Disorder Posted July 31, 2003 dsm said:I think an 18 level add-on would be sufficient for a retelling of Doom 2 - it's not like Doom 2 had much actual storyline and the bit there was was barely present - even compared to Doom 1's.I think I've changed my mind now. An 18 level add-on for a retelling of Doom 2 wouldn't be sufficient in my opinion. Hell's legions taking over Earth, that sounds like a huge happening, a huge event. That's not something I would like to see as a simple add-on. That deserves a nice storyline and lots of detail to it. 0 Quote Share this post Link to post
dsm Posted July 31, 2003 Disorder said:I think I've changed my mind now. An 18 level add-on for a retelling of Doom 2 wouldn't be sufficient in my opinion. Hell's legions taking over Earth, that sounds like a huge happening, a huge event. That's not something I would like to see as a simple add-on. That deserves a nice storyline and lots of detail to it. Um that depends on the direction of the storyline - who says that the add-on has to end with you cleaning up the Earth? Consider that the add-on just ends with you shutting down the portal and then (because you've helped liberate the star port and humanity is busy evacuating) you manage to escape because you get in contact with a scout craft that picks up survivors. So it basically ends with: Ok, you've made it possible for humanity to evacuate Earth and you've shut down the portal so that the demons aren't constantly being reinforced - but Earth is now overrun with legions upon legions of demons and humanity is forced to evacuate to the stars where they can think of a way to clean up the Earth. This would be a great way to do it, because then it wouldn't just be another cheesy happy ending and it would leave loads of story material for mod makers. I repeat: 18 maps would be sufficient: - 6 maps where you traverse a part of the Star Port which is supposedly much huger than that, but you're limited to only a part of it where you must carry out your mission to shut down a field or something preventing the human forces from launching an attack on it (there would be a reason why you're inside, while the humans can't get in to help you). - 8 maps that take place in a part of the city, where you're searching for the demons' entryway until you find it. - 4 maps in Hell where you're searching for a way to shut down the rift gate. And then of course a cool end sequence in which you manage to get back to Earth where you're evacuated. Doom 2's idea that you basically clear off all the demons on Earth was totally retarded - there's no way that the player visited all the major sites on Earth and as such, since Doom 3 is basically more realistic, there could be a nice storyline about how the Doomguy manages to blast his way into the root of the evil to stop it, while all of humanity is busy fighting for their lives. An add-on can easily have a nice, detailed storyline. 0 Quote Share this post Link to post
Fredrik Posted July 31, 2003 dsm said:there's no way that the player visited all the major sites on EarthThere's no way the demons visited all the major sites either :P 0 Quote Share this post Link to post
dsm Posted July 31, 2003 Fredrik said:There's no way the demons visited all the major sites either :P Uhm yes. It says in the storyline that they're everywhere on Earth - for that to make sense, you'd have to interpret the storyline. As far as I've interpreted it - they just teleport in everywhere. The rift isn't a gate where they pour through like in Doom 1 - it's more like an anchor that allows the demons to randomly teleport in everywhere. At least, that would be the only way the original story would make sense. 0 Quote Share this post Link to post
The_Aeromaster Posted July 31, 2003 dsm said:a bunch of stuff with which I have no arguement And then Doom IV would be when we retake Earth. 0 Quote Share this post Link to post
dsm Posted August 1, 2003 The_Aeromaster said:And then Doom IV would be when we retake Earth. Nah, screw Doom IV - like I said, we don't wanna wait +5 years for a new Doom game. Plus, if they make a new game altogether, they'll probably develop a new engine for it which again means sky-high hardware requirements and it might even mean that it will go back to rendering only five enemies on-screen. The reasons I think a mission pack is ideal for a retelling of Doom 2 are that in the time it takes to develop the mission pack (which naturally is just Doom 3 with new maps, enemies etc.) hardware will have developed so that it will not only be capable of rendering HUGE outdoor environments, but it'll be able to render more enemies on-screen - things which will be for the best if it's a storyline involving demons overrunning Earth. As for when humanity retakes Earth... well, that will be for the mod community to make new storylines for this - or maybe more add-ons will be done by other game developers at a later time. After all, Quake had two sp mission packs and Quake 2 had at least three add-ons (of which two were sp add-ons and the third an mp add-on) 0 Quote Share this post Link to post
palefire Posted August 1, 2003 In reference to outdoor maps, shadows, and dynamic LOD on large objects... BNA! said:-------------------------------------------------------------------------------- Zoorado said: Might not be too noticeable from afar. -------------------------------------------------------------------------------- But the shadows may float across the whole map... :) You can do the shadow calculation with high poly models, and then render the low poly model. 0 Quote Share this post Link to post
BNA! Posted August 4, 2003 palefire said:In reference to outdoor maps, shadows, and dynamic LOD on large objects... You can do the shadow calculation with high poly models, and then render the low poly model. True, but it's cheaper to render high poly models than to create shadows from high poly models. 0 Quote Share this post Link to post
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