Rich Posted October 18, 2003 This is a legacy 1.4 max recording of map 18, marswar.wad - time 7:33. A fun level with good variety, interesting gameplay, and well placed monsters. Not really difficult, so just enjoy blasting away. mw180733.zip 0 Share this post Link to post
Rich Posted October 18, 2003 I think it's a pretty kickass demo myself. Nice lmp! 0 Share this post Link to post
Vile Posted October 18, 2003 Indeed. If you guys end up finishing the entire wad, make it into a demopack. :) 0 Share this post Link to post
Grazza Posted October 19, 2003 Thanks - glad you liked it, but I felt the need to improve it. If anyone wants mw19-944.lmp (e.g. to analyse the desynch), PM or e-mail me. This new demo plays back fine with Doom2.exe. Vile: Yes, if we complete the whole wad, it will be made available as one zip, with a suitable batch file. Anyone else feel like contributing any? Just make it UV Max on a map that hasn't been done yet - no need for it to be lightning fast. Attachment removed to free up space. Please visit DSDA to get it. 0 Share this post Link to post
myk Posted October 19, 2003 This map certainly seems more interesting that the other one you recorded (map32.) 0 Share this post Link to post
Grazza Posted October 19, 2003 It's probably time we had just one thread for these, since it does seem likely to turn into a full demoset in due course. Everyone is welcome to contribute. Just choose a map where we don't have a UV Max demo as yet, make a post and attach your demo. Alternatively, if you have identified a map that interests you, and you definitely intend to record on it, feel free to reserve it by posting in this thread. NB: This post will be kept up-to-date with the latest information. The wad is here. I've attached a demo to this post too. It's on map05, which is a great little map - the first really good one in the wad. This was fun, even though one of the jumps in particular was a bit of a pain. -----------------------------CURRENT STATUS: COMPLETED We now have demos on the following maps: All 32 maps. Yay!. Now all that remains is to package the demos up, make some textfiles and a batch file to play them all. ----------------------------- mw05-313.zip 0 Share this post Link to post
Rich Posted October 19, 2003 Searcher said:Damn fine run, Rich. Thanks for taking the time to watch it :). BTW... It would be nice to see some demos from you. 0 Share this post Link to post
Grazza Posted October 19, 2003 I fully agree with all the statements so far made in this thread. :) 0 Share this post Link to post
Rich Posted October 19, 2003 This is a legacy 1.4 max record of map 27, marswar.wad. I enjoyed doing this one. It's not hard but there seems to be a nice mix of challenges. I'm suffering from a very bad head cold but I can't stand to spend another minute in bed so I hope this looks okay. mw270620.zip 0 Share this post Link to post
Rich Posted October 20, 2003 This is legacy 1.4 demo of marswar, map 15 - time 3:13. I enjoyed this one. I'm not feeling well so it's less strain just blasting through. I said, back when I started this megawad, the maps are not hard because of the surplus of ammo and health but I think they are done well. The gameplay is fine with good monster placement and traps. Had the author elected to reduce the ammo and health these would offer more of a battle than one would expect from his monster selection. From a gameplay point of view, I think he did a good job. mw150313.zip 0 Share this post Link to post
Grazza Posted October 20, 2003 OK, here's another: map11. Rather a bitch of a level, unless I'm missing a safe way to dispatch the cyber. Where I chose to fight, it couldn't get a direct hit on me, but I took a lot of splash damage. Design-wise, I like this little map - I've always found it appealing when an area of a map is wholly transformed. Edit: Replaced with improved demo. mw11-146.zip 0 Share this post Link to post
Grazza Posted October 20, 2003 I really enjoyed watching that one - very fast and efficient. 0 Share this post Link to post
Xaser Posted October 20, 2003 My god, marswar.wad seems to be a quite interesting topic, here! I'm glad I uploaded it. 0 Share this post Link to post
Searcher Posted October 20, 2003 Good run, Smooth and clean. Nice job. 0 Share this post Link to post
Grazza Posted October 20, 2003 Xaser said:My god, marswar.wad seems to be a quite interesting topic, here! I'm glad I uploaded it. Yes, good call. Got any more like that languishing on your hard-disk? 0 Share this post Link to post
Rich Posted October 20, 2003 Grazza said:I really enjoyed watching that one - very fast and efficient. Searcher said:Good run, Smooth and clean. Nice job.Thanks for watching the lmp and for your comments - appreciated :). 0 Share this post Link to post
Rich Posted October 20, 2003 Grazza said:OK, here's another: map11. Rather a bitch of a level, unless I'm missing a safe way to dispatch the cyber. Where I chose to fight, it couldn't get a direct hit on me, but I took a lot of splash damage.Good job! Smart way to dispatch the cyber and the pain elementals. 0 Share this post Link to post
Rich Posted October 21, 2003 This is a legacy 1.4 demo of marswar, map 13 - time 8:24 I'll have to say this is the most enjoyable map I've played in the series. Very good gameplay with a fine selection and good placement of monsters. You have to watch your health and there's no plazma flying around. Fun map to play multiple times. mw130824.zip 0 Share this post Link to post
Rich Posted October 21, 2003 This is a legacy 1.4 demo of marswar, map 24 - time 11:59. Once again, I found this to be yet another good map. I do like his selection and placement of monsters. This is not an overpowering map but, with some exceptions, it's primarily a single shotgun/chaingun war. I liked the gameplay and certainly think it's worth playing. mw241159.zip 0 Share this post Link to post
Grazza Posted October 21, 2003 Here's a UV Speed (0:36) on marswar map11. I did this partly as a break from Maxes, but mainly because I had noticed something odd when playing this map previously. I would be very interested if anyone could explain exactly what happens here. I imagined that it was simply a case of straferunning over the critical linedef - except that I'm not straferunning at that point in the demo, and all attempts to get it to work when playing with -nomonsters failed. mw11-036.zip 0 Share this post Link to post
