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Back to the past. Part 3. Interview with Ken Silverman, creator of Build. From technical details and Duke Nukem 3D to Ion Fury.


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Nice interview! I always enjoy hearing more from people about software engineering and game development back in the 1990's. Clearly it's not all fun and games (heh), but otherwise it really gives an insight of what it was really like back then. Still, it sucks to hear about the "secret" (?) fiasco between the Blood development team and Silverman.

 

Also, this answer doesn't have the question attached on the OP.

52 minutes ago, UnknDoomer said:

A. In 1997, I could see my role as a 1-person engine team [...]

And I like how he finished the interview with a "Sure. Game over." It just feels nice to me.

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This is fantastic on all of the questions being answered with the detail given.  Thanks for conducting this one @UnknDoomer

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Even with your rewording of my question, he knew I was referring to GEORGE.TXT. Really glad he went into detail with that one. His responses in general were great here! Good work!

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