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DOOM: THE DARK AGES (DOOM 6)


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Note that from the ftc leak. we know this will get DLC like eternal. so I doubt it ends with slayer getting rkoed into a coffin. 

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4 hours ago, Terrcraft said:

Note that from the ftc leak. we know this will get DLC like eternal. so I doubt it ends with slayer getting rkoed into a coffin. 

 The thing is, the "Clone Wars" as described by Hugo takes place over decades.  At least last time I checked.  Maybe the campaign will be broken out into episodes or major events in the crusade against the demons? 

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3 minutes ago, Zemini said:

"Clone Wars" as described by Hugo takes place over decades.

can you give a source for hugo saying this?

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9 minutes ago, Terrcraft said:

can you give a source for hugo saying this?

 

I might be in one of the videos of him playing the Master Levels or one of the DLC levels.  I guess i got nothing.  but I believe it was implied to be many years esp in the codex as well.

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Its a little strange to see that insiders are talking about a prequel with a fantasy twist, although the vacancies for 2021 said that id software needs artists who know how to create sci-fi and fantasy-style environment for the cult shooter

Touphpphupuu7.jpg

Oiuffk998rer.jpg

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Well, Doom Eternal's DLC had a lot of fantasy twists to it if you recall levels like the World Spear and that swamp in hell, plus the whole medieval aesthetics of Argenta buildings.

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Sadly I don’t feel excited for a new doom that have a medieval based theme. It just doesn’t fit with DOOM’s universe … I think it can be a very good idea to release a new Heretic or in id software’s case a brand new release with a new title but not DOOM.

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Well, "medieval inspired" is a rather vague descriptor, especially in the case of DOOM since it's always had fantasy elements. Personally, I didn't mind the sort of medieval stuff Eternal had and in fact I liked quite a bit of it, but I'm not sure how I feel about them doubling-down on it and shafting the sci-fi and contemporary aspects. Still, like I said, we only have vague hints to go off of, so I'm reserving judgment until we get a proper reveal.

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Regarding the topic of a “medieval-inspired” setting:

 

My best guess is, as Agent Strange put it in his video, mostly likely an interquel between Doom 64 and Doom 2016, depicting the Slayer’s time with the Night Sentinels (as opposed to a Doom title set during the literal Dark Ages lmao).


 

Regarding the comparisons to Heretic or Hexen or even Orcs & Elves, I would say that the former three are more strictly pulp fantasy inspired by D&D rather than being Warhammer 40K (which is far closer to nuDoom).

 

And while it might be apt to compare this upcoming Doom(?) title to Quake, let’s face it:

Consistency was honestly never Quake’s strong suit, considering how it’s basically two to three sci-fi IPs hiding in a trenchcoat.

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On 5/26/2024 at 10:21 AM, fruity lerlups said:

I beat TAG1 on ultra nightmare.. its an empty godmode power fantasy

I've been reading your ridiculous replies in this forum, just constant complaining and griping about Eternal's mechanics. Tell me, what exactly are you looking for in a new Doom game that doesn't paly into this "power fantasy"?

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1 hour ago, zomeister said:

I've been reading your ridiculous replies in this forum, just constant complaining and griping about Eternal's mechanics. Tell me, what exactly are you looking for in a new Doom game that doesn't paly into this "power fantasy"?

id like the movement to be more conservative so you cant just fly out of every situation, like id like to be able to be checkmated and cornered and mobbed and have to rely on carving through the enemies to get my space. Id like less recovery mechanisms, no chainsaw infinite ammo, no regenerating ice bomb that gives you health or flamethrower for armor, id like there to be actual resource management.

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3 minutes ago, fruity lerlups said:

id like the movement to be more conservative so you cant just fly out of every situation, like id like to be able to be checkmated and cornered and mobbed and have to rely on carving through the enemies to get my space. Id like less recovery mechanisms, no chainsaw infinite ammo, no regenerating ice bomb that gives you health or flamethrower for armor, id like there to be actual resource management.

But there is resource management no? That's the entire purpose of those tools and mechanics. You have to time and properly utilize your tools without freely doing so in order to stay ahead of the game. How did you feel with 2016, do you think that game also has a power fantasy? 