Grazza Posted October 21, 2003 Note: this demo desyncs with Legacy 1.41 (or at least the version of it that I had been using to watch Rich's previous marswar demos). It played back OK with 1.40a though. 0 Share this post Link to post
Rich Posted October 21, 2003 Grazza said:Note: this demo desyncs with Legacy 1.41 (or at least the version of it that I had been using to watch Rich's previous marswar demos). It played back OK with 1.40a though. Yes, thanks. I should further clarify that I'm using legacy 1.40 which was understood as 1.4 until they came out with 1.41. My download is titled Legacy_140_win32.zip and all of my marswar lmps are recorded using this version. USE 1.4 (1.40) as stated in my text file and/or comments. --------------------------------------------------------- DO NOT USE legacy 1.41 without expecting possible errors because they have acknowledged they are still working out the bugs and it is unpredictable. The copy I have gives me problems. They now have a version 1.41b but expect problems because it is still not bug free. I also have a copy of this version and it gives me problems. 0 Share this post Link to post
Rich Posted October 21, 2003 Grazza said:Here's a UV Speed (0:36) on marswar map11. I did this partly as a break from Maxes, but mainly because I had noticed something odd when playing this map previously. I would be very interested if anyone could explain exactly what happens here. I imagined that it was simply a case of straferunning over the critical linedef - except that I'm not straferunning at that point in the demo, and all attempts to get it to work when playing with -nomonsters failed. At first, having only seen the map once, I couldn't see your problem. Then I tried it with legacy 1.40, prboom-2-2-3 and prboom-2-2-4 and both the sectors lowered under Win 98SE. I did check and found the tag points to sectors with different ceiling and floor heights. After that I watched your demo again and understood the second sector never lowered. I don't know the answer but perhaps this information helps. 0 Share this post Link to post
Searcher Posted October 21, 2003 Great job Rich. I too am just sticking with legacy ver 1.40 until the bugs are fixed. It is very stable on my win 98 machine, and it plays back 95+ % of the older Legacy demos just fine. I know they are striving to improve it but I am one of those people that feels like "if it ain't broke don't fix it". 0 Share this post Link to post
Searcher Posted October 21, 2003 Smooth run Rich. Likewise one of my favorites. Nice job. 0 Share this post Link to post
Rich Posted October 21, 2003 Searcher said:Great job Rich. I too am just sticking with legacy ver 1.40 until the bugs are fixed. It is very stable on my win 98 machine, and it plays back 95+ % of the older Legacy demos just fine. I know they are striving to improve it but I am one of those people that feels like "if it ain't broke don't fix it". Thanks for your comment on the lmp. :) I'm still hoping you pick a few to record yourself. If you do, let me know and I'll ignore those maps. I don't want to speak for Grazza but frankly, I doubt he would object to doing the same. Seriously, try some, you'll have a great time. As to sourceport versions; I got burned a couple of times with zdoom and have since decided to stay with 'stable' sourceport versions. Legacy ended up as my favorite because zdoom had that recording/playback error, which I found and reported quite some time ago. It also had another error I found and reported having to do with line-of-sight code, where monsters could see you (archviles) when you were out of sight and, if you were on a stage, and shot down at monsters below you the rockets would hit the floor in front of you because line-of-sight code did not acknowledge the floor and only saw the monsters. Thus you ended up with splash damage. Very nasty stuff. 0 Share this post Link to post
Rich Posted October 21, 2003 Searcher said:Smooth run Rich. Likewise one of my favorites. Nice job. Gene, As always, thank you for watching and for your positive response. 0 Share this post Link to post
Grazza Posted October 21, 2003 Rich said:I'm still hoping you pick a few to record yourself. If you do, let me know and I'll ignore those maps. I don't want to speak for Grazza but frankly, I doubt he would object to doing the same. Seriously, try some, you'll have a great time.Yes, I absolutely agree. I have just been recording as and when a map grabs my attention - the total time from deciding to record and attaching a demo here has never been more than a couple of hours (and no, I've never arrived here to find Rich has already posted a demo on the same map in those same couple of hours!). As the number of maps remaining becomes smaller, a bit more coordination might be a good idea though. Anyway, if anyone wants to "reserve" a map (or a few maps), please post in the Marswar demos/demoset thread. Regarding a possible demopack, I realize I said something a bit presumptuous a while back... of course, a combined demopack should only be released with the agreement of everyone who has contributed. As I see it, the main aim of such a demopack would be to showcase this interesting wad, and I believe it would benefit from greater diversity in playing styles. As for ports, I agree it makes sense to stick with a stable version (I'm thinking of reverting to glboom 2.2.3 given the problems Vile has had with 2.2.4). I just thought it was worth mentioning the Legacy 1.41 issue in case anyone else had been using that to watch them. 0 Share this post Link to post
Rich Posted October 21, 2003 [QUOTE]Grazza said: Yes, I absolutely agree. I have just been recording as and when a map grabs my attention - the total time from deciding to record and attaching a demo here has never been more than a couple of hours (and no, I've never arrived here to find Rich has already posted a demo on the same map in those same couple of hours!). As the number of maps remaining becomes smaller, a bit more coordination might be a good idea though. Anyway, [b]if anyone wants to "reserve" a map (or a few maps), please post here. I agree. It has been quite amazing that we have not crossed paths after 15 demos. Not sure how to handle that. I fool with a map a bit to find something that interests me and then set about constructing a route. I guess If I do decide to work on it I could post the map level. In fact, I will. If we get that far, I have no objection to being listed as contributing to the demopack. 0 Share this post Link to post
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