Nanami Posted May 14, 2003 If you mean PWADS, any wad that was made for vanilla Doom will run in Doom95. 0 Quote Share this post Link to post
Fredrik Posted May 14, 2003 Nanami said:If you mean PWADS, any wad that was made for vanilla Doom will run in Doom95. Not all of them. For example, those that rely on DeHackEd won't run with Doom95. 0 Quote Share this post Link to post
Torn Posted May 14, 2003 doomworld.com/idgames]Dw's Idgames ftp site. 0 Quote Share this post Link to post
Little Faith Posted May 14, 2003 I also think Doom95 chokes on wads where patch replacements are stored within the graphics folder. 0 Quote Share this post Link to post
Grogglogobofink Posted May 14, 2003 Fredrik said:Not all of them. For example, those that rely on DeHackEd won't run with Doom95. um, you can't run dehacked files in vanilla doom either, without a doomhack.exe of some sort. and any vanilla wad WILL run in doom95, although possibly not how the authour intended it to :) 0 Quote Share this post Link to post
Grazza Posted May 14, 2003 Grogglogobofink said:um, you can't run dehacked files in vanilla doom either, without a doomhack.exe of some sort.The point is that dehacked works with vanilla, but not with Doom95. Grogglogobofink said:and any vanilla wad WILL run in doom95, although possibly not how the authour intended it to :) They will also "run" with Notepad and ModPlug Player (some of them even sound OK), but not quite as the author intended. :) 0 Quote Share this post Link to post
Grogglogobofink Posted May 14, 2003 Grazza said:They will also "run" with Notepad and ModPlug Player (some of them even sound OK), but not quite as the author intended. :) heh. yeah, but my point is, the wad itself runs just the same on doom95 would on doom(2).exe. the deh is a seperate component from the wad, even if it is needed by the wad for full functionality. 0 Quote Share this post Link to post
myk Posted May 14, 2003 Little Faith said: I also think Doom95 chokes on wads where patch replacements are stored within the graphics folder. Could you explain? What's the graphics folder? The TEXTURE* and PNAMES lumps? If that is so, doom95 should handle them fine, I believe. 0 Quote Share this post Link to post
Fredrik Posted May 14, 2003 "Graphics folder" could be "not between P_START and P_END". 0 Quote Share this post Link to post
Never_Again Posted May 15, 2003 Nanami said: If you mean PWADS, any wad that was made for vanilla Doom will run in Doom95. Negative. Quite a few make Doom95 barf. Check out bastard.wad and SudTIC.wad (E2M1, to be exact). 0 Quote Share this post Link to post
=MACVILE \/\/HORE= Posted May 16, 2003 Janderson said:Any WADS for Doom95? nothing interesting here... 0 Quote Share this post Link to post
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