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Wouldn't it be a great idea for ZDoom and ZDoomGL authors to combine ZDoom[GL] into one executable. Then in the video options there's a switch to change from software to opengl graphics modes - just like Quake/Half-Life, etc. Or if the user doesn't have opengl then ZDoom will default to software mode.

I think this is great idea so that ZDoomGL author doesn't have to do hard work of keeping track on ZDoom's changes all the time. They just work together to make one executable!

Also why don't you make an SDL version of ZDoom. It saves all the hassle of windows stuff code:

-D__GNUWIN32__ -W -DNDEBUG -DWIN32 -D_WINDOWS -DUSEASM
-D__GNUWIN32__ -W -DNDEBUG -DWIN32 -D_WINDOWS -DUSEASM
-lkernel32 -luser32 -lgdi32 -lcomctl32 -lstrmiids -lwinspool -lcomdlg32 -ladvapi32 -lshell32 -lole32 -loleaut32 -luuid -lwinmm -lwsock32 -lfmodvc -ldinput8 -ldsound -ldxguid -lopengl32 -lglu32 -Map "../../zdoomgl.map".map

All this can be replaced with -lGL -lGLU 'sdlconfig --cflags', etc. (or was it -lSDL).

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Hmm, in ZDoomGL there has been a switch in the video settings menu for quite some time. Right above the "fullscreen" switch...

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Opps sorry.

What I meant was you guys working together - one website, one executable, etc. If ZDoomGL has ZDoom inside why get ZDoom if ZDoomGL can do what ZDoom does. Well it doesn't really matter really.

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that doesnt really make much sense... its kind of like saying "why not combine legacy and jdoom into one"

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