Cutman Posted June 20 (edited) Hello! This is a community project is very similar in concept to fellow community project Amalgoom. Take two commercial Doom maps and use ideas from both to create a brand new one! While Amalgoom had map makers choose from pre-set Doom1/2 map combinations, Second Mix lets YOU decide what two maps to mix! The only catch is your chosen maps must be from two different Doom games (IWADs). For example, mixing MAP02 and MAP07 from Plutonia is not allowed. But MAP02 from Plutonia and MAP07 from TNT: Evilution is fine! Use your Doom wisdom and creativity to decide which two maps will blend together best! Alternatively, if you're feeling spicy, use a random number generator to decide for you! The final product will be a classic limit-removing 32 map megawad. Why no Boom/MBF? As I have experienced with other classic themed CP's, Boom features encourage some mappers to go a little too experimental, which can go against the theme of the project. Your goal is to create a new map using elements from your two chosen maps. What counts as map elements? Room layouts, aesthetics, traps, you name it. The idea is to not simply copy the layout of either map, but to create a brand new map with the "DNA" of both of your chosen maps. See the MAP01 of this project for an example. Get those creative juices flowing! The only other restriction is you cannot use monsters that do not appear in either of your chosen maps. Weapons, items and textures are fine to be added in as you please (though you will most likely use textures that appear in both maps). The monster selection adds a lot of identity to maps after all. What maps are allowed? You can choose maps from the following Doom games: Ultimate Doom (any of the 4 episodes) Doom 2 TNT: Evilution The Plutonia Experiment The two secret maps have exceptions. See the list below for details! To help you create your map, open two copies of Doom Builder. Start your new map in one, and open your one of your selected maps in the other. Select all the map geometry and copy them into your new map somewhere. Do the same for your other map choice. With both maps on hand you can easily enter 3d mode to refresh your memory on both maps! I would also advise removing all the line special tags and sector tags so they don't interfere with testing your own map. See the screenshot below for an example of how I was editing my map: Choose two different maps from either Ultimate Doom, Doom 2, TNT or Plutonia. Do not choose two maps from the same game! Do both maps have enough interesting things about them to create a new map? I must be able to visibly see the influences from both chosen maps. I've been playing Doom for almost 30 years, don't worry. If they're there, I will notice them! Map format: Limit-Removing (No Boom specials!) Target source port: DSDA Complevel 2. Please allow use difficulty settings with monster/item placements. If you don't I may roughly add them myself. Use this Resource pack for extra textures from TNT, Plutonia etc Your map must use some elements from both of your selected maps (see above for more info). I will judge whether your map meets this criteria. Your sky texture must be defined in UMAPINFO (and must be from either one of your map choices). If you don't provide one I will choose a sky. Do not use monsters not found in either of your choices. If you choose a map with an Icon of Sin fight, the Icon of Sin boss itself cannot be used (except for map30)! If you choose a slot with a secret exit, you must provide a secret exit. You may collaborate with others. Please let me know when this is decided and who you are collaborating with. It should go without saying, but *try* to make a good map. Even if you think both of your map choices are terrible maps, strive to make a good level! Choose any music you like, but please provide who made it and where you got it from so they can be properly credited. If your map is extreme low quality or shows a lack of effort, it may be