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ZDoomGL 0.74 is out...


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- fixed some brightness issues (I was setting floors/ceilings/sprites to 95% of their real brightness for some reason)

Maybe this is why ZDoomGL always seemed so dark and muddy to me...

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w007! So you gonna release another before you incorporate MD2's and dynamic lighting, or are you going to make us wait to have a properly-functioning version without?


There'll be another release before 0.8...

Maybe this is why ZDoomGL always seemed so dark and muddy to me...


Well, it didn't make that big of a difference, but the bright areas are definitely brighter. It basically just extended the contrast range between the light/dark areas.

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I was thinking that maybe for .8 versions, Timmie should implement dynamic lighting first. Reason is, some people don't even use the md2 models at all, but i haven't seen anybody complain about dynamic lighting. just thinkin......

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Hmm, well, it was a interesting decision to make, but a lot of people are pretty vocal about the 3d models, so I decided to go with those. Plus, 0.8 will also have the texture shader language with it (for some cool Quake3 style texture effects) and I'll have some default shaders set up, so there'll be some cool eyecandy additions in 0.8, anyway.

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Of course... but I figured that using GL at all is about immersion, and lighting accomplishes that, whereas models seem contrary to that (at least in this case).

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I can't but help to have a soft spot for the models though. I have been playing with them since they were supported in DoomGL. I also like that there actually was a TC made. Also has anyone tried the Aliens TC with 0.74? I have to look though all my old cds and see if I have it.

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Heh, I finally downloaded 0.74 last night. I know, time (ahem) line etc. but I've been both lazy and busy.

Anyways it's reading my gamepad fine, and everything looks ok but there's no response when I use it. It works in zdoom though (43). I know I had issues with 47.cab where I couldn't stop it from making the player rotate when idle but here there's no response at all. Any ideas timmie?

But on the positive side it's running very smoothly in 1600x1200 with a healthy reduction in gl_clip and using anisotropic texturing.

Sky textures look ugh though. I noticed the default detail is 5, what's the maximum?

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Actually, there is no maximum. I have mine set to 10 and I'll probably set that as the default since I did a bunch of optimizations to the sky so setting it to 100 hardly does anything to the framerate now (although it doesn't look much different than setting it to 10).

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Hmm, I'm not sure. I haven't touched the input code so I don't know what would be going on there =/

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