Jump to content
This Topic

Level-by-level analysis of Doom


Lüt

Recommended Posts

  lament said:

So what is the overall architecture score for E1M2?

I vote for 93.5% - nearly perfect.

Expand  

I'd have to agree with lament. It had a beautiful balance of a few different E1 styles yet overall kept the "Nuclear Base" theme clear throughout. Excellent job.

Share this post


Link to post
  • Replies 750
  • Created
  • Last Reply

Top Posters In This Topic

  lament said:

So what is the overall architecture score for E1M2?

Expand  

Although the computer maze was undeniably dripping with atmosphere, the actual design was quite simple, relying solely on textures to provide it with detail. This was the only major downfall architecturally, and all-in-all I would have to cast my vote for a final score of 92%.

Share this post


Link to post
  Lüt said:

Although the computer maze was certainly dripping with atmosphere, the actual design was quite simple, relying solely on textures to provide it with detail. This was the only major downfall architecturally, and all-in-all I would have to cast my vote for a final score of 92%.

Expand  

I think you're too strict. You should be a movie critic or something. You're very good at showering stuff with filth!

92%, jeez.

Share this post


Link to post
  lament said:

Let's just agree on the overall score of 92.1%.

Expand  

As you wish.

Gameplay, on the other hand, is near perfect. The first health potion on the pathway through the nukage pool at the top of the staircase threw the balance off slightly, so I'm going to have to settle for a 99% score regarding gameplay.

Share this post


Link to post
  Lüt said:

As you wish.

Gameplay, on the other hand, is near perfect. The first health potion on the pathway through the nukage pool at the top of the staircase threw the balance off slightly, so I'm going to have to settle for a 99% score regarding gameplay.

Expand  

I dunno, I may have to drop slightly lower. Not including the computer maze, the gameplay was 100% perfect, but all of the items and ammo availible in the maze made it too easy.

Share this post


Link to post
  Lüt said:

As you wish.

Gameplay, on the other hand, is near perfect. The first health potion on the pathway through the nukage pool at the top of the staircase threw the balance off slightly, so I'm going to have to settle for a 99% score regarding gameplay.

Expand  

I will agree with 99%, although I have no problems with the health potion.

However the four shells in the alcove in the middle room are certainly too much.

Share this post


Link to post
  lament said:

I will agree with 99%, although I have no problems with the health potion.

However the four shells in the alcove in the middle room are certainly too much.

Expand  

Actually, those armour bonuses at the outside secret were too much of a benefit.

Share this post


Link to post
  lament said:

I will agree with 99%, although I have no problems with the health potion.

However the four shells in the alcove in the middle room are certainly too much.

Expand  

A respectable stance.

So I guess that concludes E1M2 with 92.1% on design and 99% on gameplay. What about the music?

Share this post


Link to post
  Lüt said:

A respectable stance.

So I guess that concludes E1M2 with 92.1% on design and 99% on gameplay. What about the music?

Expand  

One thing I really liked about the music is that during the demos that came with the shareware version, one was of E1M2 and the player's movements seemed to be exactly in sync with the level's music.

Share this post


Link to post

E1M2's music is definetely one of the most ambient tracks in doom and it definetely fits for getting you psyched for really getting into the game at this point. 100%

Share this post


Link to post

I felt that E1M2's music, The Imp's Song, was perfectly suited for the level, and I regard it as one of the best atmospheric tunes in the entire game. It isn't used on any other level. The panning strings in the beginning give it an ominous sound like no other, and the solid bass line is quite a nice touch. Later on, various accompaniment to the bass adds more variety.

Share this post


Link to post

I regard it as one of the best atmospheric tunes in the entire game.

Expand  

It is indeed an excellent atmospheric piece, however I think its atmosphere is a bit too relaxing for the level's gameplay. Because of the contrast of atmospheres, I have to rate the music at no higher than 90%.

Share this post


Link to post
  Lüt said:

It is indeed an excellent atmospheric piece, however I think its atmosphere is a bit too relaxing for the level's gameplay. Because of the contrast of atmospheres, I have to rate the music at no higher than 90%.

Expand  

Well, keep in mind the level's gameplay never reaches a frantic pace. I think the track is quite suitable for the atmosphere of this level.

Share this post


Link to post
  Lüt said:

So I guess that concludes E1M2 with 92.1% on design and 99% on gameplay. What about the music?

Expand  

I still think that the E1M2 midi is the best song out of all of Doom(2).

Share this post


Link to post

Two levels down, thirty-four to go!

I really like E1M3's starting room. It's the first of the common "secluded" starting rooms found in Doom. I like those kinds of starting rooms because it's nice to have a chance to recuperate from the previous level and prepare for the upcoming one. I especially like E1M3's starting room because the body of the dead marine adds extra ambiance.

Share this post


Link to post
  Archvile46 said:

I really like E1M3's starting room. It's the first of the common "secluded" starting rooms found in Doom. I like those kinds of starting rooms because it's nice to have a chance to recuperate from the previous level and prepare for the upcoming one.

Expand  

The cunning inclusion of the exact same beginning door as E1M1 creates a frightening sense of Deja Vu.

Share this post


Link to post
  Lüt said:

The cunning inclusion of the exact same beginning door as E1M1 creates a frightening sense of Deja Vu.

Expand  


Yeah! Like there's an error in the Matrix! The whole level you expect a brick wall to pop up randomly LOL!

Share this post


Link to post
  Shaviro said:

yeah I agree with archvile! It is very nice to get a room to yourself! ;)

Expand  

Yes, we all know how boring and lonely it can get on a space base with no human companionship.

Share this post


Link to post

Well, you can't deny that medikit you see right when you open the door. That says a lot about what you'll be facing, and where you'll be going in the end.

Share this post


Link to post
  Mancubus II said:

Well, you can't deny that medikit you see right when you open the door. That says a lot about what you'll be facing, and where you'll be going in the end.

Expand  


Don't forget the dead marine!
It's like: "This is serious" omg!

Share this post


Link to post
  Mancubus II said:

Well, you can't deny that medikit you see right when you open the door.

Expand  

Obviously there's no denying the actual medikit, but its placement at the X coordinate of -1504 certainly reveals a deeper meaning than one may expect. In fact, you'll find MANY objects placed at an X coordinate of -1504. Coincidence? I THINK NOT!

Share this post


Link to post

Upon entering the open hallway, I question the true necessity of the pillar in the middle. I understand its asthetic value, but what is it supporting? I mean, can I get a witness?

Share this post


Link to post
  Lüt said:

Obviously there's no denying the actual medikit, but its placement at the X coordinate of -1504 certainly reveals a deeper meaning than one may expect.

Expand  


Perhaps the odds of you succeding?

Share this post


Link to post

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


×
×
  • Create New...