rejected. Check the list below to find an open slot! Check if the slot has any special requirements too. Only one slot can be claimed (may change later if I'm struggling to complete a full 32 map set). Post in the thread that you wish to claim a slot. Specify the slot you desire and which two maps you have chosen to blend. Maps that are already being blended may be rejected (we don't want 5 copies of Plutonia's "Hunted"). I will allow exceptions if problems arise. If I accept your slot, I will allow 3 weeks to show visible progress. You will lose your slot if nothing is shown after I send you a reminder. Use the template below to post and claim a slot: @Cutman First map choice: Second map choice: Desired map slot: I will reply to you if your claim is accepted. Depending on the difficulty and size of your map, I may change which slot it takes up at a later time. Good luck! Here is a link to a spreadsheet I will be using which contains more information on slots and deadlines: MAP01 CutmanMike - Doom E4M1 x TNT MAP01 MAP02 DoctorNuriel - Doom E4M2 x Doom2 MAP04 MAP03 Meyland12 - Doom E1M1 x Doom2 MAP01 MAP04 mr-around Plutonia MAP05 x E3M9 Warrens MAP05 WASFDDDDD - Doom2 MAP02 x Plutonia MAP01 MAP06 DynamiteKaitorn - Doom1 E2M1 x Plutonia MAP16 MAP07 ViolentBeetle - Doom E3M6 x Doom2 MAP07 MAP08 SirPootis - Doom E1M7 x Plutonia MAP05 MAP09 Cutman 999 - TNT MAP16 x Doom2 MAP09 MAP10 AtticTelephone - TNT MAP11 x Doom2 MAP06 MAP11 capsailcin - Doom2 MAP06 x Plutonia MAP02 MAP12 Quin - Doom2 MAP09 x Plutonia MAP02 MAP13 Apex CHUD - TNT MAP02 x E2M4 MAP14 DankMetal - Doom E4M4 x Doom2 MAP14 MAP15 Argent Agent - Plutonia MAP24 x TNT MAP31 MAP16 Djoga - Doom2 MAP20 x Doom E4M6 MAP17 Gothic - TNT MAP16 x Doom E3M5 MAP18 DukeOfDoom Doom2 MAP08 x Doom E2M6 MAP19 Plerb - & Mystic 256 x TNT MAP19 Doom E2M2 MAP20 OPEN! MAP21 OPEN! MAP22 Bendy1 - Doom2 MAP24 x Doom E1M3 MAP23 roadworx - Doom2 MAP10 x Plutonia MAP23 MAP24 OPEN! MAP25 OPEN! MAP26 OPEN! MAP27 OPEN! MAP28 JackDBS - Doom2 MAP27 x Plutonia MAP31 MAP29 NiGHTS108 - Doom2 MAP01 x Plutonia MAP32 MAP30 CutmanMike - ??? ??? MAP31 Grizzly Old B - Sigil E5M1 x ??? (Secret Exit. One map choice must contain a Sigil map!) MAP32 DoomGuy999 - E6M9 Sigil 2 x Doom E1M8 (One map choice must contain a Sigil 2 map!) Here's a list of maps that have been used up from the different IWADS: Doom E1M3 Doom E1M7 Doom E2M2 Doom E2M4 Doom E2M6 Doom E3M5 Doom E3M6 Doom E3M9 Doom E4M1 Doom E4M2 Doom E4M4 Doom E4M6 Doom2 MAP01 Doom2 MAP02 Doom2 MAP04 Doom2 MAP06 Doom2 MAP07 Doom2 MAP08 Doom2 MAP10 Doom2 MAP14 Doom2 MAP20 Doom2 MAP24 Doom2 MAP27 Plutonia MAP02 Plutonia MAP05 Plutonia MAP08 Plutonia MAP23 Plutonia MAP24 Plutonia MAP31 Plutonia MAP32 TNT MAP01 TNT MAP02 TNT MAP05 TNT MAP11 TNT MAP16 TNT MAP19 TNT MAP31 Please use this thread to discuss the project and show your progress. This is my first attempt at a CP (outside of non-vanilla Doom projects), hope I didn't miss anything important. Have fun and don't be afraid to share your WIP map for feedback :) Resource Pack, contains all textures from required Doom IWADs. Second Mix MAP01, to get an idea of what the project is about! Progress Spreadsheet Edited June 21 by Cutman 21 Quote Share this post Link to post
NiGHTS108 Posted June 20 Will the amount of map slots be expanded if you hit the limit? This project sounds really cool but idk if I want to commit to it right now . . . My idea is E1M2 and Go 2 It 0 Quote Share this post Link to post
Cutman Posted June 20 18 minutes ago, Djoga said: I wanna make the MAP20 and E4M6 fusion @Djoga Are you committing to a slot? If so please choose a map slot you'd like to take out of the 32 so I can put it on the list. 12 minutes ago, NiGHTS108 said: Will the amount of map slots be expanded if you hit the limit? This project sounds really cool but idk if I want to commit to it right now . . . My idea is E1M2 and Go 2 It Possibly, but I am a fan of 32 map sets even though it's arbitrary these days. We can always start more CPs! Also just a friendly reminder please use the claiming format above so I know you want to commit to your entry :) 1 Quote Share this post Link to post