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52 minutes ago, zomeister said:

But there is resource management no? That's the entire purpose of those tools and mechanics. You have to time and properly utilize your tools without freely doing so in order to stay ahead of the game. How did you feel with 2016, do you think that game also has a power fantasy? 

infinite ammo on a timer is not resource management. Look if you like the game thats fine, you dont need to debate me on the merits of the game its your opinion and its valid, I just dont like the game and thats my opinion and im expressing what direction id rather the game be taken in.

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On 5/26/2024 at 11:02 AM, fruity lerlups said:

Also just to confuse people like Doom Eternal and Eternal Doom, they should call it Doom: New Gothic Movement

Or Doom: Final

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5 hours ago, Maximum Matt said:

Or Doom: Final


Doom Finale is the only logical conclusion where you as Hugo Martin must defeat Hugo Martin in order to shut down the Doomslayer timeline.

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I think it's reaching in the extreme to suggest there's any potential connection to the Serpent Riders games.

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42 minutes ago, Lila Feuer said:


Doom Finale is the only logical conclusion where you as Hugo Martin must defeat Hugo Martin in order to shut down the Doomslayer timeline.

imagine being the kinda guy who likes the nu doom lore

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1 hour ago, Lila Feuer said:


Doom Finale is the only logical conclusion where you as Hugo Martin must defeat Hugo Martin in order to shut down the Doomslayer timeline.

Nitram oguh ,em llik tsum uoy ,emag eht niw ot.

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Posted (edited)
7 hours ago, Lila Feuer said:


Doom Finale is the only logical conclusion where you as Hugo Martin must defeat Hugo Martin in order to shut down the Doomslayer timeline.

In the final level, you think Hugo is gonna lose, but then Mr John Microsoft himself flies in! In an act of power and might, he closes the entire company due to “reprioritization of titles and resources”, thus removing the Doomslayer from existence. YOU WIN!

Edited by Mr Masker

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I have vague faith in ID to make a good game, unlike most AAA devs. Both nu Doom games really scratched an itch for me. So long as it can run on this PC, I'll be excited for whatever kind of Doom game they'll make.

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Just for fun, I'm putting my chips on this being Quake or Hexen retconned into the DOOM universe

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Curious what this is going to be. I do really think "Doom: The Dark Ages" sounds like a codename/WIP name because of how generic it sounds. Then again they couldn't think of anything better than "ThE dArK LoRd" as a main antagonist for the DLC's so generic isn't a problem of id apparently.

 

I don't feel myself getting super excited about any of this. A few years ago I'd have been very enthousiastic about a medieval-themed Doom game but I really don't like where the franchise has gone lore-wise and with the art direction. Gameplay was still fun tho.

 

I really really hope it's not set during Doomguy's time with the Night Sentinels. They're by far my least favourite bit about nudoom's lore and setting. Why should I care about a bunch of space nazis?

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Maybe generic wasn’t the right word. More like uninspired or clichéd? 
I definitely agree that whatever lore Doom has works better when left vague and ambiguous. They  tried to be so ambitious with nudoom’s lore but still couldn’t come up with anything better than “um, he’s you but evil. Also he has a power armor”

Compared to that “ giant angry brain on stilts” feels fresh and creative. 

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If it's gonna be medieval inspired, I hope that means the sort of gothic castle design that some levels in 64 had, Quake too. Hell I'd love if it leaned into the ambient horror aspect too. Sadly after Eternal I expect more uninspired Marvel tier shlock with the Night Sentinels where we're constantly reminded how godly and epic the Doom Slayer™ is.

 

Gameplay will probably be good at least.

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I liked Doom Eternal and played through it twice, plus the DLC. However, for the most part, I much prefer Doom 2016. In fact, I think Doom 2016 is the best shooter of that decade, just as the OG Doom was the best shooter of the 90s. I preferred the art direction of 2016, and the more open gameplay. I find it endlessly replayable on both console and PC. Although Eternal added some good new aspects to the gameplay, it became too much about only have certain ways to fight certain enemies, and lost of some of the “fun” of 2016 even as it leaned into a lighter and more arcade-y tone. The lore became a lot less interesting, too, though for Doom gameplay is and always will be king.

 

Anyway, I say that because I hope this new Doom is not taking the Eternal elements even further, but rather finds a middle ground between 2016 and Eternal. I’d also love if it’s actually a new IP (doubtful) or a Quake 1 reboot (possible) that focuses on melee combat a little more. Doom 2016 holds up 8 years later and I’d love to get more of *that*, with some of the improvements from Eternal.

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