entryway Posted October 28, 2008 The Green Herring said:I used BSP v5.1 to build the nodes on that map BSP v5.1 is the worst external node builder IMO 0 Share this post Link to post
Anima Zero Posted October 28, 2008 And finally...the last 4 UV-Max demos for Diet 32in24 have been recorded. Times... Map 13 - 2:26 Map 14 - 2:22 Map 15 - 2:46 Map 16 - 4:26 Attaching zipfile now.32ddemos3.zip 0 Share this post Link to post
TimeOfDeath Posted November 11, 2008 Here are two ZDoom 2.2.0 demos on flanagan.wad: uv-max in 9:37 uv-speed in 1:59 Credits to gggmork for his demo (thanks for recording it, btw :) 0 Share this post Link to post
gggmork Posted November 11, 2008 Kinda doubt it'd help speed much, but from the starting platform you can immediately turn & hit the warp switch and punch to hopefully cause infighting in that other area (doing 180 degree turns and hitting the switches more than once if necessary) while you multitask other stuff.. actually no that would hardly help because the viles would warp in and resurrect all the reverents. I only realized some cyber deaths = spawn vile triggers later on. Nice/fast demo, your maps are insane. (the enem/y/ies I missed were a few on the outer ring of platforms btw). 0 Share this post Link to post
TimeOfDeath Posted November 13, 2008 Here's a uvmax demo on gggmork's go3.wad in 4:32 0 Share this post Link to post
tatsurd-cacocaco Posted November 14, 2008 1monster Map 24 UV-Speed in 1:581m24-158.zip 0 Share this post Link to post
justanotherfool Posted November 16, 2008 That's a very accomplished demo, tatsurd-cacocaco. I also really enjoyed Anima's Diet runs. I was wondering if anybody has a copy of Belial's UV-Max of Nilla map 07 that they'd be willing to post, since Belial's link doesn't work. 0 Share this post Link to post
myk Posted November 16, 2008 justanotherfool said: Belial's UV-Max of Nilla map 07 ni071308.zip 0 Share this post Link to post
tatsurd-cacocaco Posted November 16, 2008 Jastanotherfool, thanks. Btw, I also want to watch some belial's demos. Does not anyone have his UV-Max of Deus Vult map 2, map 3, and map 4? (Especially, map 2 is interesting for me.) 0 Share this post Link to post
evocalvin Posted November 16, 2008 tatsurd-cacocaco said:Jastanotherfool, thanks. Btw, I also want to watch some belial's demos. Does not anyone have his UV-Max of Deus Vult map 2, map 3, and map 4? (Especially, map 2 is interesting for me.) this zip pack including dv level2,3,4dv-belial.zip 0 Share this post Link to post
Phil1984 Posted November 22, 2008 I thought it was about time I created another doom demo so here is my attempt! I'm a bit rusty so please forgive the occasional missed shot. This UV-Max Demo is for Blind Alley P., The Boardwalk and was completed in 7:41. I enjoyed speedrunning this level however an overabundance of hit-scanners with a lack of health in the first half of the level would make it very difficult to do a mad-dash to the super shotgun! Having said that, if someone did manage to do that, as well as be more aggressive in ploaces I'm sure this level could be maxed out around the mid 6 minute mark. EDIT: Probably should have mentioned this was done in Prboom-plus 2.4.8.5 with -complevel 2bnda741.zip 0 Share this post Link to post
tatsurd-cacocaco Posted November 24, 2008 1monster Map 22 UV-Speed / Pacifist in 0:101m22-010.zip 0 Share this post Link to post
justanotherfool Posted November 24, 2008 Wow! That's immensely impressive. Great work, tatsurd-cacocaco. 0 Share this post Link to post
The Green Herring Posted November 24, 2008 That has got to be one of the most phenomenal and unexpected shortcuts I've ever seen. Excellent job, tatsurd! 0 Share this post Link to post
TimeOfDeath Posted November 24, 2008 Yeah, cool demo. But, and I don't mean to be a dick, what's so impressive and phenomenal about an easy jump like that? :) You don't even need to strafe. Bad mapping error. :/ 0 Share this post Link to post
The Green Herring Posted November 24, 2008 TimeOfDeath said:Yeah, cool demo. But, and I don't mean to be a dick, what's so impressive and phenomenal about an easy jump like that? :) You don't even need to strafe. Bad mapping error. :/ Probably the fact that you have to have a lot of luck to not have the spiderdemon either blow your head off, or block your way for a significant amount of time with its oversized hitbox. ;) Or that you have to be careful not to run into anything (harder than it sounds) or overshoot your running as you maneuver around the spiderdemon and make your way to the teleporter. :) But yes, it is a bad mapping error. 0 Share this post Link to post
gggmork Posted November 24, 2008 Ha ha, don't expect to impress TimeOfDeath, rocket jump extraordinaire, with your merely mortal jumps. :) 0 Share this post Link to post
tatsurd-cacocaco Posted November 24, 2008 I don't think bad mapping error too much. Certainly this has problem that you can jump without strafe running, but the risk accompanies this route at least. If the spider appear in front of him, a usual player (also a speedruner on usual play) will hide behind something first, so this jump might not be noticed easily, and it is not used easily excluding speedrun. EDIT: Btw, I came up with this route first. http://cacocacodemon.hp.infoseek.co.jp/1m22-141.zip 0 Share this post Link to post
