Milkeno Posted June 10 The doom wiki says: Quote For vanilla Doom WADs, flat textures must be followed by an F_END lump marker and F_START must not be used, because of how vanilla Doom loads flat textures. Using the latter will cause Doom to exit. The use of FF_START and FF_END, however, are safe to use and ignored by Doom. but when I add my replacement flat in-between FF_START and FF_END Chocolate doom gives this error when starting: What am I doing incorrectly? 0 Quote Share this post Link to post
plums Posted June 10 (edited) >flat textures must be followed by an F_END lump marker Use one F in F_END but two Fs in FF_START. Alternately you (and anyone else playing in Chococlate) can load the wad with -merge instead of -file, but doing it the first way is easier on everyone. Edited June 10 by plums 1 Quote Share this post Link to post
Milkeno Posted June 10 14 hours ago, plums said: >flat textures must be followed by an F_END lump marker Use one F in F_END but two Fs in FF_START. Alternately you (and anyone else playing in Chococlate) can load the wad with -merge instead of -file, but doing it the first way is easier on everyone. Thank you Plums, you explained it very well, I guess the wording could have been clearer but I have a tendency to misunderstand basic things. The flat works 0 Quote Share this post Link to post
plums Posted June 10 5 minutes ago, Milkeno said: Thank you Plums, you explained it very well, I guess the wording could have been clearer but I have a tendency to misunderstand basic things. The flat works Welcome, it's an easy thing to miss and you're not the first person to do so. 0 Quote Share this post Link to post
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