Espi Posted January 28, 2004 When I use the generalized DR door it doesn't function like the normal DR door. That is, I can't activate it whenever, but only when it's finished with its open/close business. Unlike, say, the line special #1: when I use it it'll open/close regardless of whether it's finished with what it's doing. 0 Quote Share this post Link to post
Mordeth Posted January 28, 2004 Not a Eternity problem, but a Boom one :) 0 Quote Share this post Link to post
Graf Zahl Posted January 28, 2004 Mordeth said:Not a Eternity problem, but a Boom one :) But ZDoom fixed it. 0 Quote Share this post Link to post
Quasar Posted January 28, 2004 I've never been told about this before. I will investigate it. Generalized doors *should* act exactly like normal doors. 0 Quote Share this post Link to post
Julian Posted January 28, 2004 Quasar said:I've never been told about this before. I will investigate it. Generalized doors *should* act exactly like normal doors. DEMO COMP!!!1111oneoneelevenelevenlamestuff 0 Quote Share this post Link to post
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