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Does anyone know how many marine corpses are in each doom 1 episode?


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I'm thinking about making a story about what happened to doomguy's crew that entered the phobos base before him and I plan to explain every dead body that appears in the game. Does anyone know how many there are at least in episode 1?

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Posted (edited)

A trick you can do for any such random counting of things is to use SLADE's Archive->Maintenance->Replace in Maps function. If you replace marine corpses by marine corpses, nothing will actually happen, but the SLADE console log (Ctrl-2 to open it) will tell you how many of such replacements it made for each level, and how many in total.

 

In this case, in Ultimate Doom, there is a grand total of 79 dead marines (40 of type 10, 39 of type 12).

E1M1: 2+2

E1M2: 9+3

E1M3: 4+2

E1M4: 5+5

E1 total: 20+12=32

 

E2M2: 2+3

E2M3: 2+5

E2M4: 0+2

E2M5: 3+1

E2M6: 0+2

E2M7: 4+1

E2 total: 11+14=25

 

E3M1: 1+1

E3M2: 1+1

E3M3: 1+1

E3M4: 0+1

E3M5: 3+3

E3M6: 1+1

E3M9: 1+1

E3 total: 8+9=17

 

E4M6: 1+1

E4M7: 0+3

E4 total: 1+4=5

 

Grand total: 40+39=79

Edited by Gez

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31 minutes ago, Gez said:

A trick you can do for any such random counting of things is to use SLADE's Archive->Maintenance->Replace in Maps function. If you replace marine corpses by marine corpses, nothing will actually happen, but the SLADE console log (Ctrl-2 to open it) will tell you how many of such replacements it made for each level, and how many in total.

 

In this case, in Ultimate Doom, there is a grand total of 79 dead marines (40 of type 10, 39 of type 12).

E1M1: 2+2

E1M2: 9+3

E1M3: 4+2

E1M4: 5+5

E1 total: 20+12=32

 

E2M2: 2+3

E2M3: 2+5

E2M4: 0+2

E2M5: 3+1

E2M6: 0+2

E2M7: 4+1

E2 total: 11+14=25

 

E3M1: 1+1

E3M2: 1+1

E3M3: 1+1

E3M4: 0+1

E3M5: 3+3

E3M6: 1+1

E3M9: 1+1

E3 total: 8+9=17

 

E4M6: 1+1

E4M7: 0+3

E4 total: 1+4=5

 

Grand total: 40+39=79

Thank you for doing it and letting me know.

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Posted (edited)

Oh, they're type 15. Forgot there's a third type of dead marines.

 

In this case, that's 52 more.

E1M1: +4

E1M2: +8

E1M3: +5

E1M4: +4

E1 total: +21

 

E2M2: +4

E2M3: +2

E2M4: +2

E2M5: +2

E2M6: +1

E2M7: +1

E2 total: +12

 

E3M2: +2

E3M4: +1

E3M5: +5

E3 total: +8

 

E4M5: +1

E4M6: +8

E4M7: +1

E4M9: +1

E4 total: +11

 

That cybie room in E4M6 also has three pools of blood (aka crushed corpses), one hanging body, one hanging body missing a leg, and one hanging leg missing a body. So yoou could say 15 corpses in total.

Edited by Gez

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55 minutes ago, Gez said:

Oh, they're type 15. Forgot there's a third type of dead marines.

 

In this case, that's 52 more.

E1M1: +4

E1M2: +8

E1M3: +5

E1M4: +4

E1 total: +21

 

E2M2: +4

E2M3: +2

E2M4: +2

E2M5: +2

E2M6: +1

E2M7: +1

E2 total: +12

 

E3M2: +2

E3M4: +1

E3M5: +5

E3 total: +8

 

E4M5: +1

E4M6: +8

E4M7: +1

E4M9: +1

E4 total: +11

 

That cybie room in E4M6 also has three pools of blood (aka crushed corpses), one hanging body, one hanging body missing a leg, and one hanging leg missing a body. So yoou could say 15 corpses in total.

Hold up did you count the gibbed ones too?

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5 minutes ago, popkorn said:

Hold up did you count the gibbed ones too?

The gibbed ones are types 10 and 12. Type 15 is the ungibbed ones.

 

https://doomwiki.org/wiki/Thing_types#Decorations

 

Other types you may want to count include type 24 (crushed corpse), 25 (impaled guy), 49, 50, 51, 59, 61, 63, 73, 74, 75, 76, 77 and 78 (hanging guys), 79, 80, 81 (other pools of blood/crushed corpses). I'm not counting separately the hanging legs (52, 53, 60, 62), because I figure if you've got a hanging leg and a hanging body missing a leg, then those could have come from just one unlucky guy.

