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DOOM 6 TRAILER


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Most of my thoughts/observations on The Dark Ages' trailer

 

* "BEFORE HE BECAME A HERO", He always was, though this unintentionally gives a point to people who think Slayer could've been a seperate character from Doomguy
* Sentinel Prime on fire, i see floating rocks and castles. Could be Sentinel related like the Fortress in DE and we also see a pentagram in the sky
* Sentinel ship hits a building, i also think that ship shooting stuff is demonic
* Giant demonic castle with skull. Hope that thing is both a location and "alive"
* Floating place reminds me of 2016 MP Empyrian. Maybe the Sentinels either build it as a tribute to or got it from the Maykrs
* Slayer has a fur cape. Always expected this to happen, whether it's a superhero thing or even a Berserk reference
* The new base also has Maykr tech
* SSG has no meathook
* Maykr ship attacking, seems to be demons/possessed and Imps it's targetting
* I LIKE that Doomguy has gray colors in the helmet. Also almost thought some details resembled a crown
* Helmet has no Slayer mark this time
* Mancubi shoot 2 fireballs per cannon, which is an ability i always thought they deserve (It's like a mix of both modern Mancs shooting the cannons individually and the classics shooting 2 fireballs at once)
* Fireballs look solid, like magma. Possible D64 homage
* Their design has differences from Eternal, like a different species of fat humanoid beings
* Their tech has an HR Giger look, as if they're biological: Possibly a middleground between 2016 and Eternal
* It looks cool but still comes from a place of "Hell had no metallic tech until the UAC"
* SSG seems lever based, probably because of the shield
* New weapon crushes skulls so it shoots bits of them. Maybe skulls will be an ammo pickup
* Hell factory place?
* I wonder if the Possessed Soldiers, no longer being UAC, are either Sentinel or still Hell related. Maybe they're based on that 2016 concept art of the Hell razer, who knows
* Shield = chainsaw
* Sentinel Plasma Rifle, i knew they'd get an equivalent
* Revenant looks like a grim reaper. clever
* Its multi skull attack is also cool
* A pink demon with horns shooting verticle stuff. Is it Pinky related? Those are usually melee
* There's also someone riding them
* Arachnotrons look more twisted even if their model is still Eternal inspired
* Flying brain creatures. Reminds me of Duke's Octobrains and D3 Cacos. And of course, those things from Valiant (Likewise, the Mancs reminded me of Hellforged)
* Shield used to block attacks (hope it can reflect them too)
* Boomerang shield. Always said Doom could use a boomerang item and even be it Sentinel related
* Classic imp? Is cool but i like when demons get new looks and abilities. Maybe this imp has something more going on
* A weapon that shoots nails? Doom's Nail Gun?
* Shield dash
* The Imp fireball being charged looked green. Could mean they have a new attack type. Maybe a poison projectile, inspired by the Cursed Prowler
* Said Imp is literally "nailed" to the wall
* Hellknight looks like it has new details on their skin, like a bit of Giger
* Demonic cyberknight, probably to keep up with Marauders and the Gladiator
* Insert Castlevania reference here
* You can kick too
* Seems melee is reworked, so maybe no Glory Kills. I guess that would happen since you need to think of like 5 animations for each demon and maybe design them around that mechanic
* A tiny thing on this demon knight's chest looks like an eye. Remember the lore for the Gladiator saying his shield had the soul of his master?
* Cable connected to red part of Doomguy's armor. Different from Eternal having it light blue to open that thing in Exultia
* Mech finally pilotable
* Titan with melee weapon, gets punched
* This location looks different, is it even the same Sentinel planet? Could be that one city on Mars before it vanished and became Mars Core's final area
* Mech Dragon, background looks like a giant ribcage
* Insert Panzer Dragoon reference
* Also, is the thing shooting purple orbs a demonic ship?
* This section also makes me wonder how much vehicle stuff will be in game or in the series in general
* Wonder if this "kiss of death" is a reference to that 2014 Godzilla scene


Regardless, lots of good stuff.
It will obviously have that prequel issue of "cool new stuff that will not be addressed in the follow ups that came later" but Doom is also a series i think is fun because the setting is a mess, so at that point you start to think more of "is cool" than "is logical".
The game seems solid and it shows they did suddenly start making it after being done with TAG2, even if i still worry about the dev cycicles and think the release of a new Doom should be special.
So after this game, id should calm down.

