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DOOM 6 TRAILER


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Posted (edited)

Since there is already a thread on DOOM 6 in general, let's keep this discussion strictly about the trailer and what we can learn from it!
 

 

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On 6/10/2024 at 9:00 AM, whatup876 said:

Most of my thoughts/observations on The Dark Ages' trailer

 

* "BEFORE HE BECAME A HERO", He always was, though this unintentionally gives a point to people who think Slayer could've been a seperate character from Doomguy
* Sentinel Prime on fire, i see floating rocks and castles. Could be Sentinel related like the Fortress in DE and we also see a pentagram in the sky
* Sentinel ship hits a building, i also think that ship shooting stuff is demonic
* Giant demonic castle with skull. Hope that thing is both a location and "alive"
* Floating place reminds me of 2016 MP Empyrian. Maybe the Sentinels either build it as a tribute to or got it from the Maykrs
* Slayer has a fur cape. Always expected this to happen, whether it's a superhero thing or even a Berserk reference
* The new base also has Maykr tech
* SSG has no meathook
* Maykr ship attacking, seems to be demons/possessed and Imps it's targetting
* I LIKE that Doomguy has gray colors in the helmet. Also almost thought some details resembled a crown
* Helmet has no Slayer mark this time
* Mancubi shoot 2 fireballs per cannon, which is an ability i always thought they deserve (It's like a mix of both modern Mancs shooting the cannons individually and the classics shooting 2 fireballs at once)
* Fireballs look solid, like magma. Possible D64 homage
* Their design has differences from Eternal, like a different species of fat humanoid beings
* Their tech has an HR Giger look, as if they're biological: Possibly a middleground between 2016 and Eternal
* It looks cool but still comes from a place of "Hell had no metallic tech until the UAC"
* SSG seems lever based, probably because of the shield
* New weapon crushes skulls so it shoots bits of them. Maybe skulls will be an ammo pickup
* Hell factory place?
* I wonder if the Possessed Soldiers, no longer being UAC, are either Sentinel or still Hell related. Maybe they're based on that 2016 concept art of the Hell razer, who knows
* Shield = chainsaw
* Sentinel Plasma Rifle, i knew they'd get an equivalent
* Revenant looks like a grim reaper. clever
* Its multi skull attack is also cool
* A pink demon with horns shooting verticle stuff. Is it Pinky related? Those are usually melee
* There's also someone riding them
* Arachnotrons look more twisted even if their model is still Eternal inspired
* Flying brain creatures. Reminds me of Duke's Octobrains and D3 Cacos. And of course, those things from Valiant (Likewise, the Mancs reminded me of Hellforged)
* Shield used to block attacks (hope it can reflect them too)
* Boomerang shield. Always said Doom could use a boomerang item and even be it Sentinel related
* Classic imp? Is cool but i like when demons get new looks and abilities. Maybe this imp has something more going on
* A weapon that shoots nails? Doom's Nail Gun?
* Shield dash
* The Imp fireball being charged looked green. Could mean they have a new attack type. Maybe a poison projectile, inspired by the Cursed Prowler
* Said Imp is literally "nailed" to the wall
* Hellknight looks like it has new details on their skin, like a bit of Giger
* Demonic cyberknight, probably to keep up with Marauders and the Gladiator
* Insert Castlevania reference here
* You can kick too
* Seems melee is reworked, so maybe no Glory Kills. I guess that would happen since you need to think of like 5 animations for each demon and maybe design them around that mechanic
* A tiny thing on this demon knight's chest looks like an eye. Remember the lore for the Gladiator saying his shield had the soul of his master?
* Cable connected to red part of Doomguy's armor. Different from Eternal having it light blue to open that thing in Exultia
* Mech finally pilotable
* Titan with melee weapon, gets punched
* This location looks different, is it even the same Sentinel planet? Could be that one city on Mars before it vanished and became Mars Core's final area
* Mech Dragon, background looks like a giant ribcage
* Insert Panzer Dragoon reference
* Also, is the thing shooting purple orbs a demonic ship?
* This section also makes me wonder how much vehicle stuff will be in game or in the series in general
* Wonder if this "kiss of death" is a reference to that 2014 Godzilla scene


Regardless, lots of good stuff.
It will obviously have that prequel issue of "cool new stuff that will not be addressed in the follow ups that came later" but Doom is also a series i think is fun because the setting is a mess, so at that point you start to think more of "is cool" than "is logical".
The game seems solid and it shows they did suddenly start making it after being done with TAG2, even if i still worry about the dev cycicles and think the release of a new Doom should be special.
So after this game, id should calm down.

 

It's also lot more Sentinel focused, probably the least UAC presence in a Doom game.
A weird idea i had was if they could still use the name "Year Zero" for a small campaign with an ARC guy during Hell's invasion on Earth.

Basically, if id makes a campaign that is like half the lenght of Dark Ages (If the main game itself is also like 13 chapters) but about a UAC soldier with new weapons and cool locations on Earth, maybe that could balance the Sentinel focus due to the UAC always being more prominent.

 

Some say the gameplay could be closer to classic Doom, which can mean a lot because personally, i associate some of old Doom's traits with even engine stuff and also on why the new games play differently.
What matters is that the new stuff is good.

Also, with all these debates about "what is Doom", i'll throw this:
Classic Doom had a slow default moving speed and people associate Doom with speed because of ALWAYS_RUN.
Expect Decino to make a video about how Doom's movement works and older fans will pretend ALWAYS_RUN is a "Doom Zoomer" thing.

Edited by Fireseth

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Most demons seem to be ancient versions of our favorites.  I did make out a Hell knight.

