Kid Airbag Posted March 24, 2003 lament said: So what is the overall architecture score for E1M2? I vote for 93.5% - nearly perfect. Expand I'd have to agree with lament. It had a beautiful balance of a few different E1 styles yet overall kept the "Nuclear Base" theme clear throughout. Excellent job. 0 Quote Share this post Link to post
Lüt Posted March 24, 2003 lament said: So what is the overall architecture score for E1M2? Expand Although the computer maze was undeniably dripping with atmosphere, the actual design was quite simple, relying solely on textures to provide it with detail. This was the only major downfall architecturally, and all-in-all I would have to cast my vote for a final score of 92%. 0 Quote Share this post Link to post
deathz0r Posted March 24, 2003 I'll give E1M2 a 91.7%. It's my second favourite map out of E1. 0 Quote Share this post Link to post
læmænt Posted March 24, 2003 Lüt said: Although the computer maze was certainly dripping with atmosphere, the actual design was quite simple, relying solely on textures to provide it with detail. This was the only major downfall architecturally, and all-in-all I would have to cast my vote for a final score of 92%. Expand I think you're too strict. You should be a movie critic or something. You're very good at showering stuff with filth! 92%, jeez. 0 Quote Share this post Link to post
læmænt Posted March 24, 2003 Let's just agree on the overall score of 92.1%. 0 Quote Share this post Link to post
Lüt Posted March 24, 2003 lament said: Let's just agree on the overall score of 92.1%. Expand As you wish. Gameplay, on the other hand, is near perfect. The first health potion on the pathway through the nukage pool at the top of the staircase threw the balance off slightly, so I'm going to have to settle for a 99% score regarding gameplay. 0 Quote Share this post Link to post
Kid Airbag Posted March 24, 2003 Lüt said: As you wish. Gameplay, on the other hand, is near perfect. The first health potion on the pathway through the nukage pool at the top of the staircase threw the balance off slightly, so I'm going to have to settle for a 99% score regarding gameplay. Expand I dunno, I may have to drop slightly lower. Not including the computer maze, the gameplay was 100% perfect, but all of the items and ammo availible in the maze made it too easy. 0 Quote Share this post Link to post
læmænt Posted March 24, 2003 Lüt said: As you wish. Gameplay, on the other hand, is near perfect. The first health potion on the pathway through the nukage pool at the top of the staircase threw the balance off slightly, so I'm going to have to settle for a 99% score regarding gameplay. Expand I will agree with 99%, although I have no problems with the health potion. However the four shells in the alcove in the middle room are certainly too much. 0 Quote Share this post Link to post
deathz0r Posted March 24, 2003 lament said: I will agree with 99%, although I have no problems with the health potion. However the four shells in the alcove in the middle room are certainly too much. Expand Actually, those armour bonuses at the outside secret were too much of a benefit. 0 Quote Share this post Link to post
Lüt Posted March 24, 2003 lament said: I will agree with 99%, although I have no problems with the health potion. However the four shells in the alcove in the middle room are certainly too much. Expand A respectable stance. So I guess that concludes E1M2 with 92.1% on design and 99% on gameplay. What about the music? 0 Quote Share this post Link to post
Kid Airbag Posted March 24, 2003 Lüt said: A respectable stance. So I guess that concludes E1M2 with 92.1% on design and 99% on gameplay. What about the music? Expand One thing I really liked about the music is that during the demos that came with the shareware version, one was of E1M2 and the player's movements seemed to be exactly in sync with the level's music. 0 Quote Share this post Link to post
Ralphis Posted March 24, 2003 E1M2's music is definetely one of the most ambient tracks in doom and it definetely fits for getting you psyched for really getting into the game at this point. 100% 0 Quote Share this post Link to post
Bloodshedder Posted March 24, 2003 I felt that E1M2's music, The Imp's Song, was perfectly suited for the level, and I regard it as one of the best atmospheric tunes in the entire game. It isn't used on any other level. The panning strings in the beginning give it an ominous sound like no other, and the solid bass line is quite a nice touch. Later on, various accompaniment to the bass adds more variety. 0 Quote Share this post Link to post
