BlueSonnet Posted August 11, 2003 The legs are just a little short.They kinda look like that they'll struggle to keep the upper torso upright. My advice is to either make them a bit longer or make them more bulky. 0 Quote Share this post Link to post
DaJuice Posted November 22, 2003 Ok, I actually made this walkcycle a couple of months ago and never posted it, but people have been saying the legs are too short, so I'm showing it now, so they can see how they look in motion. Idunno, but I think it would look mis-proportioned if they were longer. But opinions and critiques are as always welcome:) Right Click>Save Target As...(divx5.0.2, 245kb) http://www.geocities.com/stehrani3d/gallery/new_walk.avi And since none of the pics in this thread work anymore, here is where the model is at now. Textures are almost finished (I think). 0 Quote Share this post Link to post
nxn Posted November 22, 2003 The walk is a little bit too casual in my opinion, would help if you made him look around while he's walking. Also those green flames don't really fit in, but that's probably a minor detail. 0 Quote Share this post Link to post
DaJuice Posted November 22, 2003 Noted. The animation was mostly to test the green "stuff" and I didn't spend a lot of time refining the walkcycle. I was thinking it would look liquidy while it's on the hands, like it is right now, but when thrown, it would ignite in flames (they also need to be smaller overall). Hopefully I can pull something like that off. 0 Quote Share this post Link to post
nxn Posted November 22, 2003 Yeah I'd definatly make them smaller just to outline the hands and when thrown then, as you said, it could ignite and become larger and flame like. Also right now the viscosity of the liquid seems too fluent but if you shrink it, it might look good this way. Having it leave behind 'sparks' or burning dropplets as the hands move would be a nice detail to add. 0 Quote Share this post Link to post
dsm Posted November 22, 2003 Argh! Of all places you chose to put the animation on Geoshitties! Cut'n pasting doesn't work in this case, crap! Personally, I think the BoH in its entirety is too short. It needs to be somewhat taller. I think the general rule is that you should be able to multiply the head's height with seven to get the correct height of the character (for human characters at least) - I could only fit five heads into this one, so he needs to be at least two "heads" taller. As he looks now, he gives the impression of being kinda pudgy (and I'm sure it has nothing to do with his muscles - rather his height somehow). But the details are freaking good, especially the face. Now I just wanna see it in motion to be able to give comments that will give it justice. 0 Quote Share this post Link to post
nxn Posted November 22, 2003 He didn't say to copy and paste he said to right click on the url and click on 'save target as' or the equivelent depending on your browser. Worked for me, and it's still working right now. 0 Quote Share this post Link to post
dsm Posted November 22, 2003 Gotta say it looks great when in motion, but I'd still say that it needs to be taller - either that or his head needs to be a tad smaller. 0 Quote Share this post Link to post
DaJuice Posted November 22, 2003 Thank you for your crits guys, I appreciate them. nxn, I had the same idea about the droplets. I wanted to have droplets of varying sizes seperate from the main mass as he swings his arms about. No luck so far, but I know it's possible. dsm, the easiest way to increase his height at this point is to buckle the legs less. I'm kinda outta luck as far as changing the geometry goes, because I've already done the rigging. If I were to change the model, I'd have to do the rig all over again (rigging takes time and it's very tedious). I'll probably post some decent animation in december. 0 Quote Share this post Link to post
nxn Posted November 23, 2003 Heh too bad you didn't see what happened when I soaked a cloth with lighter fluid and waved it around while it was on fire, there were actual droplets flowing off of it that looked like mini lightning bugs chasing it or a ton of dust that was burning in mid air. Grade A inspiration. =P Although I do realize the problem isn't with inspiration but actually finding a way to do it and get that effect. I never really did anything with 3d modelling so I wouldn't know how to help you. 0 Quote Share this post Link to post
instinct-driven Posted December 9, 2003 wish i could see images of it :\ images seem to be down, o well :) hopfully you can get em up again soon so i can see em ;), i really wanna see someone make an archvile model and a iron maiden model from quake 2 for q3 :x. 0 Quote Share this post Link to post
Shapeless Posted December 9, 2003 De juice, you should hand in the finished product to planetdoom. That way your model won't become another currupted link, or sink away. 0 Quote Share this post Link to post
