I am personally SO MUCH into dynamic music, or just music in general in videogames, all the mods that i did for other games (Payday 2, DOOM Eternal, Devil May Cry 5, etc) where only about dynamic music.
rn i am working on a doom map, that would be my 2nd map (+ other 2 maps that i discarded because of quiting for a long time), the first one was mostly like a fast test, so i was kinda struggling with if:
i should just put midi music of a band that i really like
do that but with a OGG file, which the bad part was that it would loss some of the aesthetic of the game, but it would be so much easy at the moment of looping and selecting a song
find a way to make an actual dynamic music mod only for 1 MAP WAD, which sounds like a lot of work just for that lol
so i am very ambitious with this stuff, and i have a lot of ideas going trough my head when is about music, like playing a part for the intro of the level, then it starts playing a loop combat when the player past trough a pre-defined linedef.
or maybe make a calm loop and a combat loop.
or also a part when a combat with a boss starts, and what if i want a segment also for a secrect boss??
well... the actual question is: where should i start this madness?:
I only worked a little with ZDoom ACS Scripting (the UDB Script Editor), so if i can do any of this just with that (and also a little of SLADE for the OGG files) it shouln't be that hard ig?
i saw that there is some of these type of mods, like the one by cyber_cool (the most popular one) yet i really dont like this one for a lot of reasons, like the fade out and in of the tracks, and is also very limited (For my needs), i need a very especific thing for my own stuff/maps, so idk if i should start basing myself on it, because i know there is probably better examples of this stuff on some wads, but would be hard to find for me because thats made for spesific stuff
i just really think the music is a BIG part of the feeling of the experience of EVERYTHING, so, yeah, very important, for me at least
PD: Sorry for the (probably) big amount of misspellings
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Lowy-♥
I am personally SO MUCH into dynamic music, or just music in general in videogames, all the mods that i did for other games (Payday 2, DOOM Eternal, Devil May Cry 5, etc) where only about dynamic music.
rn i am working on a doom map, that would be my 2nd map (+ other 2 maps that i discarded because of quiting for a long time), the first one was mostly like a fast test, so i was kinda struggling with if:
so i am very ambitious with this stuff, and i have a lot of ideas going trough my head when is about music, like playing a part for the intro of the level, then it starts playing a loop combat when the player past trough a pre-defined linedef.
or maybe make a calm loop and a combat loop.
or also a part when a combat with a boss starts, and what if i want a segment also for a secrect boss??
well... the actual question is: where should i start this madness?:
i just really think the music is a BIG part of the feeling of the experience of EVERYTHING, so, yeah, very important, for me at least
PD: Sorry for the (probably) big amount of misspellings
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