Ranger Qwerty Posted June 17 (edited) Favorite to Least Favorite based on IDK 1. Cyberdemon 2. Cacodemon (These 2 are basically interchangeable) 3. Archvile 4. Spider Mastermind 5. Pinky/Spector 6. Zombieman/Shotgun Guy 7. Revenant 8. Imp 9: Arachnotron 10: Hell Knight/Hell Knight 11. Chaingunner 12. Mancubus (Yeah, I'm disappointed in myself too) 13. Pain Elemental/Lost Soul 14. Wolfenstein SS 15. Icon of Sin Edited June 17 by Ranger Qwerty Incomplete when sent, also I'm an idiot. 0 Quote Share this post Link to post
Astar Posted June 17 On 6/15/2024 at 8:24 PM, TheCarsEdge said: my favorites have to be barons and hell knights Yesss. The Barons are my favorite. Oh, my beloved barons... I would like to be surrounded by barons so I can hug each of them... The least favorite are arachnotrons. I don't know... they're just boring 2 Quote Share this post Link to post
capsaicin Posted June 17 (edited) Favorite - Arch-viles. I don't know who came up with the idea of adding what is essentially a sniper necromancer but they did too good of a job, so many scenarios where archies are just gamechangers in completely unique ways compared to any monster in any other shooter on top of amazing visual and sound design just amazing. Least favorite - Choosing the Icon of Sin or Wolfenstein SS is a cop out imo so I'd give it to the lost soul, they're so unsatisfying to kill compared to everything else and in 90% of situations you're better off using another demon anyways, even in obnoxiousness they're outdone by the Pain Elemental. Edited June 17 by capsaicin minor rephrasing 4 Quote Share this post Link to post
pcorf Posted June 17 Like: Arch Vile = love the challenge! Dislike: Chaingunners = argghhhh! 1 Quote Share this post Link to post
Lizardcommando Posted June 17 Least favorite: Pain Elemental. Annoying floating fat fuck that just spawns Lost Souls. It could have at least been given another attack to make it less boring. Dishonorable mention: Hell Knight. It's a boring recolor of the Baron of Hell, except slightly less powerful and less health. Favorite: Imp. They aren't too weak or too strong and they can give you a decent challenge on Nightmare difficulty. Plus, they have a melee attack and a long range attack so it's not boring to fight them no matter the range. Very versatile enemy. Honorable mention: Demon. Sure it only has one attack, but it hurts like Hell when you are careless around them and have little health. Plus, it's pretty exhilarating being chased by a horde of them and all you got are rockets and a regular shotgun. 2 Quote Share this post Link to post
MistycSpider Posted June 17 (edited) I love: Meatballs Raw and BBQ one, IMP I hate: Spider Master Mind I Fucking love: Arch-Villes I Fucking hate: Arch-Villes Edited June 19 by MistycSpider 2 Quote Share this post Link to post
RICHIE B Posted June 17 2 hours ago, Lizardcommando said: Hell Knight. It's a boring recolor of the Baron of Hell, except slightly less powerful and less health. Eh, is the attack less powerful than a baron? That's a Thing I just Found Out. 0 Quote Share this post Link to post
Gez Posted June 17 (edited) 1 hour ago, RICHIE B said: Eh, is the attack less powerful than a baron? That's a Thing I just Found Out. Attack is exactly the same. Literally uses the same attack function. void A_BruisAttack (mobj_t* actor) { int damage; if (!actor->target) return; if (P_CheckMeleeRange (actor)) { S_StartSound (actor, sfx_claw); damage = (P_Random()%8+1)*10; P_DamageMobj (actor->target, actor, actor, damage); return; } // launch a missile P_SpawnMissile (actor, actor->target, MT_BRUISERSHOT); } As you can see, there's nothing in the above code that would change the function's behavior depending on what used it. So it is exactly 100% the exact same perfectly identical thing without any difference at all. The only differences between HK and BOH are: - different sprites - different sight and death sounds - only half as much health Edited June 17 by Gez 3 Quote Share this post Link to post
TheGreenZap Posted June 17 (edited) Love Barons and Hell Knights. I've always liked the look of Imps. Because they seem more alien-like than demon-like and I love that. Archviles are cool and bad ass. I have a soft spot for Mancubi as well. I hate Pain Elementals and Lost Souls. I don't care for Revenants either. I always put an extra "Oompf" on the trigger when killing them. Edited June 17 by TheGreenZap 2 Quote Share this post Link to post
LadyMistDragon Posted June 17 Arch-viles. Basically everything about them, apart from their appearance maybe is calculated to bring fear and due to their moving patterns will always be fun to fight/avoid/and any option between those two. Least favorite - Lost Souls. They definitely have their place but are annoying, nuff said. Although Spectres are a close second but that's more due to their common misuse and abuse. 3 Quote Share this post Link to post
Lizardcommando Posted June 18 15 hours ago, Gez said: Attack is exactly the same. Literally uses the same attack function. void A_BruisAttack (mobj_t* actor) { int damage; if (!actor->target) return; if (P_CheckMeleeRange (actor)) { S_StartSound (actor, sfx_claw); damage = (P_Random()%8+1)*10; P_DamageMobj (actor->target, actor, actor, damage); return; } // launch a missile P_SpawnMissile (actor, actor->target, MT_BRUISERSHOT); } As you can see, there's nothing in the above code that would change the function's behavior depending on what used it. So it is exactly 100% the exact same perfectly identical thing without any difference at all. The only differences between HK and BOH are: - different sprites - different sight and death sounds - only half as much health Same strength? It must be some kind of placebo effect or something because I swear the Hell Knights were able to do slightly less damage on average compared to the Baron of Hell. Good to know. 0 Quote Share this post Link to post
GibblyJones Posted June 21 Favorite - Cacodemons, not too threatening, big and slow enough that you can drop them from extremely far away, dropping them out of the sky adds some satisfying feedback. If they're up close, you can try to go for a pointblank double shotgun blast or stunlock them with the chainsaw which is also satisfying. Least - Lost souls, not really a threat, but annoying and numerous enough that you can't ignore them for very long. Basically the cacodemons annoying little relative. 0 Quote Share this post Link to post
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