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Skulltag v0.95f Feedback/Discussion


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  • 3 weeks later...

Why no small download for this upgrade as there was for 95e?

7.3 MB will take me a bit over an hour to DL. If isn't possible to just upload the exe this time (because of changes in the WAD as well, or whatever) would you consider looking into the various patch making programs that exist? Something like Patchmaker might do the job. I even think it's free to use for non commercial products. Something like that would certainly make it easier for me to keep pace with the current version. Then all I'd have to worry about is my high ping :-(

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Enjay said:

Why no small download for this upgrade as there was for 95e?

7.3 MB will take me a bit over an hour to DL. If isn't possible to just upload the exe this time (because of changes in the WAD as well, or whatever) would you consider looking into the various patch making programs that exist? Something like Patchmaker might do the job. I even think it's free to use for non commercial products. Something like that would certainly make it easier for me to keep pace with the current version. Then all I'd have to worry about is my high ping :-(

Well, the reason is because the wad was updated too.

Anyway, cool, I'll look into this :) Thanks!

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The SUMMON MANCUBUS and SUMMON IMP commands really should be implemented since they don't work.

Oh yes, and personally, I'd like to see more use of runes in the Skulltag levels.

And it'd be cool if you could summon the John Romero head. >_>

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Infinite Ammunition said:

The SUMMON MANCUBUS and SUMMON IMP commands really should be implemented since they don't work.

Oh yes, and personally, I'd like to see more use of runes in the Skulltag levels.

Try "summon fatso" and "summon doomimp". That should work.

Anyway, I agree. More runes! Hell, more skulltag levels! :)

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  • 1 month later...
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