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GZDOOM: Skewed textures not working


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Hello Doomworld!

 

I have run into an issue where my textures are not appearing skewed in the game, while in the editor it looks fine.

 

Other people have run into this issue: @Async Unicorn here: https://www.doomworld.com/forum/topic/144469-am-i-missing-something-udmf-skewing-textures/

 

I have tested this issue in the following configurations, and it appears toggling between any of these and restarting has no effect:

rendering api: Vulkan & OpenGL

render mode: hardware, doom software, true color

 

Any help on this would be greatly appreciated!

 

Thank you!

 

Gilded Mansion at 2024.06.09 14-26-50.029 [R4171].jpg

Screenshot_Doom_20240609_142710.png

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What version of GZDoom are you running? This is a very recent feature addition; you'll need at least version 4.12.0 for it to work, which just got officially released this April.

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42 minutes ago, Xaser said:

What version of GZDoom are you running? This is a very recent feature addition; you'll need at least version 4.12.0 for it to work, which just got officially released this April.

Thank you so much!  This immediately fixed the problem

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