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Random debris falling mirrored?


Cacodoomonic

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I need some help. I have some custom gibs (debris) for when you blow a zombieman to pieces with a rocket. I have variants of legs, arms, etc. But when they spawn they always fall the same way. Is there a way I can easily make them fall randomly mirrored? To make it look more realistic. Also, same question also for when a zombie or other monster dies. I need a way to make them fall randomly mirrored. Any advice please? Thank you.

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There are actor flags for flipping sprites, you can use some code to randomly set those. Nash Gore has a feature to randomly mirror corpses, you may want to take a look at that for an example.

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