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what are your favorite/least favorite doom enemies?


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Posted (edited)

Favorite to Least Favorite based on IDK
1. Cyberdemon
2. Cacodemon (These 2 are basically interchangeable)
3. Archvile
4. Spider Mastermind
5. Pinky/Spector
6. Zombieman/Shotgun Guy
7. Revenant
8. Imp
9: Arachnotron
10: Hell Knight/Hell Knight
11. Chaingunner
12. Mancubus (Yeah, I'm disappointed in myself too)
13. Pain Elemental/Lost Soul
14. Wolfenstein SS
15. Icon of Sin

Edited by Ranger Qwerty
Incomplete when sent, also I'm an idiot.

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On 6/15/2024 at 8:24 PM, TheCarsEdge said:

my favorites have to be barons and hell knights

Yesss. 

 

The Barons are my favorite. Oh, my beloved barons...

I would like to be surrounded by barons so I can hug each of them...

 

The least favorite are arachnotrons. I don't know... they're just boring

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Posted (edited)

Favorite - Arch-viles. I don't know who came up with the idea of adding what is essentially a sniper necromancer but they did too good of a job, so many scenarios where archies are just gamechangers in completely unique ways compared to any monster in any other shooter on top of amazing visual and sound design just amazing.

Least favorite - Choosing the Icon of Sin or Wolfenstein SS is a cop out imo so I'd give it to the lost soul, they're so unsatisfying to kill compared to everything else and in 90% of situations you're better off using another demon anyways, even in obnoxiousness they're outdone by the Pain Elemental.

Edited by capsaicin
minor rephrasing

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Like: Arch Vile = love the challenge!

Dislike: Chaingunners = argghhhh!

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Least favorite: Pain Elemental. Annoying floating fat fuck that just spawns Lost Souls. It could have at least been given another attack to make it less boring.

 

Dishonorable mention: Hell Knight. It's a boring recolor of the Baron of Hell, except slightly less powerful and less health.

 

Favorite: Imp. They aren't too weak or too strong and they can give you a decent challenge on Nightmare difficulty. Plus, they have a melee attack and a long range attack so it's not boring to fight them no matter the range. Very versatile enemy.

 

Honorable mention: Demon. Sure it only has one attack, but it hurts like Hell when you are careless around them and have little health. Plus, it's pretty exhilarating being chased by a horde of them and all you got are rockets and a regular shotgun.

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Posted (edited)

I love: Meatballs Raw and BBQ one, IMP
I hate: Spider Master Mind
I Fucking love: Arch-Villes
I Fucking hate: Arch-Villes

Edited by MistycSpider

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2 hours ago, Lizardcommando said:

Hell Knight. It's a boring recolor of the Baron of Hell, except slightly less powerful and less health.

Eh, is the attack less powerful than a baron? That's a Thing I just Found Out.

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Posted (edited)
1 hour ago, RICHIE B said:

Eh, is the attack less powerful than a baron? That's a Thing I just Found Out.

Attack is exactly the same. Literally uses the same attack function.

void A_BruisAttack (mobj_t* actor)
{
    int		damage;
	
    if (!actor->target)
	return;
		
    if (P_CheckMeleeRange (actor))
    {
	S_StartSound (actor, sfx_claw);
	damage = (P_Random()%8+1)*10;
	P_DamageMobj (actor->target, actor, actor, damage);
	return;
    }
    
    // launch a missile
    P_SpawnMissile (actor, actor->target, MT_BRUISERSHOT);
}

As you can see, there's nothing in the above code that would change the function's behavior depending on what used it. So it is exactly 100% the exact same perfectly identical thing without any difference at all.

 

The only differences between HK and BOH are:

- different sprites

- different sight and death sounds

- only half as much health

Edited by Gez

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Posted (edited)

Love Barons and Hell Knights.

I've always liked the look of Imps. Because they seem more alien-like than demon-like and I love that.

Archviles are cool and bad ass.

I have a soft spot for Mancubi as well.

 

I hate Pain Elementals and Lost Souls.

I don't care for Revenants either. I always put an extra "Oompf" on the trigger when killing them. 

 

Edited by TheGreenZap

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Arch-viles. Basically everything about them, apart from their appearance maybe is calculated to bring fear and due to their moving patterns will always be fun to fight/avoid/and any option between those two.

 

Least favorite - Lost Souls. They definitely have their place but are annoying, nuff said. Although Spectres are a close second but that's more due to their common misuse and abuse.

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15 hours ago, Gez said:

Attack is exactly the same. Literally uses the same attack function.


void A_BruisAttack (mobj_t* actor)
{
    int		damage;
	
    if (!actor->target)
	return;
		
    if (P_CheckMeleeRange (actor))
    {
	S_StartSound (actor, sfx_claw);
	damage = (P_Random()%8+1)*10;
	P_DamageMobj (actor->target, actor, actor, damage);
	return;
    }
    
    // launch a missile
    P_SpawnMissile (actor, actor->target, MT_BRUISERSHOT);
}

As you can see, there's nothing in the above code that would change the function's behavior depending on what used it. So it is exactly 100% the exact same perfectly identical thing without any difference at all.

 

The only differences between HK and BOH are:

- different sprites

- different sight and death sounds

- only half as much health

Same strength? It must be some kind of placebo effect or something because I swear the Hell Knights were able to do slightly less damage on average compared to the Baron of Hell. Good to know.

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Favorite - Cacodemons, not too threatening, big and slow enough that you can drop them from extremely far away, dropping them out of the sky adds some satisfying feedback. If they're up close, you can try to go for a pointblank double shotgun blast or stunlock them with the chainsaw which is also satisfying.  

 

Least - Lost souls, not really a threat, but annoying and numerous enough that you can't ignore them for very long. Basically the cacodemons annoying little relative. 

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