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Just now, Gez said:

Doomguy with a fur cape? Doom is now officially Skyrim With Guns.

That fur cape definitely has to grow on me. So far, I do not like it at all!

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1 minute ago, Zemini said:

Most demons seem to be ancient versions of our favorites.  I did make out a Hell knight.

I saw an Arachnotron and Mancubus, too.

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Hell knights still bleeding red and not green.  A nitpick i know, but technically they are green blooded.

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11 minutes ago, Craneo said:


THEY MADE THE ARACNORB CANON WTF

 

Well the brain always needed to come from something right?

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So, it's actually real!

 

Looks good, mixed thoughts about it leaning to positive. Looks like you'll be fighting the Titan mentioned in 2016.

 

Trailer maybe missing the really pumping sting that the first Eternal Trailers gave us. Remember how hype went off the scale when he faced the Archvile on Phobos then drew a crucible?

 

I mean I'm still yet to play 2016 due to old hardware and hard times. Meh.

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Posted (edited)

Not nearly as different-looking as I imagined. Looks like they're keeping a lot of the sci-fi stuff. Hard to glean real information from a trailer, but I guess we'll learn more soon!

Edited by Gifty

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36 minutes ago, Craneo said:

OzjW61l.png
THEY MADE THE ARACNORB CANON WTF

actually that arachnotron is more like the one in aaliens (same with the mancubi), so add two other things to the list of canonized fan monsters

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I believe this game will be a direct prequel to Doom 2016 and be set during Doom Slayer's time with the Night Sentinels.

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gameplay looks kinda grounded, no jumping around or anything, if anything this reminds me of painkiller ever so slightly. Also i didnt see a glory kill. Maybe this will be good?

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Idk you, but the gameplay looks really odd in this trailer, maybe is the effect of the early 2016 footage, but this looks stupefyingly slow, and the shield mechanic looks more something coming from hexen rather than doom. Also, that mancubus exploding from a mid-range ssg shot looks fake as fuck, it is obvious most of the gameplay footage was made only for the trailer and it would not reflect anything in the final release.

 

Maybe I'll be wrong once the game releases, but I was hoping ID would expand on the "Stylish shooter" approach eternal had, to see if they find a way to not get most of its core mechanics surpassed by an indie game AKA Ultrakill. But I'm kind of worried looking at the trailer, doesn't highlight any fast-paced gameplay nor anything that feels akin to that.

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Posted (edited)

I was able to spot of few of the hell zombies from Eternal.

 

There also appears to be hell soldiers with and without swords.  I am also guessing these solders will mount other demons.

Edited by Zemini

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Posted (edited)
8 minutes ago, Cutman 999 said:

 

Maybe I'll be wrong once the game releases, but I was hoping ID would expand on the "Stylish shooter" approach eternal had, to see if they find a way to not get most of its core mechanics surpassed by an indie game AKA Ultrakill. But I'm kind of worried looking at the trailer, doesn't highlight any fast-paced gameplay nor anything that feels akin to that.

thats exactly why I like it.. it looks like a proper.. *sips monster ultra*.. shooter. You can go fly around in Doom Eternal, Im gonna go drive my lawnmower man around, who needs jumpin' ? Back in my days we didnt need no meathook.

 

Also I cznt shake HOW MUCH this looks like Painkiller lol.

Edited by fruity lerlups

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6 minutes ago, Cutman 999 said:

Idk you, but the gameplay looks really odd in this trailer, maybe is the effect of the early 2016 footage, but this looks stupefyingly slow, and the shield mechanic looks more something coming from hexen rather than doom. Also, that mancubus exploding from a mid-range ssg shot looks fake as fuck, it is obvious most of the gameplay footage was made only for the trailer and it would not reflect anything in the final release.

 

Maybe I'll be wrong once the game releases, but I was hoping ID would expand on the "Stylish shooter" approach eternal had, to see if they find a way to not get most of its core mechanics surpassed by an indie game AKA Ultrakill. But I'm kind of worried looking at the trailer, doesn't highlight any fast-paced gameplay nor anything that feels akin to that.

Eternals first gameplay trailer was also slow as hell.  I'm still hyped for this.  I know the gameplay will be on point.  I will be surprised if the story is decent though.  I can sorta enjoy eternal lore for what it is, but I'm here for the visuals and gameplay.  

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45 minutes ago, Donowa said:

actually that arachnotron is more like the one in aaliens (same with the mancubi), so add two other things to the list of canonized fan monsters

should've called this Doom: Valiant, to make a trend of them confusingly using megawad names like Doom Eternal

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Honestly this looks quite fun. Reminds me of Serious Sam with Quake aesthetics.

 

Doesn't look like they're leaning more into Eternal's gameplay loop which is fine by me. As much as I enjoy Eternal I don't know if I can take a second game that requires me to nail my balls to the wall. Actually, the Slayer's Club article specifically says they took inspiration from the classic games so this might be a more expanded version of those.

 

But they're also calling this a cinematic game, whcih idk if I'm entirely on board with for a Doom game? Yea Eternal had cutscenes and a full story but those were at least not entirely necessary and you could glean the story from most of the dialogue during gameplay. If I enjoy the story in the final game then I won't care, but as it stands I don't know if I'll be into a more "cinematic" Doom game.

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Posted (edited)
12 minutes ago, fruity lerlups said:

should've called this Doom: Valiant, to make a trend of them confusingly using megawad names like Doom Eternal

Doom: Sunlust Eternal, Back To Doom Saturn, Doom: The Scythe Ages, Eternal Doom of Eternal, Doom Revolution!, Double Doom Impact: Double Eternal

Edited by SovereignX9

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