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zpdoom and zpdoom2 (zmodder's personal doom(2))


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These two wads replace vanilla Doom and Doom2 maps that I don't like with the ones I like better from the Doom the Way Id Did wads (dtwid, dtwid-le, d2twid). I also replaced the Icon of Sin level with Zap30 (UNCONDITIONAL ELIMINATION). This creates a better play-through experience for me, and I thought someone else might enjoy it.

 

README for zpdoom:

zpdoom - zmodder's Personal (Ultimate) Doom

This mod replaces Ultimate Doom's bad levels, according to zmodder's
personal taste, with maps mainly from dtwid and dtwid-le.  "Bad" is a
pretty low bar here, in the sense that it's both bad-looking and
unenjoyable to play.

E1M4 (Command Control)      ->   dtwid-le E1M4 (Quaratine Zone)

E2M3 (Refinary)             ->   dtwid-le E2M3 (Infirmary)
E2M5 (Command Center)       ->   dtwid    E2M5 (Deimos Command)
E2M7 (Spawning Vats)        ->   dtwid    E2M7 (Ore Processing)
E2M9 (Fortress of Mystery)  ->   dtwid    E2M9 (Nebulous Origins)

E3M3 (Pandemonium)          ->   dtwid-le E3M3 (Necromanteion)
E3M5 (Unholy Cathedral)     ->   dtwid    E3M5 (Chapel of Scorn)
E3M7 (Limbo)                ->   dtwid-le E3M7 (Sheol's Descent)
E3M8 (Dis)                  ->   dtwid    E3M8 (Core)

E4M3 (Sever the Wicked)     ->   dtwid-le E4M3 (Despair)
E4M4 (Unruly Evil)          ->   dtwid    E4M4 (Unclean Spirits)
E4M5 (They Will Repent)     ->   dtwid    E4M5 (Doctrines of Devils)

This mod was made with Slade3 for picking the maps and
WadMerge for merging TEXTURE lumps.

DEMO1 (E1M5) , DEMO2 (E2M2) and DEMO4 (E4M2) were copied from Ultimate
Doom, while I recorded DEMO3 (E3M5).

README for zpdoom2:

zpdoom2 - zmodder's Personal Doom2

This mod replaces Doom2's bad levels, according to zmodder's personal
taste, with maps mainly from d2twid.  "Bad" is a pretty low bar here,
in the sense that it's both bad-looking and unenjoyable to play.

The Icon of Sin map is replaced with zap30 (Unconditional Elimination)
which is more battle intensive rather than a rythm game or puzzle as
in original Doom2 and d2twid.

MAP05 (The Waste Tunnels) -> d2twid MAP03 (Water Main)
MAP12 (The Factory)       -> d2twid MAP12 (The Shipyard)
MAP16 (Suburbs)           -> d2twid MAP16 (Cul-de-sac)
MAP19 (The Citadel)       -> d2twid MAP19 (Bedlam)
MAP21 (Nirvana)           -> d2twid MAP21 (Passage to Exile)
MAP23 (Barrels o' Fun)    -> d2twid MAP23 (The Crucible)
MAP24 (The Chasm)         -> d2twid MAP24 (Crushed Spirits)
MAP25 (Bloodfalls)        -> d2twid MAP25 (Dead Sea)
MAP27 (Monster Condo)     -> d2twid MAP27 (The Bloodwash)
MAP28 (The Spirit World)  -> d2twid MAP28 (Abyss)
MAP30 (Icon of Sin)       -> zap30  MAP30 # I kept the Doom2 map name

This mod was made with Slade3 for picking the maps, and
WadMerge for merging the TEXTURE lumps.

DEMO1 (MAP11) and DEMO3 (MAP26) were copied from Doom2, while DEMO2
was copied from dtwid DEMO3 (MAP23).

 

zpdoom2.zip

zpdoom.zip

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