Grazza Posted November 24, 2008 Phil1984 said:complevel -2 Amended to "-complevel 2", just in case anyone thinks that -2 is correct and starts using it! 0 Share this post Link to post
myk Posted November 27, 2008 Phil1984 said: I thought it was about time I created another doom demo so here is my attempt! I'm a bit rusty so please forgive the occasional missed shot. This UV-Max Demo is for Blind Alley P., The Boardwalk and was completed in 7:41. I enjoyed speedrunning this level however an overabundance of hit-scanners with a lack of health in the first half of the level would make it very difficult to do a mad-dash to the super shotgun! Having said that, if someone did manage to do that, as well as be more aggressive in ploaces I'm sure this level could be maxed out around the mid 6 minute mark. EDIT: Probably should have mentioned this was done in Pr-boom 2.4.5 with -complevel 2 I tried playing this using the WAD linked but it desynchs at the beginning, both in Doom2 and in PrBoom+. 0 Share this post Link to post
Searcher Posted November 27, 2008 Nice to see this old map get a little action Phil. I was just playing it the other day myself. I like that old thing. I do get a sync problem and have tried at least 6 or 8 ports that should have played it. Did you record it on your mac or on your "new" PC. I have always enjoyed your runs and would be happy to see this one. It is at least 3 minutes faster than my average runs in there. Double check please that you are using the same map as in the archive please just in case I may have sent you an early version of it before release. The time looks really good. Thanks. 0 Share this post Link to post
Phil1984 Posted November 29, 2008 To say I have absolutely no idea what happened there is an understatement. I am not going to even speculate. It desynchronised for me to! All of my copies here did.....I really dunno what happened. So I made a new demo, slightly faster in 7:30, although there were some real rookie mistakes in the second to last area! But overall I'm happy with this run. Double and Triple checked and this one should have no problem what-so-ever. Recorded with comp level 2 with GLBoom-plus 2.4.8.5.bndp730.zip 0 Share this post Link to post
The Green Herring Posted December 1, 2008 Well, I haven't released a demo in some time (my demos finally making their way onto the DSDA notwithstanding,) so here's a pair of demos for the recently-uploaded and recently-reviewed DAGGER.WAD. One of them features a neat trick jump. Similar demos for the amusingly savaged CHALLENJ.WAD will come later. In any case, enjoy! DAGR-TGH - UV demos for DAGGER.WAD by Ducien Palomado, including:DAGR-127.LMP - UV speed in 1:27DAGR-354.LMP - UV max in 3:54 0 Share this post Link to post
The Green Herring Posted December 3, 2008 Aaaaaand here are the demos for CHALLENJ.WAD. Enjoy! CLNJ-TGH - UV demos for CHALLENJ.WAD by Josh Schultz, including:CLNJ-038.LMP - UV speed in 0:38CLNJ-506.LMP - UV max in 5:06 0 Share this post Link to post
kimo_xvirus Posted December 5, 2008 I've been recording demos for dmonfear.wad in the last 6 days You can download the demos & the wad here from DSDA Enjoy ! 0 Share this post Link to post
The Green Herring Posted December 6, 2008 Here's a max demo inspired by noticing the level's author has a level on the Quake SDA. ;) The level itself is very cramped, so I apologize for any subpar movement that may ensue. In any case, enjoy! LAB-424 - The Laboratory (LAB.WAD) by John Dreese in 4:24 (UV max)Recorded with LAB_RMB.WAD, included in the .ZIP, due to potential REJECT overflow (blank REJECT!) 0 Share this post Link to post
Andy Olivera Posted December 7, 2008 After watching Anima's Max run to check for 100% Kills(and I couldn't tell, either), I was inspired to do this. The Talosian Incident - MAP17 'Built' UV Speed in 0:54 0 Share this post Link to post
The Green Herring Posted December 7, 2008 Andy Olivera said:After watching Anima's Max run to check for 100% Kills(and I couldn't tell, either)...I just checked it with PrBoom+'s "smart" monster counter, and all 15 monsters (2 arachnotrons, 13 cyberdemons!) are indeed dead when the level exits. :) Nice TAS, by the way. :D Anima himself noted the possibility in his text file for that particular demo. 0 Share this post Link to post
The Green Herring Posted December 14, 2008 With apologies for double-posting, here are some demos I did on a level with a funny name. Because there seems to be a problem with my webhost, I'm attaching them to this post instead of uploading them there. That's all. BESP-TGH - UV demos for Pardon Me, My Soup is Cold, Could You Please Die In It (BNESOUP.WAD) by Ben Allred and Evan SarliBESP-035 - UV speed in 0:35BESP-245 - UV max in 2:45besp-tgh.zip 0 Share this post Link to post
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