Anders Posted January 19, 2004 I've found two bugs in eternity: Number one: if i bring down the console and run "map x" (where x is any name that isn't a valid map, and doesn't end with .wad) the current map is restarted, with an errormessage in the console, but with map01's music. I beleive this is because S_Start defaults to D_RUNNIN or D_E1M1 if it can't find what music to play. I suggest you put in some error checking earlier in the chain of calls. -- Number two: If i run eternity with a reduced screen size (so i get the GRNROCK border) then exit eternity and start it again with -warp 1, the startup console is still visible over the border when the game begins. 0 Quote Share this post Link to post
Mordeth Posted January 19, 2004 Adding to that: running under XP, alt-tabbing from full-screen Eternity to another application or having another application pop-up will cause Eternity to segvault and quit. This doesn't happen in windowed mode. It started switching from beta2 to later betas. 0 Quote Share this post Link to post
Anders Posted January 19, 2004 Mordeth said:Adding to that: running under XP, alt-tabbing from full-screen Eternity to another application or having another application pop-up will cause Eternity to segvault and quit. This doesn't happen in windowed mode. It started switching from beta2 to later betas. I have fixed that bug already, it'll be in beta 6. 0 Quote Share this post Link to post
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