natt Posted July 25, 2011 phobosdeimos1 said:So in a non-programmer's language, what's the solution? I don't think there was anything terribly programmery about that... Since he fixed it, you have to get the fix now. Bleeding edge builds (compiled by MSVC for Windows) are posted to http://prboom-plus.sourceforge.net/history.html regularly. 0 Quote Share this post Link to post
phobosdeimos1 Posted July 25, 2011 natt said:I don't think there was anything terribly programmery about that... Since he fixed it, you have to get the fix now. Bleeding edge builds (compiled by MSVC for Windows) are posted to http://prboom-plus.sourceforge.net/history.html regularly. Thanks man <3 0 Quote Share this post Link to post
Rizera Posted July 29, 2011 Hi. Whenever I'm playing a wad which has more than 32 maps and exit MAP33, MAP34, MAP35, etc., PrBoom returns me the message: PrBoom said:W_GetNumForName: CWILV33 not found. Is there a way to avoid that and actually be allowed to exit a level which is higher than MAP32? Thanks a lot! 0 Quote Share this post Link to post
RjY Posted July 29, 2011 Seems reasonable. It's a straightforward patch to skip drawing the level name if the lump doesn't exist. 0 Quote Share this post Link to post
Average Posted July 31, 2011 Not too sure if this counts as an issue per se but when PrBoom+ is paused the PAUSE text that comes up on the screen stays in the same location regardless of what screen size is used. In vanilla and Choco the PAUSE text moves relative to the screen size chosen - even when changing screen size while the game is paused. Just thought I'd mention it... :) 0 Quote Share this post Link to post
neubejiita Posted August 8, 2011 Debian Stable prboom bug. v2.5.0 when running with -devparm. Here is the output. When I run without -devparm it will run, but when I use -devparm I get this. lovecraft@Shothoth:~/Documents$ prboom -devparm prboom v2.5.0 (http://prboom.sourceforge.net/) I_SetAffinityMask: manual affinity mask is 1 M_LoadDefaults: Load system defaults. default file: /home/lovecraft/.prboom/prboom.cfg found /usr/share/games/doom/doom2.wad IWAD found: /usr/share/games/doom/doom2.wad PrBoom (built Jul 1 2009), playing: DOOM 2: Hell on Earth PrBoom is released under the GNU General Public license v2.0. You are welcome to redistribute it under certain conditions. It comes with ABSOLUTELY NO WARRANTY. See the file COPYING for details. Development mode ON. V_Init: allocate screens. found /usr/share/games/doom/prboom.wad D_InitNetGame: Checking for network game. W_Init: Init WADfiles. adding /usr/share/games/doom/doom2.wad adding /usr/share/games/doom/prboom.wad W_InitCache M_Init: Init miscellaneous info. R_Init: Init DOOM refresh daemon - R_LoadTrigTables: Endianness...ok. R_InitData: Textures R_CacheTextureCompositePatchNum: Composite patches not initialized 0 Quote Share this post Link to post
RjY Posted August 9, 2011 Thanks, I've cherry-picked a fix from PrBoom-Plus for this, although I'm not sure -devparm even does anything useful these days... 0 Quote Share this post Link to post
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