I need a little help with this. Certain ports of DOOM gave random monster voice pitches. Meaning it sounded different each time you encountered a monster by random (i know this was universally hated for the most part). But this is something I want to replicate in my mod. How can I do this? I assume it is done with SNDINFO, but I cannot seem to find the function.
This is my sound info but it gives me an error on bootup.
Question
Cacodoomonic
I need a little help with this. Certain ports of DOOM gave random monster voice pitches. Meaning it sounded different each time you encountered a monster by random (i know this was universally hated for the most part). But this is something I want to replicate in my mod. How can I do this? I assume it is done with SNDINFO, but I cannot seem to find the function.
This is my sound info but it gives me an error on bootup.
//ZOMBIE MAN $pitchshift Zombie/Idle 7.0 $pitchshift Zombie/Active 7.0 $pitchshift Zombie/Sight 7.0 $pitchshift Zombie/Attack 7.0 $pitchshift Zombie/Pain 7.0 $pitchshift Zombie/Drath 7.0 Zombie/Active ZOMBIE03 Zombie/Idle ZOMBIE01 Zombie/Sight ZOMBIE05 Zombie/Attack ZOMBIE04 Zombie/Pain ZOMBIE06 Zombie/Death ZOMBIE02
This is my error message:
Execution could not continue. Script error, "CriesOfDoom.ipk3:sndinfo" line 371: SC_GetNumber: Bad numeric constant "7.0".
I can't figure out what is wrong. I tried adding the range in triangular brackets also. Nothing.
edit: I removed the .0's and the game boots up now. However, the random pitch shifted voices still do not take effect. I'm not sure why.
Edited by CacodoomonicShare this post
Link to post
5 answers to this question
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.