Sir Phoenixx Posted June 29, 2003 I have HacX, when I play it in ZDoomGL (You know, using the "-file hacx.wad" command on the shortcut) I get at least 3 "bugs". 1. Corpses on the floor (not the ones that I've killed, they appear to be part of the map) are solid and sometimes block hallways/tunnels. Is there an option that I can turn off/on to make it so that these aren't solid? 2. Some sprites like chairs, lamps, etc. appear to fall over indefinitely (or at least rotate on it's x axis indefinitely). Why do they rotate and what do I do to get them to stop? 3. #2 Appears ALOT. 95% of the time this appears in places where they shouldn't be. 0 Quote Share this post Link to post
Graf Zahl Posted June 29, 2003 Sir Phoenixx said:I have HacX, when I play it in ZDoomGL (You know, using the "-file hacx.wad" command on the shortcut) I get at least 3 "bugs". 1. Corpses on the floor (not the ones that I've killed, they appear to be part of the map) are solid and sometimes block hallways/tunnels. Is there an option that I can turn off/on to make it so that these aren't solid? 2. Some sprites like chairs, lamps, etc. appear to fall over indefinitely (or at least rotate on it's x axis indefinitely). Why do they rotate and what do I do to get them to stop? 3. #2 Appears ALOT. 95% of the time this appears in places where they shouldn't be. Hacx uses a heavily modified version of the Doom.exe so to use the WAD with a source port you'd need a .deh patch. There is one for Hacx but unfortunately I have no idea where to get it. 0 Quote Share this post Link to post
boris Posted June 29, 2003 I think there's actually a "fixed" version of Hacx, which is compatible with the ports (i.e. it has a DEHACKED lump and other nice stuff). Dunno where to get it though, but there's probably a ling somewhere on DW. 0 Quote Share this post Link to post
Sir Phoenixx Posted June 29, 2003 The version of hacx I got comes with "dhacx.exe" and "hacx.deh" are these what you're talking about? 0 Quote Share this post Link to post
Grazza Posted June 29, 2003 The files you need to play it with a port are hacx.wad and hacx.deh. Hacx homepage. 0 Quote Share this post Link to post
chilvence Posted July 1, 2003 I dunno about this hacx wad, I havent tried it. but if you look at hacx.deh and it contains plain readable text do this zdoomgl -file hacx.wad -deh hacx.deh 0 Quote Share this post Link to post
Sir Phoenixx Posted July 1, 2003 I've tried that already, most of it is fixed... The only thing is that the ceiling lights in a few spots are sitting on the floor (and they block a few paths), and the corpses are still solid and block certain places. I've got whacked and dehacked, what value(s) do I need to change to put the lights on the ceiling where they go and make the corpses not solid? (btw, that's not hacx's homepage (http://www.doomwadstation.suhost.com/hacx/hacx.html), hacx's homepage is http://www.sonic.net/~nostromo/hacx) 0 Quote Share this post Link to post
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