_MethoD_ Posted January 7, 2007 Vile said:Same run improved to 11:35 Glad to see another of your great demos! Radeg: Maybe you can try record some demo after really long long time, maybe a year or so..?:o) 0 Share this post Link to post
Donce Posted January 7, 2007 I recorded a poor max in Psycho series: Neurosis, time is 14:35. Also, a mini-pack in an ancient but OK map Horror. This pack contains demos in all the main categories. Note that two of them - fast and tyson - desync with PrBoom Plus in the last room, so there must be some map specific issue after all. EDIT: use Doom2.exe compatibility :) 0 Share this post Link to post
Grazza Posted January 7, 2007 Donce said:Note that two of them - fast and tyson - desync with PrBoom Plus in the last room, so there must be some map specific issue after all. Actually, these appear to be Doom(2).exe 1.9 demos (i.e. not Ultimate). They desync (in the same way) with Ultimate Doom's Doom.exe, and both Prboom-plus and Chocolate-Doom (when no compatibility level is forced). They play back OK with: Doom2.exe, Doom2+, Prboom-plus with -complevel 2, and Chocolate-Doom with -gameversion 1.9. Did you perhaps record with Doom2+ renamed to Doom.exe, or something like that? 0 Share this post Link to post
Donce Posted January 7, 2007 Grazza said:Actually, these appear to be Doom(2).exe 1.9 demos (i.e. not Ultimate). Oh. I updated the txt in the zipfile. Yeah, all this renaming thing did have some consequencies :) The files were as follows: Boom executable renamed to doom2.exe, Udoom executable - to doomexe.exe, and doom2 executable - to doom2exe.exe. I used the latter, not noticing that it wasn't the Udoom executable (before renaming Boom.exe to Doom2.exe, the executables in both Doom2 and Udoom dirs were doom2.exe, because long time ago, I used Norton Commander's extension description file, which enabled, much like in windows now, to view a demo by pressing enter on it, provided that no pwads were used). 0 Share this post Link to post
Donce Posted January 17, 2007 Here's a NM run through Sidus. While the map isn't any good, it promised to be quite a mess in NM, so I decided to try it and see how it'll play. Heh, it took longer to beat than I had expected, and in the demo, there's nearly no chaos seen as in most other tries. I also included one failed attempt where a sargeant respawned right inside me. That's to demonstrate how Boom doesn't check if the respawn spot is blocked or not (there recently was a discussion about that). 0 Share this post Link to post
RjY Posted January 23, 2007 Baron Streets (Hellcore 2.0 map02) UV speed, 2:40. An opportunity to practise your straferunning! 0 Share this post Link to post
Kristian Ronge Posted January 23, 2007 Sorry, Jakub, that trick has been discovered... Check out av03-047.zip in COMPET-N's /incoming by Angus. :-) 0 Share this post Link to post
_MethoD_ Posted January 23, 2007 Nooooo and i was so happy :) Damn you Angus :)) 0 Share this post Link to post
Gusta Posted January 23, 2007 Haha, Method, maybe you should pay more attention to the others' demos.:-))) (well grats for the late discovery:-) 0 Share this post Link to post
Anima Zero Posted February 2, 2007 Few levels and a few demos here. All the wads are located in the latest /newstuff. "Shades of Gray" UV-Max in 1:17. Fun and quick little map. Link: http://www.doomworld.com/idgames/index.php?id=14778 "Beluga" UV-Max in 7:56. Very fun map to play through and record on. Link: http://www.doomworld.com/idgames/index.php?id=14781 "Gyrotechnics" UV-Max in 4:09. Very tough map, but certainly doable with the right strategy. Bonus points for using Mega Man X3 music too :P. Link: http://www.doomworld.com/idgames/index.php?id=14762 Will send to Ops now. 0 Share this post Link to post
Opulent Posted February 3, 2007 Anima Zero: Shades of Gray, Beluga, and map01 of Gyrotechnics have been done UV-Max style http://www.doomworld.com/sda/dwdemo/gyro-409.zip http://www.doomworld.com/sda/dwdemo/belg-756.zip http://www.doomworld.com/sda/dwdemo/shog-117.zip 0 Share this post Link to post
Searcher Posted February 3, 2007 Those really are nice maps. I enjoyed playing them myself. I sure didn't push like you did. Anima great job on them. 0 Share this post Link to post
Dr. Zin Posted February 8, 2007 This is a speed-demo I did, my first ever. Obviously I am pretty incompetent, but it was pretty fun. It's for rurqta.wad. Rurqta: http://www.doomworld.com/idgames/index.php?id=13143 Demo: http://rapidshare.com/files/15449748/rrq-038.zip.html 0 Share this post Link to post
Opulent Posted February 13, 2007 Dr. Zin said:This is a speed-demo I did, my first ever. Obviously I am pretty incompetent, but it was pretty fun. It's for rurqta.wad. Rurqta: http://www.doomworld.com/idgames/index.php?id=13143 Demo: http://rapidshare.com/files/15449748/rrq-038.zip.html I can't see the demofile... it appears to be 0 kbytes. Can you email it to me? opulent@cox.net thanks. 0 Share this post Link to post
