In THIS thread ling makes a post on how using a spawnfly tag instead of attack flag and setting reaction time to -1 would make a "friendly npc" but one gripe I have with it is that the npc will just follow you and bump you, is there a way to make them walk in "random" directions instead of zeroing in on the player? I've tried linedefs with the block monster parameter but that doesn't always look natural.
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Milkeno
In THIS thread ling makes a post on how using a spawnfly tag instead of attack flag and setting reaction time to -1 would make a "friendly npc" but one gripe I have with it is that the npc will just follow you and bump you, is there a way to make them walk in "random" directions instead of zeroing in on the player? I've tried linedefs with the block monster parameter but that doesn't always look natural.
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