Twiztid Posted July 20, 2003 Can you make new animated textures without having to put it over another animated texture. 0 Quote Share this post Link to post
NiGHTMARE Posted July 20, 2003 Not if you're making your wad for the original .exe. However, if you're making it for a port such as Boom, Eternity or ZDoom then you can, via the ANIMATED lump. You can also make non-replacing switches and animated flats. Take a look through the Boom editing docs for more info. 1 Quote Share this post Link to post
boris Posted July 20, 2003 Well, you can place your new animated textures "beside" the existing animated textures (i.e. change the horizontal size of the existing textures and place your patches there; Final Doom did that IIRC), but it might break the looks of existing maps, but it will work fine in your own maps. 0 Quote Share this post Link to post
Graf Zahl Posted July 20, 2003 If you are mapping for Doom 1 you can use all the Doom 2 animations if you don't want to sacrifice one. There is at least one totally unused animation (WFALL1-WFALL4) that you can use in Doom 2. There are also a few ones from Doom 1 that are unused in Doom 2 so you can use those too. There is also one unused flat animation (SWATER1-SWATER4) that can be used freely. 5 Quote Share this post Link to post
cyber-menace Posted July 20, 2003 If your using Zdoom to make the animated texture just make a new text file and call it ANIMDEFS. Then use a format kinda like thistexture "texture name" pic 1 tics (number of tics) pic 2 tics (number of tics) pic 3 tics (number of tics) pic 4 tics (number of tics) I recently just finished making two new animated texture. Sure they're not stylish, but hey I'm not a bitmap artist. Anyways just continue to use that format to make new animated textures in ZDOOM. EDIT: Do you know how to add textures? Because if you don't that could be a problem. Here's a method. After making a new texture use Deepsea to put it in its own wad file. Open Deepsea's Graphic Editor and convert the texture into a new wad. After that use it's Texture name editor and make a new PNAME and TEXTURE NAME for it. Save that into another new wad and then your done adding it. Making sure you put all 3 wads (Map, Texture, ANIMDEFS) into 1 wad and there you have it. 0 Quote Share this post Link to post
The Ultimate DooMer Posted July 20, 2003 If you're using DooM 2, there's also BLODGR1-4 and SLADRIP1-3 as well as WFALL1-4 that you can use without replacing any existing animations. Just insert your patches, making sure they're named correctly and create the textures with the same names, too. 1 Quote Share this post Link to post
Clippy Posted August 19, 2023 On 7/20/2003 at 11:35 AM, Graf Zahl said: If you are mapping for Doom 1 you can use all the Doom 2 animations if you don't want to sacrifice one. There is at least one totally unused animation (WFALL1-WFALL4) that you can use in Doom 2. There are also a few ones from Doom 1 that are unused in Doom 2 so you can use those too. There is also one unused flat animation (SWATER1-SWATER4) that can be used freely. On 7/20/2003 at 6:16 PM, The Ultimate DooMer said: If you're using DooM 2, there's also BLODGR1-4 and SLADRIP1-3 as well as WFALL1-4 that you can use without replacing any existing animations. Just insert your patches, making sure they're named correctly and create the textures with the same names, too. You guys are my HEROS!!! This helps me with a problem I been having Are there others? 2 Quote Share this post Link to post
Jayextee Posted August 19, 2023 I'm happy for you having found the answer to your problem, but was there really a need to bump a twenty year old post? 4 Quote Share this post Link to post
Clippy Posted August 19, 2023 40 minutes ago, Jayextee said: I'm happy for you having found the answer to your problem, but was there really a need to bump a twenty year old post? I wanted to express my gratitude for finding this answer and asked if there were others ... Also I found this on Google search - sincerely didn't realize it was 20nyesr old thread Sorry😔 1 Quote Share this post Link to post
OceanMadman Posted August 20, 2023 I thought threads from so many years ago got automatically locked heh 0 Quote Share this post Link to post
NiGHTMARE Posted August 26, 2023 (edited) I've started my job, been promoted three times, gotten married, bought a house, and had a baby daughter all since that second post :) Edited August 26, 2023 by NiGHTMARE 7 Quote Share this post Link to post
chikokevo Posted August 27, 2023 (edited) Hi, so I made a video just about this topic on my YouTUbe weeks back.. It is about how to add custome animated textures, how to animae (code) those, including SWITCHES Its several minutes long as this process is that easy.. Edited August 27, 2023 by chikokevo 0 Quote Share this post Link to post
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