 

It's also lot more Sentinel focused, probably the least UAC presence in a Doom game.
A weird idea i had was if they could still use the name "Year Zero" for a small campaign with an ARC guy during Hell's invasion on Earth.

Basically, if id makes a campaign that is like half the lenght of Dark Ages (If the main game itself is also like 13 chapters) but about a UAC soldier with new weapons and cool locations on Earth, maybe that could balance the Sentinel focus due to the UAC always being more prominent.

 

Some say the gameplay could be closer to classic Doom, which can mean a lot because personally, i associate some of old Doom's traits with even engine stuff and also on why the new games play differently.
What matters is that the new stuff is good.

Also, with all these debates about "what is Doom", i'll throw this:
Classic Doom had a slow default moving speed and people associate Doom with speed because of ALWAYS_RUN.
Expect Decino to make a video about how Doom's movement works and older fans will pretend ALWAYS_RUN is a "Doom Zoomer" thing.

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Posted (edited)

I already gave my initial analysis and reactions to the trailer in the other thread, and I'm sure I'll have more thoughts when I sit down and do a more detailed dissection of the footage later on, but for now, this is a good trailer breakdown/analysis: 

 

 

Edited by Caffeine Freak

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Also more thoughts

* maybe the shield really is Captain America inspired

* wonder if "taking inspiration from classic Doom" could mean stuff like a different working armor, since it'd suit the lore behind the Praetor suit

* going back to the ARC soldier expansion idea, imagine riding a helicopter because the Slayer can ride a dragon or fighting zombie soldiers piloting tanks or mechs because you can fight zombies riding Pinkies

* going back to the Manc, hope they at some point use both cannons at the same time to shoot 4 fireballs.

* after an interview video from gamestop, i hope the level design really is Hexen-like

* Almost forgot the zombies with shields, presumably based off the Possessed Security

* The Maykr ship shooting from the sky could be Doomguy's new hub

* And maybe that factory was making Atlans

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@JimboAnimations About the edginess.  The original DOOM caused an uproar all the way to Congress and was implicated in some school tragedies. That's edgy. The edginess of modern games, of any kind, doesn't really compare.  Honestly, in the modern era, how do you even be genuinely edgy?  Rebellion has been coopted as a product.  "Buy our thing because you're a rebel", you've seen that stuff 1000 times or more. So the edge of modern games comes across as less genuine or at least very diluted.  I mean, if they had a curb stomp feature in GTA, how much would people really care??

 

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Posted (edited)
On 6/10/2024 at 5:57 AM, Tony_Danza_the_boss said:

Cape is stupid. Beyblade chainsaw shield is nonsensical. Warhammer 40K mech is out of place. And there's a dragon for some reason.

 

Wake me when there's a Quake reboot. 

Apparently  you've not been played original Quake and his addons for a long time, there is a one dragon in disolution of eternity as final boss, and another one in this  screenshot from pre-release of the main game.

528439-darkplaces_sdl_2008_08_03_11_56_5

Dragon.gif

Edited by Wad overdose
Fixing grammar

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4 hours ago, EraserheadBaby said:

@JimboAnimations About the edginess.  The original DOOM caused an uproar all the way to Congress and was implicated in some school tragedies. That's edgy. The edginess of modern games, of any kind, doesn't really compare.  Honestly, in the modern era, how do you even be genuinely edgy?  Rebellion has been coopted as a product.  "Buy our thing because you're a rebel", you've seen that stuff 1000 times or more. So the edge of modern games comes across as less genuine or at least very diluted.  I mean, if they had a curb stomp feature in GTA, how much would people really care??

