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Wolf 3D rewired my brain, now I refuse to use saves unless I'm actually done playing.


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My father loved to play a challenge mode of Wolf3D/Spear of Destiny where he played "Pistol only" on Death Incarnate skill. Except for the bosses because that would just be tedious. It was very tough being stuck with just the slow weak weapon, especially when going up against the mutants, who had no "alert" sound, so you'd never know how many there were.

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7 hours ago, Astar said:

I don't know what's the big deal about the saveless.

Perhaps I would have played with fewer saves, but I value my time too much, which is already short


Bragging rights, the true hardcore gamer mentality… I guess there is the excitement, which I also would enjoy, but I’m with you and others here: I don’t have the time to do attempts after attempts just to satisfy some outside standard. My frustration would very quickly outgrow any other positives gained from saveless play.

 

(and as for Wolf3D - I played it to bits in 1992, but replays in the 2000s greatly depend on nostalgia and overlooking the shortcomings of the engine. No way in hell am I going to waste my time getting killed by fast, silent zombies).

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