Ryback Posted December 19, 2004 Okay, these are the current level times I have... 01 Adam Williamson 0:58 02 Adam Williamson 2:40 03 Adam Williamson 2:51 04 Adam Williamson 1:57 05 Adam Williamson 8:39 06 Adam Williamson 4:35 07 Adam Williamson 4:55 08 Adam Williamson 2:20 09 Adam Williamson 4:33 10 Tomas "DeDo" Kollar 6:55 11 Ric "Cycloid" Hardacre 9:40 12 Tomas "DeDo" Kollar 10:49 13 Tomas "DeDo" Kollar 10:37 14 Tomas "DeDo" Kollar 8:53 15 Tomas "DeDo" Kollar 12:49 16 Chris "Ryback" Ratcliff 14:06 17 Tomas "DeDo" Kollar 10:53 18 Chris "Ryback" Ratcliff 9:35 19 Gwyn "Gman" Williams 10:33 20 Tomas "DeDo" Kollar 20:48 21 Tomas "DeDo" Kollar 18:42 22 Tomas "DeDo" Kollar 23:41 23 Donatas Tamonis 21:38 24 Tomas "DeDo" Kollar 11:28 25 Tomas "DeDo" Kollar 11:44 26 Tomas "DeDo" Kollar 23:30 27 Tomas "DeDo" Kollar 22:20 28 Tomas "DeDo" Kollar 15:17 29 Chris "Ryback" Ratcliff 12:54 30 Graham "Grazza" Burgess 0:39 31 Tomas "DeDo" Kollar 2:53 32 Casey "Altima_Mantoid" Alvis 6:52 I think it's right, but tell me if I'm missing something. Adam, I'll need level comments, cause you didn't include any. Everyone else just send in some general pack comments. 0 Share this post Link to post
DeDo Posted December 20, 2004 General comment: "Recording demos for Vile Flesh was a great experience. Everything that makes great gameplay is there. The levels, ammo balance, the MUSIC, fun, challenge, everything is there and everything is great. It took a loooong time to complete this demopack but hey, better later than never. :) This is the first demopack in which my demos are in so I'm very happy about it and hope you'll like them. A BIG thanks to Gwyn Williams for making this great megawad! Enjoy!" If anything needs to be corrected or something just let me know and i'll edit this. 0 Share this post Link to post
GMan Posted December 20, 2004 General Comment Vile Flesh was my first ever project for Doom. I tried out WadAuthor and got hooked. And this is also the first time I've submitted any demos. I was more interested in seeing how other people played my levels, though (and it's been a pleasure watching all of them), hence just the one demo. However, map 19 was one of my favorite maps. It has a good 'rhythm' to it, I think, so I thought I'd give it a go:-) I hope the community enjoys this pack! 0 Share this post Link to post
Donce Posted December 20, 2004 My brief comment: It's the third time when I submit a single demo to a demopack during the last year :) Yes, I don't have too much free time. Anyway, I'm pretty happy to put my 2 cents here, the levels are just great and so are the demos! 0 Share this post Link to post
AdamW Posted December 20, 2004 argh, but I don't REMEMBER these sodding levels! sigh. time to go rewatch the demos. hold on a mo. MAP01: I worked on this for a bit to get it under one minute. Slightly frustrating map, but overall fun to run. Wish I'd had just a little more chaingun ammo at the end, though. MAP02: Also a bit frustrating, low on ammo most of the way. The room full of teleporting imps and pinkies is a pain, I hate punching imps. The end of this map is fun to play, though. Punching the cacos saves a lot of time. MAP03: The open area is a pain, and hard to do fast. The rest of this map flows quite nicely. Not the most optimised demo I made for this pack, but it looks good apart from a few silly mistakes. Having health to burn on the revenants at the end helps. MAP04: Now this one's a good map. It's tough to play but makes for a good-looking demo when it's done. They key is getting everything to teleport in and infight, then use the rocket launcher - much faster than killing everything one guy at a time. If only I hadn't forgotten about the switch near the end this demo would look nicer... MAP05: This is a great map that flows beautifully...right until the sodding maze at the end, which is just a massive pain in the rear. It's slow and dark and annoying and it's really hard to make sure you killed everything (some of the weird moves I do on the ledge around the maze are to make sure all the monsters wake up). The rest of the map, and the demo, looks nice, though. MAP06: Another fun level. I really like maps that use and re-use the space intelligently, like this one, and there's some fun hectic fights in