 

 

Edginess doesn't always mean controversial. Modern games can't compare to the level of hysteria the original DooM caused, but that is simply because we have grown thicker skin as a society over the past 30 years. The most controversy I've seen in modern games is losers on the internet complaining about their favorite franchises "going woke."

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The edgiest Doom has ever been is probably Doom 3 even if because of specific designs like the Cherubs.

Otherwise, there's things we probably won't have in a Doom game and maybe it's for the best.

Even the people that want Doom to be like Berserk know this.

Though i like looking at cool fan redesign like Deimos-Remus/Nathan Anderson and think "pretty sure nobody is against the idea of this being in a Doom game".

 

But we're also in an age where people say "unalive" instead of "die" (mainly because they copy Youtubers without even knowing why) or the shift from teenagers wanting to engage with edgy stuff back then to now being the ones worried about mean stuff in fiction and people wanting cartoons to address realistic panic attacks.

Worst is people always associating like edgy stuff or even being against it with "the wrong side" or even only acknowledging certain behaviours/attitudes/ideas/etc if a group does it but not the other etc.

 

 

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I have to admit, the whole medieval theme is starting to grow on me lol. Combined with how they're taking the gameplay direction this time around, I'm honestly pretty excited for this now.

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16 hours ago, whatup876 said:

The edgiest Doom has ever been is probably Doom 3 even if because of specific designs like the Cherubs.

Otherwise, there's things we probably won't have in a Doom game and maybe it's for the best.

Even the people that want Doom to be like Berserk know this.

Though i like looking at cool fan redesign like Deimos-Remus/Nathan Anderson and think "pretty sure nobody is against the idea of this being in a Doom game".

 

But we're also in an age where people say "unalive" instead of "die" (mainly because they copy Youtubers without even knowing why) or the shift from teenagers wanting to engage with edgy stuff back then to now being the ones worried about mean stuff in fiction and people wanting cartoons to address realistic panic attacks.

Worst is people always associating like edgy stuff or even being against it with "the wrong side" or even only acknowledging certain behaviours/attitudes/ideas/etc if a group does it but not the other etc.

 

 

 

As an 18 year old zoomer: I have never once seen someone say "unalived" in real life, or get mad about cartoons not addressing realistic panic attacks. I know my generation lacks a lot of media literacy skills, but the vast majority of the behavior listed is stuff I see come more from chronically online millennials than the average teen. 

That being said: the new DooM game seems neat! I haven't actually played DooM 4-5 myself, but I might pick them up alongside this game once it drops. The weaponry looks neat, and I am sure they will only improve it more on release. My only concern is how damn slow the player looks in this game, but it might not be such a big deal for people who are used to it.

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Posted (edited)
1 hour ago, JimboAnimations said:

 

As an 18 year old zoomer: I have never once seen someone say "unalived" in real life, or get mad about cartoons not addressing realistic panic attacks. I know my generation lacks a lot of media literacy skills, but the vast majority of the behavior listed is stuff I see come more from chronically online millennials than the average teen. 

That being said: the new DooM game seems neat! I haven't actually played DooM 4-5 myself, but I might pick them up alongside this game once it drops. The weaponry looks neat, and I am sure they will only improve it more on release. My only concern is how damn slow the player looks in this game, but it might not be such a big deal for people who are used to it.

I'm hoping that they at least keep the dash ability or something like that. I started playing Doom Eternal from the beginning yesterday and that was the main thing I missed having from the start.

Edited by NoXion

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30 minutes ago, NoXion said:

I'm hoping that they at least keep the dash ability or something like that. I started playing Doom Eternal from the beginning yesterday and that was the main thing I missed having from the start.

 

It would honestly be idiotic if they didn't let you keep that. Given they want the new games to be very aggressive, fast and brutal; the player should have good mobility from the start. Being stuck with a slow walk for even the first part of the game sounds like a terrible idea.

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5 hours ago, JimboAnimations said:

My only concern is how damn slow the player looks in this game, but it might not be such a big deal for people who are used to it.

