Jump to content

Recommended Posts

Posted (edited)

To start, this wad is a fan creation based on Rain World and its DLC, Downpour. Also, it is a MASSIVE SPOILER for Rain World and Downpour, so I would highly recommend playing the game this is based on first!!

 

Now, you might be asking yourself, what the hell is this? Well, one unfortunate summer day I was thinking of this one mod by Sir Meowsalot on the Rain World Steam Workshop called "Sain't" (yes I took the name too). I thought "Hey wouldn't it be funny if I made a little DooM wad poking fun at this idea? Then I could try recording it and editing it into a little meme". HA. HA. HA. So anyways, I made the meme and now I'm full in on development of this '''little''' thing. Well not really 'full in' because I have other things to be doing and making (any references to a thing called 'CF Story' in this wad are a tribute to that fact) but basically I would love to make this a full wad with a full episode but for now there are only three total maps.

 

Here are some screenshots to start:

shot1.pngshot2.pngshot3.pngshot4.pngshot5.png

 

Currently, it is possible to play DooM 1 and 2 fully through as the titular Sain't (though I would love to have Chex Quest in there too for future versions). Also, there is an included (not yet finished) new episode called Journey of the Sain't which only works in DooM 2, so be sure you're in the right game before trying.

 

All added maps are in UDMF format, and you're expected to play with GZDoom or ZDoom (it was only tested in GZDoom). Also included is a (really weird, kind of annoying and buggy) Zandronum compatible version so you can deathmatch all your friends you don't have! Actually, I mostly only did this because I know like one or two other people who are willing to try deathmatch with it and I want to see where that goes. Anyways...

 

Ironically even though the game this is based on is a platformer with heavy reliance on jumping and crouching, both jumping and crouching are banned (but I didn't disable them because like I don't care if you cheat...)

Incidentally, I *tried* making the maps accessible for people using infinite-tall entities, but I'm not really sure if I did it well?? Also there are lots of invisible bridge entities, and I don't really know how those interact with it. so be weary I guess and turn it off if it's blocking progress.

 

You're expected to play with Hardware Renderer (though Truecolor Software probably works too??). Software Renderer probably won't work because there's too heavy a reliance on colors outside the typical DooM palette. I wanted to do a thing where I had multiple Playpals that switch out for every map like how actual Rain World handles palettes but of course that's not really a thing you can do so unfortunately for now it's Hardware or Truecolor.

 

Finally, yes, it's a little weird and buggy and rough around the edges at times. The player is missing quite a few sprites and the single added enemy does not look quite how they should if you know the source material. I'm sorry about these, I think I'll try polishing them for future releases but for now through a combination of laziness and general lack of talent these will remain, maybe for a while. Thank you for understanding.

 

A few people I'd like to thank are Sir Meowsalot (once again) for having an idea I could steal in broad daylight, Meltedwax for providing a few of the textures I used, Hoko for the Karma Flower Arena Icon used as the Karma Flower here, Mechadon for Box O' Skies, and Videocult as well as the Downpour team for well y'know the whole Rain World thing.

 

Finally, without further ado, here is Sain't:
LATEST:
https://charbomber.nekoweb.org/games/Sain't 0.2.1.zip

Old Versions:

https://charbomber.nekoweb.org/games/Sain't 0.2.zip

https://charbomber.nekoweb.org/games/Sain't 0.1.wad

Edited by Charbomber
Update to 0.2.1

Share this post


Link to post
Posted (edited)

First, sorry I couldn't get to this earlier. Though it's perhaps just as well from the length of this video. I thought it might take a little longer than other stuff posted on DW but I didn't realize just how long!

 

Second, I suppose this is supposed to be something of a joke wad from the sfx and goofy basic weapon but it certainly plays all right. I wish I could comment more on the secrets in Industrial Plant, but I only found 1.

 

Third, I dunno what it is about teleporting but it become impossible to switch to the RL replacement upon teleporting into a certain location where the first (non-secret) Arch-vile of the map is encountered. Switching back seems to work before then!

 

 

Unfortunately, I had to cut it short because of some other BS happening atm.

 

 

 

 

 

 

Edited by LadyMistDragon

Share this post


Link to post
6 hours ago, LadyMistDragon said:

Second, I suppose this is supposed to be something of a joke wad from the sfx and goofy basic weapon but it certainly plays all right. I wish I could comment more on the secrets in Industrial Plant, but I only found 1.