Djoga Posted June 20 2 minutes ago, Cutman said: Are you committing to a slot? If so please choose a map slot you'd like to take out of the 32 so I can put it on the list. Slot 16 0 Quote Share this post Link to post
Mystic 256 Posted June 20 (edited) am having choice paralysis trying to think of what kind of combination I want, I am in a TNT mood, but I'm just having trouble thinking I think I'll need someone to help me come to a choice, there's just too many choices Edited June 20 by Mystic 256 0 Quote Share this post Link to post
WASFDDDDD Posted June 20 Is there a deadline or are we just going until we finish? Because this seems like a pretty fun project, but I'm not gonna join if there's gonna be a ton of pressure I'd like to do a fusion of Underhalls from Doom 2 and Congo from Plutonia, and the slot doesn't really matter to me, but I'll pick slot 5 just because 0 Quote Share this post Link to post
Ravendesk Posted June 20 32 minutes ago, NiGHTS108 said: Will the amount of map slots be expanded if you hit the limit? This project sounds really cool but idk if I want to commit to it right now . . . My idea is E1M2 and Go 2 It better idea: lv01 and go2it 5 Quote Share this post Link to post
NiGHTS108 Posted June 20 (edited) 10 minutes ago, Ravendesk said: lv01 and go2it Actually That's not even a bad idea, I think I could do some Funny Shenanigans with that Edited June 20 by NiGHTS108 0 Quote Share this post Link to post
Plerb Posted June 20 Dammit, one more community project couldn't hurt... I'd like to take TNT MAP19 and Doom E2M2. Slot can be MAP19 for now 0 Quote Share this post Link to post
Gothic Posted June 20 (edited) @Cutman First map choice: TNT Map16 Second map choice: Ultimate Doom E3M5 Desired map slot: Map16, or any slot after Map15 and before Map20 Edited June 21 by Gothic 0 Quote Share this post Link to post
SirPootis Posted June 20 (edited) Oooooo, I like this idea a lot! @Cutman First Map: Doom E1M7 Second Map: Plutonia MAP05 Desired Slot: MAP08 Edited June 20 by SirPootis 0 Quote Share this post Link to post
Mystic 256 Posted June 20 4 minutes ago, Plerb said: Dammit, one more community project couldn't hurt... I'd like to take TNT MAP19 and Doom E2M2. Slot can be MAP19 for now awww now im gonna have to think of something else 1 Quote Share this post Link to post
NiGHTS108 Posted June 20 (edited) 1 hour ago, NiGHTS108 said: Will the amount of map slots be expanded if you hit the limit? This project sounds really cool but idk if I want to commit to it right now . . . My idea is E1M2 and Go 2 It Update, could I have MAP29? I hope I'll be able to do something in three weeks . . . My maps are Entryway and Go 2 It (working map title: "G2 Two 2t II") @Cutman First map choice: Entryway Second map choice: Go 2 It Desired map slot: MAP29 Edited June 20 by NiGHTS108 0 Quote Share this post Link to post
Mystic 256 Posted June 20 I need to hurry and think of something 0 Quote Share this post Link to post
Plerb Posted June 20 Just now, Mystic 256 said: awww now im gonna have to think of something else Well we could make it together! :D (if you're ok just working through doomworld pm's that is, i don't use discord or anything like that) 0 Quote Share this post Link to post
Mystic 256 Posted June 20 Just now, Plerb said: Well we could make it together! :D (if you're ok just working through doomworld pm's that is, i don't use discord or anything like that) aa, I'm ok with that, is it allowed in this project? 1 Quote Share this post Link to post
Plerb Posted June 20 @Mystic 256 It looks like it! 1 hour ago, Cutman said: You may collaborate with others. Please let me know when this is decided and who you are collaborating with. 0 Quote Share this post Link to post
DoctorNuriel Posted June 20 (edited) @Cutman First map choice: UD E4M2 (Perfect Hatred) Second map choice: D2 MAP04 (The Focus) Desired map slot: MAP02 Edited June 20 by DoctorNuriel 0 Quote Share this post Link to post