 

In my opinion on how this "Dash" or Push goes in the Trailer. I would like Faster Walk-speed instead of a faster Dash, so you use the Dash Attack when needed.

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20 hours ago, JimboAnimations said:

Modern games can't compare to the level of hysteria the original DooM caused, but that is simply because we have grown thicker skin as a society over the past 30 years. The most controversy I've seen in modern games is losers on the internet complaining about their favorite franchises "going woke."

Not really, skin is incredibly light nowadays and your second point shows that.

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36 minutes ago, Andromeda said:

Not really, skin is incredibly light nowadays and your second point shows that.

 

Hmm, true. I suppose a more accurate statement would be that people are just more used to the type of things you'd see in doom (ie: blood, gore, satanic imagery, ect.) 

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47 minutes ago, D4NUK1 said:

 

In my opinion on how this "Dash" or Push goes in the Trailer. I would like Faster Walk-speed instead of a faster Dash, so you use the Dash Attack when needed.

 

For sure. I really can't stand games where you have a slow walk speed but also aren't given the option to run. The only exception I have found to this rule is Ultrakill, which gives you a hundred other ways to move really fast instead.

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I'm just glad we've escaped the mire of "hold shift to nauseatingly skew the FOV but not actually move any faster."

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Posted (edited)
4 hours ago, JimboAnimations said:

 

As an 18 year old zoomer: I have never once seen someone say "unalived" in real life, or get mad about cartoons not addressing realistic panic attacks. I know my generation lacks a lot of media literacy skills, but the vast majority of the behavior listed is stuff I see come more from chronically online millennials than the average teen. 

That being said: the new DooM game seems neat! I haven't actually played DooM 4-5 myself, but I might pick them up alongside this game once it drops. The weaponry looks neat, and I am sure they will only improve it more on release. My only concern is how damn slow the player looks in this game, but it might not be such a big deal for people who are used to it.

 

Yep, totally agree. As a Millennial in his late 30's, many of the Zoomers I know are FAR less hypersensitive and fragile than they are made out to be, and I think a significant chunk of the hypersensitivity and other nonsense that's often spoken about is much more prevalent in the younger half of Millennials, especially the chronically online ones you're talking about. But since there's not a distinct line between younger Millennials and Zoomers in many people's minds, it often gets overly blamed on Gen Z. I think every generation gets too much flak for being lazy, overly sensitive, fill in the blank. That's not to say there isn't a degree of truth to the accusations, but it *always* gets turned into a stereotype.

 

Regarding the player speed, it mostly looks adequate to me, though I didn't get the impression the player was moving at top speed throughout most of the trailer. It would make sense if they chose to have him move slower in the trailer simply for the sake of a more coherent presentation. I'm really curious if they're going to dial up the player running speed from what it was in Eternal since they're going for more grounded gameplay along the lines of classic Doom, as opposed to the more verticality-focused design and gameplay of Doom Eternal.

Edited by Caffeine Freak

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So scouring through all i can I think i have a enemy list to start;

 

-Primal Imp

-Hell Knight

-Hell Soldier

-Hell Soldier with shield

-Hell Soldier on top of Chaos Serpent

-Primal Arachnotron

-Arachnorb

-Agaddon Hunter

-Hell Zombie Variant

-Primal Mancubus

-Revenant

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  • 2 weeks later...

Something I noticed was that it looks like that maybe this could've taken place before the two most recent games? at the same time I could be absolutely wrong but the context clues given and the weapons make it look like this could take place pre DOOM (2016) and DOOM ETERNAL. 

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6 hours ago, D3rpyD00dlez said:

Something I noticed was that it looks like that maybe this could've taken place before the two most recent games? at the same time I could be absolutely wrong but the context clues given and the weapons make it look like this could take place pre DOOM (2016) and DOOM ETERNAL. 

The first words of the trailer and the video description literally state that it's a prequel.

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13 minutes ago, Shepardus said:

The first words of the trailer and the video description literally state that it's a prequel.

gulp.

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