
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Wadmodder Shalton
For the early gameplay mods released in the 2000s, like Aeons of Death and the AlandoGuns, many weapon sprites were "Model Rips" with pixelation added to convert them into sprites. Many gameplay mods also used monster sprites with the same "Model Rip" chunkyness to them.
With the advent of AI image upscaling technology, I wonder if it's possible to use said software to remove the pixelation and make more clearer weapon and monster sprites, especially for making better 2.5D remake sprites of the Quake games, Heretic & Hexen 2, Doom 3, Doom 2016 and Eternal, and probably other 3D-modeled FPS games as well.
Edited by Wadmodder ShaltonShare this post
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