DaniJ Posted February 17, 2004 jDoom Resource Pack (jDRP) v1.01 is OUT NOW For those of you interested you can can get a copy from http://modelyard.newdoom.com/. It requires the latest version of the Doomsday engine (1.7.14-2). Enjoy. 0 Quote Share this post Link to post
DaniJ Posted February 18, 2004 Should do now. Fourwinds was messing me around. 0 Quote Share this post Link to post
toxicfluff Posted February 18, 2004 Sweet. Getting it now, although fourwinds is slow as shit for me. 0 Quote Share this post Link to post
Caco-Puff Posted February 18, 2004 If anyone can get this too me I can get it hosted on a friends site. 0 Quote Share this post Link to post
Job Posted February 18, 2004 It's good and stuff, but I think there's a skin problem on the double barrel shotgun. It's partially red. Also, the imp animation/death is fubared. Lastly, the demons, when hit, become spectres. 0 Quote Share this post Link to post
DaniJ Posted February 18, 2004 Sounds like you've either got an old version of model pack still installed (causing conflicts) or your not using the latest version of Doomsday. 0 Quote Share this post Link to post
demonomania Posted February 18, 2004 Definitely a great modeling job. My only complaint is the alignment of the chaingun. It feels a bit too "undoomish" for me. 0 Quote Share this post Link to post
Job Posted February 18, 2004 DaniJ said:Sounds like you've either got an old version of model pack still installed (causing conflicts) or your not using the latest version of Doomsday. How do I replace the old one with the new one? 0 Quote Share this post Link to post
DaniJ Posted February 18, 2004 The best way is to create a new Doomsday install then install just the jDRP. Or you can delete the entire md2 folder and models.ded from defs\jDoom. 0 Quote Share this post Link to post
Sporku Posted February 18, 2004 Yes, Yes. Indeed quite good with the modelling/skinning, Dani! I'm (very) impressed. Now if only I can keep JDoom running for more than 10 minutes without all the graphics messing up. 0 Quote Share this post Link to post
DaniJ Posted February 18, 2004 Thanks, there's still a huge amount of work to be done. In the next version I'll have completed a lot more models and I've just started reskinning all the monsters from scratch (no more dodgy sprite edits). It makes a huge difference, especially now I've fixed up all the uv's. It's slowly getting there. 0 Quote Share this post Link to post
toxicfluff Posted February 19, 2004 DaniJ said:Thanks, there's still a huge amount of work to be done. In the next version I'll have completed a lot more models and I've just started reskinning all the monsters from scratch (no more dodgy sprite edits). It makes a huge difference, especially now I've fixed up all the uv's. It's slowly getting there. Heh, to be honest Dani, I'm just glad that all the best stuff is consolidated into one pack - there's a lot of activity in the Doomsday forums, which makes it hard keeping up with every new little tidbit released. 0 Quote Share this post Link to post
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.