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Doom 2 TITLEMAP, how to change music


bucketofgibs

Question

I'll try to keep this brief and I'm sure I'm missing something very simple but here goes.

 

I am able to change my level music by going into slade, import my track, rename it to let's say map01's "D_RUNNIN"

 

Works just fine. 

 

However, I want to accompany my wad with a fancy custom title screen and the same trick doesn't work.

 

A made a new map called TITLEMAP, set my player 1 start. Nothing fancy about the title map level, just a basic scene. I import the song I want in slade and rename it as "D_DM2TTL" as is the title screens song name or whatever and no luck. I tried using a track from one of my levels where the song works and still no luck. Can hear sound effects but for the life of me no music. Help? Please?

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What format are you using? Vanilla? UDMF?

I have no idea how to do it in vanilla but in UDMF you can do it from an ACS like this:

#include "zcommon.acs"

Script 1 Enter
{
	SetMusic ("YOURMUSICFILENAME", 1);		//MUSIC
}

 

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