it. MAP07: This one's just a pain. Worked hard to get it under five minutes, though this wasn't my best-looking demo. MAP08: Another great flowing map only broken up by the annoying archvile fight. The end is hard but rewarding to run fast. MAP09: Probably the most polished demo I made for this pack, and one of the most fun levels in the wad. I'm pretty proud of this one. Overall - it was a blast to get involved in some demo pack recording again, and the first time I've done 100/100 recording for a while. I really had fun playing these levels. Thanks to everyone else who worked on them for the tactics I borrowed, and thanks to everyone else involved in making another kickass megawad demo pack! 0 Share this post Link to post
Grazza Posted December 21, 2004 General comment: When I reviewed Vile Flesh in The /newstuff Chronicles, I concluded "I might even go as far as to call it the best new release since Alien Vendetta". I still might. The imagination and variety in these maps, together with the gameplay balance, makes this one of the great megawads. I feel this demopack does the wad justice too: there is a lot of real quality in here. Only one of my demos (a short and simple one) has made its way into the pack, but I'm pleased that some of my ideas on other maps may have also contributed indirectly. A good effort from all involved. Map30 comment (instead of the one in my text-file): A slightly unusual twist on the standard map30 set-up. I couldn't get a shortcut to the platform to work, so just ran the intended route as quickly as I could. 0 Share this post Link to post
Ryback Posted December 23, 2004 Well, I suppose it doesn't matter. Here we are: http://lmp.netfirms.com/vile/ Have a joyous Kwanzaa. 0 Share this post Link to post
Searcher Posted December 23, 2004 Cool! Merry Christmas. Now I need to see if I missed any as they came out. Thanks for the pack, and thanks to all that worked on the demo set. 0 Share this post Link to post
Altima Posted December 23, 2004 I just got the opportunity to check the forums again, so sorry about my no-comment no-show thing. If you still want it I can give it to you though =) Two jobs suck. 0 Share this post Link to post
Ryback Posted December 23, 2004 Sure, I can add them into the text file no problem. 0 Share this post Link to post
cycloid Posted December 25, 2004 just the one map from myself, which seems to be the norm in demopacks. my excuse this time is work and time related.. anyway definatley a good challenging map to run. not much scope for route variations aside from getting the first half of the map out of the way asap to get to the much needed ammo stash. But then again, beserk punchning revenants and archviles just seemed like a fun way of been plain cocky! forgot to set my gamma level correctly on my best run so in the final black corridor i cold see bugger all apart from incoming slime. still, entertainment is what it's all about. 0 Share this post Link to post
Pirx Posted December 26, 2004 AdamW said:MAP05: This is a great map that flows beautifully...right until the sodding maze at the end, which is just a massive pain in the rear. It's slow and dark and annoying and it's really hard to make sure you killed everything (some of the weird moves I do on the ledge around the maze are to make sure all the monsters wake up). The rest of the map, and the demo, looks nice, though. map05 must have been a pain, really, if it still was the fastest recording even with the difficulties at climbing on those crates. i would have slammed my comp at that point ;) entertaining demo pack, people. i'm watching it right now (with the uncapped prboom 226, all demos stay in sync). i wasn't that impressed visually by vile.wad at the first look, but then it began to shine in the gameplay department, especially if you play every level from scratch. 0 Share this post Link to post
AdamW Posted December 26, 2004 torr - yeah, it IS annoying. If I wasn't lazy as hell, and I didn't hate that maze, I would have re-recorded it. But I AM and I DO, so four failed crate climbs is what you get :). I figured the rest of the run looks good and the time isn't terrible, so it's OK. For a demopack, anyway. 0 Share this post Link to post
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