How would I go about pulling this off? Initially I had a custom shader through the entire game but I decided it was far more effective if it kicks in only when the player becomes victim of an attack by monsters. How can I make a custom shader only activate via an ACS script trigger by a walkover linedef?
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Cacodoomonic
How would I go about pulling this off? Initially I had a custom shader through the entire game but I decided it was far more effective if it kicks in only when the player becomes victim of an attack by monsters. How can I make a custom shader only activate via an ACS script trigger by a walkover linedef?
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