Grazza Posted February 13, 2007 Opulent said:I can't see the demofile... it appears to be 0 kbytes.I had downloaded that one OK a few days ago. I've put a copy in the normal place. 0 Share this post Link to post
Kristian Ronge Posted February 13, 2007 Dr. Zin said: This is a speed-demo I did, my first ever. Obviously I am pretty incompetent, but it was pretty fun. It's for rurqta.wad. Welcome to the wide world of speedrunning! :-D Lesson 1: always look for the shortest way to the exit. In this case, you can teleport right back to the start/exit area after having grabbed the blue key (just run up the hill to the teleporter you came from). This should let you cut your time in half. Good luck! :-) EDIT: Oh, and don't forget to sign your .txt files so people know, 2 years from now, who made the run! 0 Share this post Link to post
Anima Zero Posted February 26, 2007 Been awhile since I've recorded something. I get bogged down by other games on my PC :P. But anyways, I did a quick demo for Frozen Inferno (Located in /newstuff #297). It's a UV-Max in 3:25. Not too shabby given some of the tricky fights near the end of this map. Under 3:20 could be a possibility here. I'll send this to Ops right now. 0 Share this post Link to post
HennaMan Posted February 27, 2007 I found something I wanted to upload ..but having difficulties getting it uploaded. Is it just me? :) 0 Share this post Link to post
Grazza Posted February 27, 2007 If you mean you tried to attach it to your post, that feature has been broken since late 2003. You can e-mail it to Opulent (or me, though I won't be around for the next week and a half), and we'll upload it to sda/dwdemo and post a link to it. 0 Share this post Link to post
VinceDSS Posted February 27, 2007 is it henning posting here ? Edit : yes it is his email ... 0 Share this post Link to post
Opulent Posted February 27, 2007 HennaMan said:I found something I wanted to upload ..but having difficulties getting it uploaded. Is it just me? :) You can ftp it to ftp://competn.doom2.net:8002/incoming/sda/ or email it to me ( mailto:opulent@cox.net ) or Grazza. 0 Share this post Link to post
Opulent Posted February 27, 2007 Anima Zero said:Been awhile since I've recorded something. I get bogged down by other games on my PC :P. But anyways, I did a quick demo for Frozen Inferno (Located in /newstuff #297). It's a UV-Max in 3:25. Not too shabby given some of the tricky fights near the end of this map. Under 3:20 could be a possibility here. I'll send this to Ops right now. Anima: http://www.doomworld.com/sda/dwdemo/frzn-325.zip 0 Share this post Link to post
DomRem Posted March 4, 2007 I did a UV Speed on esselfortium's Testing Facility in 2:00. Yeah, there are much faster demos out there that take advantage of the nukage pit jump, but he requested that I try a run without it, and it turned out pretty well. Also, a belated thanks to Anima for maxing my map. :) It was an exciting demo to watch. 0 Share this post Link to post
Gusta Posted March 18, 2007 http://wildwarriors.wz.cz/Ukoly/lv19x047.zip 0 Share this post Link to post
RjY Posted March 28, 2007 sisocran max, 4:10. Recorded last November, hoped to get under 4 minutes, but I don't possess speedrunner's luck. Requires the supplied BEX patch that makes the map exit when the cyberdemon dies* * The map is Boom-compatible save for its use of ZDoom trickery to pretend to be E2M8. It's an extremely beautiful and highly playable map that begs for a demo, so now someone who is actually good can do it the justice it deserves I hope! 0 Share this post Link to post
myk Posted April 4, 2007 Grazza said: It features an intercepts overflow, resulting in the "all-ghosts bug". This makes the player unable to press switches or use teleporters, so the only way you can exit a map in this state is if there is a damage/exit sector that you can reach. In Doom2 it dies with a venetian blinds crash. 0 Share this post Link to post
Opulent Posted April 16, 2007 TimeOfDeath said:Also, if anyone's interested in ZDaemon rocket jumping, here are single map speedruns of each map in Morrison[ABC]'s masterjumps5.wad (designed for normal gravity and no air control): MAP01-05 (map01 in 1:25, map02 in 0:29, map03 in 0:53, map04 in 0:12, and map05 in 1:31). that sounds interesting. :) 0 Share this post Link to post
Kristian Ronge Posted May 1, 2007 I made a UV max run of Grind2 in 2:21. Also recommended is the update to this map, Grind2x, which features a *bit* more action. :-) 0 Share this post Link to post
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