Lüt Posted March 24, 2003 Bloodshedder said: I regard it as one of the best atmospheric tunes in the entire game. Expand It is indeed an excellent atmospheric piece, however I think its atmosphere is a bit too relaxing for the level's gameplay. Because of the contrast of atmospheres, I have to rate the music at no higher than 90%. 0 Quote Share this post Link to post
Kid Airbag Posted March 24, 2003 Lüt said: It is indeed an excellent atmospheric piece, however I think its atmosphere is a bit too relaxing for the level's gameplay. Because of the contrast of atmospheres, I have to rate the music at no higher than 90%. Expand Well, keep in mind the level's gameplay never reaches a frantic pace. I think the track is quite suitable for the atmosphere of this level. 0 Quote Share this post Link to post
deathz0r Posted March 24, 2003 Lüt said: So I guess that concludes E1M2 with 92.1% on design and 99% on gameplay. What about the music? Expand I still think that the E1M2 midi is the best song out of all of Doom(2). 0 Quote Share this post Link to post
Kid Airbag Posted March 24, 2003 Two levels down, thirty-four to go! I really like E1M3's starting room. It's the first of the common "secluded" starting rooms found in Doom. I like those kinds of starting rooms because it's nice to have a chance to recuperate from the previous level and prepare for the upcoming one. I especially like E1M3's starting room because the body of the dead marine adds extra ambiance. 0 Quote Share this post Link to post
Shaviro Posted March 26, 2003 yeah I agree with archvile! It is very nice to get a room to yourself! ;) 0 Quote Share this post Link to post
Lüt Posted March 26, 2003 Archvile46 said: I really like E1M3's starting room. It's the first of the common "secluded" starting rooms found in Doom. I like those kinds of starting rooms because it's nice to have a chance to recuperate from the previous level and prepare for the upcoming one. Expand The cunning inclusion of the exact same beginning door as E1M1 creates a frightening sense of Deja Vu. 0 Quote Share this post Link to post
zxcvbnm Posted March 26, 2003 Lüt said: The cunning inclusion of the exact same beginning door as E1M1 creates a frightening sense of Deja Vu. Expand Yeah! Like there's an error in the Matrix! The whole level you expect a brick wall to pop up randomly LOL! 0 Quote Share this post Link to post
Lüt Posted March 26, 2003 Shaviro said: yeah I agree with archvile! It is very nice to get a room to yourself! ;) Expand Yes, we all know how boring and lonely it can get on a space base with no human companionship. 0 Quote Share this post Link to post
Manc Posted March 26, 2003 Well, you can't deny that medikit you see right when you open the door. That says a lot about what you'll be facing, and where you'll be going in the end. 0 Quote Share this post Link to post
Shaviro Posted March 26, 2003 Lüt said: Yes, we all know how boring and lonely it can get on a space base with no human companionship. Expand That's not really what I meant! ;) 0 Quote Share this post Link to post
Shaviro Posted March 26, 2003 Mancubus II said: Well, you can't deny that medikit you see right when you open the door. That says a lot about what you'll be facing, and where you'll be going in the end. Expand Don't forget the dead marine! It's like: "This is serious" omg! 0 Quote Share this post Link to post
zxcvbnm Posted March 26, 2003 Shaviro said: Don't forget the dead marine! It's like: "This is serious" omg! Expand LOL yeah! What if you saw your own corpse every time you went in a new room? :-D 0 Quote Share this post Link to post
Shaviro Posted March 26, 2003 xooz98 said: LOL yeah! What if you saw your own corpse every time you went in a new room? :-D Expand That would be a very bad day! 0 Quote Share this post Link to post
Lüt Posted March 26, 2003 Mancubus II said: Well, you can't deny that medikit you see right when you open the door. Expand Obviously there's no denying the actual medikit, but its placement at the X coordinate of -1504 certainly reveals a deeper meaning than one may expect. In fact, you'll find MANY objects placed at an X coordinate of -1504. Coincidence? I THINK NOT! 0 Quote Share this post Link to post
Manc Posted March 26, 2003 Upon entering the open hallway, I question the true necessity of the pillar in the middle. I understand its asthetic value, but what is it supporting? I mean, can I get a witness? 0 Quote Share this post Link to post
Shaviro Posted March 26, 2003 Lüt said: Obviously there's no denying the actual medikit, but its placement at the X coordinate of -1504 certainly reveals a deeper meaning than one may expect. Expand Perhaps the odds of you succeding? 0 Quote Share this post Link to post
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