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Chocolate doom crashes after adding flats in slade


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The doom wiki says:

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For vanilla Doom WADs, flat textures must be followed by an F_END lump marker and F_START must not be used, because of how vanilla Doom loads flat textures. Using the latter will cause Doom to exit. The use of FF_START and FF_END, however, are safe to use and ignored by Doom.

but when I add my replacement flat in-between FF_START and FF_END
image.png.02aa891c4aee26aa1fa2334f2a0aea67.png
Chocolate doom gives this error when starting:
image.png.977f2320c0b403e900aa613ceb9bb40c.png

What am I doing incorrectly?

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Posted (edited)

>flat textures must be followed by an F_END lump marker

 

Use one F in F_END but two Fs in FF_START.

 

Alternately you (and anyone else playing in Chococlate) can load the wad with -merge instead of -file, but doing it the first way is easier on everyone.

Edited by plums

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14 hours ago, plums said:

>flat textures must be followed by an F_END lump marker

 

Use one F in F_END but two Fs in FF_START.

 

Alternately you (and anyone else playing in Chococlate) can load the wad with -merge instead of -file, but doing it the first way is easier on everyone.

Thank you Plums, you explained it very well, I guess the wording could have been clearer but I have a tendency to misunderstand basic things. The flat works

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5 minutes ago, Milkeno said:

Thank you Plums, you explained it very well, I guess the wording could have been clearer but I have a tendency to misunderstand basic things. The flat works

Welcome, it's an easy thing to miss and you're not the first person to do so.

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