revenant_fister Posted May 16, 2003 Dude, only taking a dozen times to get through most parts of Half-Life is good! I must have had about 50-60 attempts (with only autosaves) at doing it when I did it... or maybe that was something to do with the fact I never realised how to use the long jump until after I completed it. 0 Share this post Link to post
cloud4me Posted May 16, 2003 I hope ID would give us all the options include both anywhere save and limited save. 0 Share this post Link to post
Tetzlaff Posted May 16, 2003 It would be nice if the limited save games stuff is part of the difficulty settings, so that you will have that feature only in Hardcore mode, and maybe no save games at all in NnIgHtMaRe!!!! :) But the full freedom of saving whenever you want in normal difficulty. 0 Share this post Link to post
Crix Posted May 16, 2003 I want to reminded as little as possible that I'm playing a video game when I'm trying to temporarily *exist* in the Doom3 universe. IMO, having to play the same part over and over because you couldn't save at some crucial point takes away from the experience. The act of saving brings you out of the game but not as much as frustratingly having to play the same part of the game over and over. Especially if it's really hard. I remember this one mission in Tie-Fighter where you had to protect some ship and from these guys that are making missle runs on it and I had to play it like 40 times to beat it, I was fucking pissed! 0 Share this post Link to post
Wobbo Posted May 16, 2003 If id has in fact done this its the dumbest descision theyve made in a long time. Its just a lame way to make the people who bought it think that the game was worth more than it was, so that when you plunk down 50$ for a game that takes only two hours to play though the limited save can stretch it out. Can someone please show evidence of this? 0 Share this post Link to post
Captain Red Posted May 17, 2003 as always, it will depend on how it is implemented. on the one hand, it can add a real sence of tention to each section, forceing you to plan how you spend your ammo, or sometimes just running for you pathitc little life. on the other hand, runnung over some anoying traps only to die at the hands of some ultra hard uber beasty and doing it over aging will grate the nervs after a while... 0 Share this post Link to post
zark Posted May 17, 2003 Letting you save anywhere you want removes a lot of the challenge from a game. Also, for a game with Doom 3's atmosphere, it would be a good thing to make the player feel less at ease by lessening the "safety net" of saving. 0 Share this post Link to post
StarFyre Posted May 17, 2003 That's taking control out of the player's hands. It should be up to us when we save, since we're the ones playing; we're the ones who may have to leave the PC for actual important reasons, etc. Not worth the hassle if you ask me. It's not even threatening cause it's a game; it's just annoying. Playing AvP I never once felt 'scared' or 'threatended' or under stress...It just pissed me off. Annoyed more than anything else. Bad game design. So sold it. Wasn't worth my time to play (especially with real life stuff that is more important that takes more time) I hope someone can edit the game to make a save anymore hack if the game releases without save anywhere. hmmm... would that even be possible? Sanjay 0 Share this post Link to post
Tetzlaff Posted May 17, 2003 Well, only thing I read in the E3 interview was that they are "debating the way that Doom 3's save system will work". They probably debate most of the points mentioned here and hopefully won´t make drastic changes. id Software never did big experiments with the gameplay in all their previous games, they always aimed for solid, traditional gameplay. 0 Share this post Link to post
revenant_fister Posted May 17, 2003 "solid, traditional" or "safe, financially viable"? Well, since Romero left, anyway.. 0 Share this post Link to post
Wobbo Posted May 18, 2003 so which would be a stupider decision for id: Limiting saves or dropping Trent Reznor (keep in mind they lose all of his work with him)? 0 Share this post Link to post
Shaviro Posted May 18, 2003 Wobbo said:so which would be a stupider decision for id: Limiting saves or dropping Trent Reznor (keep in mind they lose all of his work with him)? 1. As far as we know. id software didn't drop Trent, Trent dropped id. 2. Doom3 is sure to have better music without him. wow. It's never good enough is it? It was wrong when we heard Trent was doing sounds/music. It was wrong when we saw the Doom III logo (with roman numerals) It was wrong when we heard Trent did not work there anymore. It was wrong when we saw the new Doom3 logo. It was wrong when we saw how the Demon wasn't 100% the same as in the original Doom. 0 Share this post Link to post
Wobbo Posted May 18, 2003 Quit whining, your lumping everybody together as if we're one person. 1. SOME PEOPLE thought it was wrong when trent was doing the sound 2. OTHER PEOPLE thought it was good 3. SHAVIRO doesnt seem to understand that people have different opinions and there not all gonna be 100% positive towards EVERYTHING id does Besides, i said WOULD BE not WAS! 0 Share this post Link to post
ParaBellum Posted May 19, 2003 I don't need limited saves to have the shit scared out of me in a game. I've been known to be scared shitless while using god mode. :-( 0 Share this post Link to post
Shaviro Posted May 19, 2003 Wobbo said:Quit whining, your lumping everybody together as if we're one person. 1. SOME PEOPLE thought it was wrong when trent was doing the sound 2. OTHER PEOPLE thought it was good How about NO!? I'm referring to the same people here. 0 Share this post Link to post
dsm Posted May 19, 2003 So far, my opinion is pretty much against limited saves, but I'll just wait and see. If it turns out that it somehow doesn't bother me when I finally play the game, then I'd be ok with it I guess. Shaviro: What do you expect? There are hundreds (maybe even thousands) of Doom fanatics, each with their own idea as to what Doom is to them. Of course there's always someone who won't be happy no matter what id does. Though I can understand your sentiments perfectly well - there are some people that never seem possible to satisfy. 0 Share this post Link to post
Shaviro Posted May 19, 2003 dsm said:Though I can understand your sentiments perfectly well - there are some people that never seem possible to satisfy. Yes and I'm tired of listening to them. 0 Share this post Link to post
BlueBeast Posted June 3, 2003 I'm not a hardcore gamer, I don't and can't play in nightmare mode. I don't play using the mouse. I need the save games when i need them. I agree that replaying some parts just to 'catch up' to where you were killed is annoying and a great way to kill interest in a game. it's like stopping a movie for comercials, it's breaks off the mood in a very bad way. The worst is the places you WILL die, and can NOT get out of, such as falling into pits of nukage or poison. First you'd have to wait to die, THEN you'd have to start over. I can see to some degree where getting killed in combat is a matter of skill, but replaying big portions just to try again is really a game killer. They should just keep the savegames o'plenty, and let the hardcore players who 'never use savegames' never use them, and let us less skilled players choose when saving is best for US. IMO of course... 0 Share this post Link to post
dsm Posted June 3, 2003 Thanks for bumpimg an old thread mate, you're really gonna be popular now. Not. 0 Share this post Link to post
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