Opulent Posted November 14, 2003 This is the first wad made for this Forum, Doomworld Demo Forum 1. http://www.doomworld.com/sda/dwdemo/dwdf1.zip I have an exclusive quote from the author: "It sucks" says he. should work with any engine. have fun! ps. don't feel bad if no one does a demo for it. Someone will do a better wad for this Forum, and then we'll see some demos. :) 0 Quote Share this post Link to post
DooMBoy Posted November 14, 2003 Heh, I played it just now, it does suck :P /me spanks Opulent EDIT: However, there is no denying it is indeed rather addictive... :) 0 Quote Share this post Link to post
DooMBoy Posted November 14, 2003 Here's a short simple little speedrunning specific level I made the other day for my own amusement. I decided it would be just as good as Opulent's level for being a wad for this forum :) dwdbf1.zip 0 Quote Share this post Link to post
DEMOn Posted November 14, 2003 DooMBoy said:Heh, I played it just now, it does suck :P /me spanks Opulent You are quite correct. :) thanks for playing it! DooMBoy said:Here's a short simple little speedrunning specific level I made the other day for my own amusement. I decided it would be just as good as Opulent's level for being a wad for this forum :) send it please, I'd like to see it. (please don't attach wadfiles, only demos) 0 Quote Share this post Link to post
DooMBoy Posted November 14, 2003 Ah, ok. Very well, I shall :) EDIT: Sent! 0 Quote Share this post Link to post
Grazza Posted November 14, 2003 I've downloaded it, but so far have only played it "normally". I suppose you really want us to run through all the gunfire and explosions and exit with 1% health though. ;) I wonder what Pacifist would be like... 0 Quote Share this post Link to post
DEMOn Posted November 14, 2003 Did you like it at all? unpolished is a good word. 0 Quote Share this post Link to post
Grazza Posted November 14, 2003 It looks like it might be fun, yes. Hard to say more than that without more playing though - this is clearly a map that stands or falls on how well it plays, since you're not there for the site-seeing. :) 0 Quote Share this post Link to post
Opulent Posted November 14, 2003 pacifist. :) time to move onto a new map... dwdf1p10.zip 0 Quote Share this post Link to post
Opulent Posted November 14, 2003 DoomBoy, I didn't receive your map. :( opulent@cox.net 0 Quote Share this post Link to post
Grazza Posted November 15, 2003 DooMBoy's map is now attached to the post where he mentioned it. Seems someone accidentally approved the attachment. :) 0 Quote Share this post Link to post
Rich Posted November 15, 2003 Opulent said:pacifist. :) time to move onto a new map... Hey GigaFast, Great lmp! I watched it four times. :) EDIT: I forgot to mention I did enjoy playing it in UV Max. Also did a pacifist run which went fine. The only difference is in my strafe jump I approach from my right side - remember? I'll forgive that oversight. 0 Quote Share this post Link to post
Opulent Posted November 15, 2003 thank you. heh, Gigafast... I'll never earn that title in DOOM, but it sure is a nice thought. :) here's a fair maxdemo with a lousy clean-up... I wanted 1:00. NOW onto another map... edit: one curious note, that first Revenent dies from 1 rocket and extremely little colateral damage... that is really rare. dwdf1104.zip 0 Quote Share this post Link to post
Grazza Posted November 15, 2003 DooMBoy said: Here's a short simple little speedrunning specific level I made the other day for my own amusement. I tried this one pacifist-style. I've attached the best one I did before I got sick of getting blocked. :p Opulent said: NOW onto another map... Well, you could try CGA_SP UV Max. BTW, I made it so the cyber in the central area could be telefragged, though in Max you might want to keep it alive to help with infighting. And watch out for the possible ghost PE if you make a quick dash for the berserk. dbf1p023.zip 0 Quote Share this post Link to post
Opulent Posted November 15, 2003 Grazza said:DooMBoy's map is now attached to the post where he mentioned it. Seems someone accidentally approved the attachment. :) whoops, I missed that whole thing. I must be getting old. thanks for uploading. :) 0 Quote Share this post Link to post
Grazza Posted November 15, 2003 Opulent said:here's a fair maxdemo with a lousy clean-up... I wanted 1:00.That 1:04 looks pretty good to me. My best is 1:07, and that involved what seemed like some very flukey infighting. 0 Quote Share this post Link to post
Opulent Posted November 15, 2003 thanks, Grazza. I'd love to see that 1:07. thanks for playing once again. :) 0 Quote Share this post Link to post
Grazza Posted November 15, 2003 I'm afraid I wasn't recording, since I thought there was no way I'd manage anything at all interesting. If I try again, I'll record. 0 Quote Share this post Link to post
Grazza Posted November 15, 2003 OK, I've attached a 1:08 and and 1:09. Both full of errors and mishaps. :( dwf1-108.zip 0 Quote Share this post Link to post
Searcher Posted November 15, 2003 Great demos guys. I do really like that little map of DoomBoys also. Nice job for just a few hours work. 0 Quote Share this post Link to post
Opulent Posted November 15, 2003 Grazza: thanks for the demos. muchas appreciado. I looked at cga_sp... whew, that looks too rough for me to do with all those archviles(3! at the start, man! :) ; plus it isn't easy at all to get the bfg. I see myself struggling for 8 minutes, just to catch a rocket trying to get the bfg. =/ I iddqd'd it, and had just enough ammo btw. :) no way I'd be faster than your speedruns... so I can't promise any demos yet. 0 Quote Share this post Link to post
Grazza Posted November 16, 2003 Opulent said:I see myself struggling for 8 minutes, just to catch a rocket trying to get the bfg. =/ I iddqd'd it, and had just enough ammo btw. :)The idea is that you get the BFG early on, while invulnerable, with a multi-AV jump from ground level. Ideally, you'd collect the bulk cell pack by the same method, though you'd need the jumps to go quite smoothly to manage them both while using the same invul (it is possible though). Some weird things can happen in that initial period of invulnerability - you are pretty much a flying marine. :) Thanks for confirming that ammo is (just about) OK. I thought it was quite tightly balanced from my own iddqd runs, and from one Max attempt that was going reasonably well up to a point. 0 Quote Share this post Link to post
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