captmellow Posted August 6, 2001 deathmatch map rating factors: imo, these 7 factors , each rated on a scale of 1-10, should be considered when reviewing a dm map: aesthetics: How does the map look? Is the texturing well done? Does the architecture look good? flow: Does the map flow well? Are the different areas well connected? Is the map easy to navigate? Do you get stuck on pillars, etc.? layout: How is the layout? Is it fun to play this map? Or is it boring? weapons: Is there a good selection of weapons? Are they well placed? Do they unbalance the game? spawning: Are the repawn points well placed? Do players repawn with an unfair advantage or disadvantage? bots: How well do bots play on this level? players: How well do humans play on this level? the ratings of all factors are averaged into the final score, which is a float w/ a precision of 2. LOL yep. 0 Share this post Link to post
deadnail Posted August 6, 2001 Given that what would you rate this map? 0 Share this post Link to post
deadnail Posted August 6, 2001 5? Well, thank you for confirming what I already suspected. =) I have made a lot of maps since then, though, and thank God they're getting better. 0 Share this post Link to post
Zaldron Posted August 6, 2001 I have made a lot of maps since then, though, and thank God they're getting better. Since when Dashiva's God? ;) 0 Share this post Link to post
deadnail Posted August 6, 2001 Fuck now I have to buy all new crosses. Dashivadammit. 0 Share this post Link to post
stphrz Posted August 6, 2001 IMO, layout, flow and weapon/powerup placement should account for at least 70-80% of the map's score. Spawn spot placement is too closely linked to flow to be considered a separate category. Layout, flow and weapon placement are what determine the gameplay or how well players play the map so a separate category for this isn't really necessary either. Bots are notoriously stupid. I don't think a map should be penalized if they are too dumb to get the gist of how the map is played. 0 Share this post Link to post
deadnail Posted August 6, 2001 I'm with Stphrz, yeah, that makes a lot of sense buddy. BTW do you want to buy some outdated crosses? I'll give you a helluva deal... 0 Share this post Link to post
captmellow Posted August 6, 2001 thnx for the input re: weighting of the different factors. I was considering something along those lines. How to implement it & still keep the final score in a 1-10 scale is atm not w/in my knowledge. 0 Share this post Link to post
captmellow Posted August 6, 2001 Okay, the rating system has the superfluous "players" rating removed. The "Bots" rating is no longer calculated into the score, but it is still displayed for informational purposes. 0 Share this post Link to post
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