 

 

Yeah, it's a joke that got out of hand.
Thank you for trying! I hope I wasn't annoying with the bumping, I'm not used to forums and I assumed this post would fall out of relevancy within like a day so I bumped every half a day.

 

Is there supposed to be audio in this video? There's no audio... sorry.

Also, I noticed that you were jumping a lot so you took a lot of unintended routes through levels. That's fine because I do state earlier that I don't care about if you cheat or not but I do want to make sure it's known that jumping is cheating.

 

I don't know about the Rocket Launcher but it might have to do with the flag being set that refuses to let you fire while having the button held down, I dunno. Maybe you just didn't get any rockets.

Share this post


Link to post

I completed the game in 15 minutes (0.2.1 version), even found a few secrets. Moving through pipes is a cool idea and at the same time it causes a little spatial discoordination in the map. What, where, what is happening and where did I end up - very often occurs when playing these maps. Almost always unexpectedly found the exit of the map, and it was too late, so the map is finished, and I even seem to have missed a lot. There were even some buttons and doors with keys that I wanted to find, but in the end I came to an unexpected ending. In general, everything is very cramped and claustrophobic, maybe it was intended, but pinky toe does not agree with this decision. In places it is so cramped that the monsters just scratch the lime of the ceiling behind the textures. The weapon seems a bit OP.
Overall, the author tries and approaches the creation of his game with taste, albeit extraordinary, so we must give credit to him for his zeal.

 

We will not be offended if you abandon this project and switch to something else, the main thing is not to stop in your development and perfection. Keep it up!

Share this post


Link to post
Posted (edited)
3 hours ago, NenapoMinayuChtchiyasya said:

I completed the game in 15 minutes (0.2.1 version), even found a few secrets. Moving through pipes is a cool idea and at the same time it causes a little spatial discoordination in the map. What, where, what is happening and where did I end up - very often occurs when playing these maps. Almost always unexpectedly found the exit of the map, and it was too late, so the map is finished, and I even seem to have missed a lot. There were even some buttons and doors with keys that I wanted to find, but in the end I came to an unexpected ending. In general, everything is very cramped and claustrophobic, maybe it was intended, but pinky toe does not agree with this decision. In places it is so cramped that the monsters just scratch the lime of the ceiling behind the textures. The weapon seems a bit OP.
Overall, the author tries and approaches the creation of his game with taste, albeit extraordinary, so we must give credit to him for his zeal.

 

We will not be offended if you abandon this project and switch to something else, the main thing is not to stop in your development and perfection. Keep it up!

Yeah, the claustrophobia and disorientation is a thing that came up when other people played the map. I personally like the claustrophobia, but the teleportation definitely is an issue... it was to try and have a cool connection to the game it's based on, what with a bunch of mini areas connected by a bunch of pipes. I'm definitely going to try to reduce the amount of teleports I use in future maps, and as for the claustrophobia though I don't want to change it as a whole as a personal choice I do think there will be a few more open levels in the future. I'm kind of surprised I see so many people say they accidentally exit though because I thought after the first exit people would know what the exits look like and go back for secrets, and I made sure to specifically make the exit pipes pause you before you can move again.

 

The weapons being OP? That's intentional. Well I mean it wasn't the goal when I started making them, but when I finished making them I figured it was fine, because if I designed the levels harder and with more monsters it would balance out heehee. I like that a lot, personally.

 

Anyways, thank you too for trying! I really appreciate the feedback!

Edited by Charbomber
Clarification

Share this post


Link to post
16 hours ago, Charbomber said:

 

Is there supposed to be audio in this video? There's no audio... sorry.

 

 

I had the audio turned down for other reasons and never bothered turning it up again. I doubt that will change

 

Quote

Also, I noticed that you were jumping a lot so you took a lot of unintended routes through levels. That's fine because I do state earlier that I don't care about if you cheat or not but I do want to make sure it's known that jumping is cheating.

Because I thought this might be a jokewad at first and didn't really take the time to look through the OP carefully. Of course, I realized it probably wasn't when I started but I wasn't exactly going to check again at that point :P

 

Quote

I don't know about the Rocket Launcher but it might have to do with the flag being set that refuses to let you fire while having the button held down, I dunno. Maybe you just didn't get any rockets.

Oh, I definitely had rockets.

Share this post


Link to post
2 hours ago, LadyMistDragon said:

Oh, I definitely had rockets.

Okay, that's really weird then. I have no idea why a weapon just wouldn't fire only in a specific room or something.

Share this post


Link to post

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...