DaJuice Posted December 10, 2003 Oops, my mistake, I deleted that pic off the server. But here are a few newer pics for you guys, the thing is about 96% done now. I'm working on Doomguy right now (just started), and after that I'll make an Imp. The plan is to make a short 1-2 minute animation for my next demo reel:) mods: if it's too many pics I'll remove some of them. And Happy DooM day everybody:P 0 Quote Share this post Link to post
insertwackynamehere Posted December 10, 2003 Those look awesome! Can't wait to see Doomguy!!! HAPPY BIRTHDAY "DOOM"!!!!! 0 Quote Share this post Link to post
Lüt Posted December 10, 2003 DaJuice said:mods: if it's too many pics I'll remove some of them.The limit is set to 10 per post in the forums control panel, so use them all if you need. Anyway, I can't believe I didn't notice this thread until now. This is one of the best Doom-based renders I've ever seen. The body has somewhat of a rubber-chew-toy look to it, but the face is almost as good as Zaldron's model. The tongue is especially creepy. You might want to edit those recent pictures into your first post as well. 0 Quote Share this post Link to post
insertwackynamehere Posted December 10, 2003 You never noticed this thread?!? HAPPY BIRTHDAY "DOOM"!!!!!! 0 Quote Share this post Link to post
Lüt Posted December 10, 2003 It's a rare occasion for me to even notice this forum :P 0 Quote Share this post Link to post
insertwackynamehere Posted December 10, 2003 Heh. Doesn't anyone use the "View New Posts" button? :-) HAPPY BIRTHDAY "DOOM"!!!!!! 0 Quote Share this post Link to post
Lüt Posted December 10, 2003 I didn't even notice that until a few months ago. I thought Julian was the only one who used it anyway. I prefer to go forum-by-forum. 0 Quote Share this post Link to post
insertwackynamehere Posted December 10, 2003 Heh You're an admin and you didn't notice that? :-) Oh well. I hardly ever go forum by forum, unless it's PH or Blogs or +he o+her one I go to sometimes. HAPPY BIRTHDAY "DOOM"!!!!! 1000th Post! 0 Quote Share this post Link to post
Grazza Posted December 10, 2003 "View New Posts" is my standard way to browse the forums too. 0 Quote Share this post Link to post
DOOM Anomaly Posted December 11, 2003 Wow, those are simply astounding. :D I love the head there, so beautiful I could kiss it! :D It would be so awesome if you could insert that into Doom III for the Baron Of Hell somehow, because, wow, that is just, awesome. I tip my hat to you. :D 0 Quote Share this post Link to post
Shapeless Posted December 11, 2003 Very sweet looking Dejuice, I think it need more definition in the muscles, and less where the rib cage ends.:) 0 Quote Share this post Link to post
instinct-driven Posted December 11, 2003 damn dood, very nice, you should put these in jdoom ;x , there current 3d models are blah, i really wanna see an arch vile ;) or iron maiden from q2 ;p that would be hott to see high poly versions of both. 0 Quote Share this post Link to post
DaJuice Posted December 11, 2003 Thanks for your comments ppl, they are very encouraging:D Lüt, is there anywhere I can look at Zaldron's model, I'm curious to see other 3d doom stuff. And yeah, I know about the skin, I'm having a hard time getting a realistic skin shader. I need to read up more or something. Doom Anomaly, who knows, let's see what the Doom3 baron looks like first:P Shapeless, I know the arms could use a bit more definition, maybe I'll do another pass at the displace textures. instinct-driven, I was actually thinking of making the archvile for the anim because it's one of my fave monsters, but I realized his fire-atack would be too hard/time-consuming to re-create:( 0 Quote Share this post Link to post
Fletcher` Posted December 12, 2003 Isle said:poly count? probably rather high. 0 Quote Share this post Link to post
DaJuice Posted December 13, 2003 The un-subdivided model has about 10,000 polygons, but it is rendered as Sub-Division surfaces, which creates an arbitrary number of polys depending on the camera distance/shading quality. This means for every pixel in the image there are multiple micro-polygons (I'm not sure how many on average). 0 Quote Share this post Link to post
Lüt Posted December 15, 2003 DaJuice said:Lüt, is there anywhere I can look at Zaldron's model, I'm curious to see other 3d doom stuff.Unfortunately, I just looked through all my per-person and online image directories without finding it anywhere. He posted it on the forum at least a year or two ago, but back then he was using a free-storage space and his account has long since expired. I'll ask him if he can find and post it. Of course, without a working PC, that may take a while. Edit: Here's the original thread. 0 Quote Share this post Link to post
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