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Adding readables/text


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Hi everybody!

I've managed to figure out how to make conversations by using dialog in the script editor. I'd like to add items you can read to my map. Similar to activating a conversation with an npc by pressing E. Do I simply set them up as another conversation or is there a better method?

 

Many thanks Doomers!

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Posted (edited)

If I understood what you're asking, what you're looking for is the StartConversation action special. You can place the actor a conversation is attached to out of bounds and apply that special to a line that can be activated by any means you like (player use, player cross, monster cross, etc) and it should start the conversation as if you walked up to the actor and pressed E. You can also use StartConversation in ACS scripts, naturally.

 

Is there a better method? That depends on what you consider a better method as that is entirely subjective. There are different methods. You can use Print or HudMessage to show text (or graphics!) on screen. Print is simpler and easier to use, HudMessage is more flexible.

Edited by QuotePilgrim

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Posted (edited)
On 6/12/2024 at 2:35 AM, QuotePilgrim said:

If I understood what you're asking, what you're looking for is the StartConversation action special. You can place the actor a conversation is attached to out of bounds and apply that special to a line that can be activated by any means you like (player use, player cross, monster cross, etc) and it should start the conversation as if you walked up to the actor and pressed E. You can also use StartConversation in ACS scripts, naturally.

 

Is there a better method? That depends on what you consider a better method as that is entirely subjective. There are different methods. You can use Print or HudMessage to show text (or graphics!) on screen. Print is simpler and easier to use, HudMessage is more flexible.

Hi mate! Thank you for your answer to my trivial question. I've learned so much since then in all things Doom editing. Know when you just get over that hill and everything suddenly makes sense? So cheers for your imput!

In regards to my question, I just made a sprite and added dialog options to it. Pretty straight forward. I also learned to just do things instead of get scared and jump to youtube or message boards at the first sign of difficulty!

Screenshot 2024-06-20 010002.png

Edited by 1gotp1nk8cidbootson
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