ViolentBeetle Posted June 20 I'd like to try to mix MAP07: Dead simple with E3M6: Mt. Erebus, and put it into MAP07 slot. I think I have a decent idea that would work for the two. When you said "Must provide secret exit" - you meant MAP15, right? Not that I need to carry one over from Erebus? 0 Quote Share this post Link to post
Meyland12 Posted June 20 (edited) Since dude here took map02 i would like take map03. First map choice: E1M1 from Doom 1 Second map choice: MAP01 from Doom 2 Desired map slot: MAP03 Edited June 20 by Meyland12 0 Quote Share this post Link to post
Cutman Posted June 20 4 minutes ago, ViolentBeetle said: I'd like to try to mix MAP07: Dead simple with E3M6: Mt. Erebus, and put it into MAP07 slot. I think I have a decent idea that would work for the two. When you said "Must provide secret exit" - you meant MAP15, right? Not that I need to carry one over from Erebus? Yeah, whoever gets slot MAP15. 36 minutes ago, WASFDDDDD said: Is there a deadline or are we just going until we finish? Because this seems like a pretty fun project, but I'm not gonna join if there's gonna be a ton of pressure I'd like to do a fusion of Underhalls from Doom 2 and Congo from Plutonia, and the slot doesn't really matter to me, but I'll pick slot 5 just because No hard deadline decided yet, we'll figure that out as the slots fill up! Thanks for the interest so far! Will update the post/sheet soon. 0 Quote Share this post Link to post
AtticTelephone Posted June 20 First Choice: MAP11 TNT Second Choice: MAP06 DOOM 2 Desired Map Slot: MAP10 0 Quote Share this post Link to post
roadworx Posted June 20 (edited) hmmm. will there be any form of quality control in this? you're much more experienced than most cp managers (seemingly a rarity these days), though i'm still cautious. Edited June 20 by roadworx 0 Quote Share this post Link to post
DankMetal Posted June 20 HELL YEAH, LET'S GO FOR ANOTHER ONE!!!1!1111! Question, do console exclusive maps count? There's a lot of potential in some maps from PSX and Jaguar, or someone who's crazy enough could make a Sewers + Betray map. If they're not allowed, that's fine. I will keep an eye on this project, i may or may not pick a slot in the future. 0 Quote Share this post Link to post
Async Unicorn Posted June 20 (edited) Looks very promising and interesting. If I manage to make a map for RAMP and one secret project soon enough and if there'll still be open slots - I would like to participate then. Otherwise, well, I may play it in the future, when it'll release, that's a very interesting map set, :P Edited June 20 by Async Unicorn 0 Quote Share this post Link to post
ViolentBeetle Posted June 20 (edited) 29 minutes ago, Cutman said: Yeah, whoever gets slot MAP15. Works for me. I will need MAP07 tags though. In case you want specific declaration: First map: E3M6 (Ultimate Doom) Second map MAP07 (DOOM2) Desired slot: MAP07 Edited June 20 by ViolentBeetle 0 Quote Share this post Link to post
DynamiteKaitorn Posted June 20 I wish to take slot 5. Why? I wanna fuse MAP01 from DooM 2 and TNT MAP05. DOUBLE HANG! 2 Quote Share this post Link to post
ViolentBeetle Posted June 20 (edited) How much liberty am I supposed to take? My plan right now is to basically take the kind of island seen on Erebus with the kind of building design present, but will probably map with more modern sensibilities. And I don't want to have the water pit and maybe lose some buildings that don't fit. Edited June 20 by ViolentBeetle 0 Quote Share this post Link to post
mr-around Posted June 20 (edited) What a cool proj indeed! Just let me take participation. First Map: Map01 : Congo (Plutonia) Second Map: E3M9: Warrens (Doom) Desired Slot: MAP04 Yeah, as you see I wish to try some of Casalis style on Sandy's level Edited June 20 by mr-around 0 Quote Share this post Link to post
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