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2 hours ago, JoeyKelastiof said:

Pretty cool idea, I'm sure it could fit a wad too.
PS: Doom 3 marine rocks nice profile pic :p

I actually thought about making it a wad where you play as each marine right before their death, kinda like the game "return of the obra dinn"

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27 minutes ago, Plerb said:

Would the former humans count?

I made up a reason for why former humans wouldn't count, they were the marines that were stationed on Phobos instead of Mars when the invasion happened and that's why they have different colored armor. The marines on Mars mainly wore green and on Phobos and Deimos they wear brown. They also don't wear helmets because they weren't meant to go outside the bases but were stationed as security during the portal testing. Also the reason there were no civilian or scientist zombies is because they had no combat experience during their life and wouldn't be useful as soldiers so the demons just hanged them as decorations.

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4 hours ago, popkorn said:

I actually thought about making it a wad where you play as each marine right before their death, kinda like the game "return of the obra dinn"

Man, the guys who died in the first room of E1M1 failed pretty hard didn't they?

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3 hours ago, popkorn said:

Also the reason there were no civilian or scientist zombies is because they had no combat experience during their life and wouldn't be useful as soldiers so the demons just hanged them as decorations.

Canonically, it'd be simply because there were no civilians or scientists around there at all. The UAC did not use those installations anymore and rented them out to the military, who used them for experiments.

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18 hours ago, Gez said:

Canonically, it'd be simply because there were no civilians or scientists around there at all. The UAC did not use those installations anymore and rented them out to the military, who used them for experiments.

Where is that from? I never knew that

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2 minutes ago, popkorn said:

Where is that from? I never knew that

 The manual and also the text file that accompanied the shareware version.

https://www.classicdoom.com/doomtext.htm

 

Quote

THE STORY SO FAR

 

You're a marine, one of Earth's toughest, hardened in combat and trained for action. Three years ago, you assaulted a superior officer for ordering his soldiers to fire upon civilians. He and his body cast were shipped to Pearl Harbor, while you were transferred to Mars, home of the Union Aerospace Corporation.

 

The UAC is a multi-planetary conglomerate with radioactive waste facilities on Mars and its two moons, Phobos and Deimos. With no action for fifty million miles, your day consisted of suckin' dust and watchin' restricted flicks in the rec room.

 

For the last four years the military, UAC's biggest supplier, has used the remote facilities on Phobos and Deimos to conduct various secret projects, including research on inter-dimensional space travel. So far they have been able to open gateways between Phobos and Deimos, throwing a few gadgets into one and watching them come out the other. Recently however, the Gateways have grown dangerously unstable. Military "volunteers" entering them have either disappeared or been stricken with a strange form of insanity--babbling vulgarities, bludgeoning anything that breathes, and finally suffering an untimely death of full-body explosion. Matching heads with torsos to send home to the folks became a full-time job. Latest military reports state that the research is suffering a small set-back, but everything is under control.

 

A few hours ago, Mars received a garbled message from Phobos. "We require immediate military support. Something fraggin' evil is coming out of the Gateways! Computer systems have gone berserk!" The rest was incoherent. Soon afterwards, Deimos simply vanished from the sky. Since then, attempts to establish contact with either moon have been unsuccessful.

 

You and your buddies, the only combat troop for fifty million miles were sent up pronto to Phobos. You were ordered to secure the perimeter of the base while the rest of the team went inside. For several hours, your radio picked up the sounds of combat: guns firing, men yelling orders, screams, bones cracking, then finally, silence. Seems your buddies are dead.

 

IT'S UP TO YOU

 

Things aren't looking too good. You'll never navigate off the planet on your own. Plus, all the heavy weapons have been taken by the assault team leaving you with only a pistol. If only you could get your hands around a plasma rifle or even a shotgun you could take a few down on your way out. Whatever killed your buddies deserves a couple of pellets in the forehead. Securing your helmet, you exit the landing pod. Hopefully you can find more substantial firepower somewhere within the station.

 

As you walk through the main entrance of the base, you hear animal-like growls echoing throughout the distant corridors. They know you're here. There's no turning back now.

 

 

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On 6/12/2024 at 11:34 AM, popkorn said:

I actually thought about making it a wad where you play as each marine right before their death, kinda like the game "return of the obra dinn"

You'd have to make a full story for every corpse and how they got to their exact location, and then repeat that for every single possessed soldier placed across two games (Those guys are also former marines)

 

Sorry dude, that's not gonna be possible, not with how many there are. Why not try focusing on just one? I'm sure that'd be much more compelling anyways

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On mercredi 12 juin 2024 at 3:00 PM, Maximum Matt said:

Uhhhhh.... why are there three types of marine corpses, then?

It's because during development, for player gib death, they had thought about the body getting cut in half. So there was a top and a bottom part.

https://github.com/chocolatiers/RomeroDoomDump/blob/master/DOOMART1993/death5_1.png

So at that point they needed two different gibbed player objects, one for the torso and one for the legs.

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