The Green Herring Posted December 19, 2008 All right, I've got some more new demos for you all, which I recorded on four wads. Three are Doom II wads with silly names, although only one is decent in any way, while the other is a level that was already demoed on the DSDA. My demo for that last one is an epic improvement over the current max record and should definitely be worth watching, although I recommend you watch the other demos first before watching mine. ;) Anyway, check them out! IROQ-TGH.ZIP - Speed demos for Home is Where the Heart Bursts (IROQUOIS.WAD) by Aaron VeenstraIROQ-012 - UV speed in 0:12IROQn012 - NM speed in 0:12NDUK-804.ZIP - UV max on NINJADUCK'S CYBIE SIGHT-SEEING TOUR (NINJADUK.WAD) by Brett J. Murtha in 8:04 ZORY-TGH.ZIP - UV demos for Sorry for the time you're about to lose playing this wad! (ZORRY.WAD) by Elroy BlomZORY-110 - UV speed in 1:10ZORY-245 - UV max in 2:45CORR-228.ZIP - UV max on Corridors from Hell (CORRIDOR.WAD) by Michael Toliver in 2:28 EDIT (12/20/2008 10:34 PM PST): Updated the text file for NDUK-804.LMP to explain why the stat screen shows 0% Secrets at the end, which I forgot to do earlier. 0 Share this post Link to post
r_rr Posted December 23, 2008 Well, here is my attempt at wow.wad. UV Speed 0:07wow_x007.zip 0 Share this post Link to post
tatsurd-cacocaco Posted December 31, 2008 1 monster Map 22 UV-Max in 2:55 1 monster Map 22 NM-Speed in 3:37 (also NM100S) 1 monster Map 5 NM-Speed in 1:56 (1monster_bugfix.wad)1m_tatsurd.zip 0 Share this post Link to post
TimeOfDeath Posted January 3, 2009 Here are two non-Plutonia 2 demos: SQUARES uv-max in 7:26 SMEDLEY nm-speed in 1:02 (ZDoom 2.2.0) 0 Share this post Link to post
TimeOfDeath Posted January 4, 2009 SQUANE nm-speed in 1:19 (ZDoom 2.2.0) FLANAGAN nm-speed in 2:30 (ZDoom 2.2.0) 0 Share this post Link to post
gggmork Posted January 4, 2009 Maybe megawad demos should have their own individual threads, instead of piled randomly in the 'miscellaneous demos' thread, so they're easier to find. Or not. I remember playing squares from commercial maximum doom. 0 Share this post Link to post
TimeOfDeath Posted January 4, 2009 Sorry Grazza for mislabeling two demos as Plutonia 2. It was a joke, but hopefully it doesn't make it confusing when moving posts to a dif thread. And gggmork, squares reminded me of a ggg map (but easier :). 0 Share this post Link to post
The Green Herring Posted January 5, 2009 Belial max-demoed Squares in 5:52. Unfortunately, the link is broken because his webhost died. If Belial or anyone else could repost it here as an attachment, that would be great. :D 0 Share this post Link to post
TimeOfDeath Posted January 5, 2009 heh, figures he did a better time. Thanks for the info and for reposting the demo. That post didn't turn up when I searched the forum for 1squares (maybe cuz I didn't search 1squares.wad?). But I remember that period of time when Belial was going through slaughtermaps. Anyway, cool route. :) 0 Share this post Link to post
Belial Posted January 5, 2009 I've gone through my Doom folders and I hope I've managed to pick out all the demos that were on my sites. I've given all the stuff that wasn't in the DSDA to Andy. 0 Share this post Link to post
TimeOfDeath Posted January 6, 2009 Squares UV Max in 4:41 :(1squ-441.zip 0 Share this post Link to post
gggmork Posted January 6, 2009 Entertaining squares competition. The 4:41 desynced the first time for me, then played fine after I specified complevel 2, but I'm retarded so probably my fault somehow. 0 Share this post Link to post
TimeOfDeath Posted January 6, 2009 Well darn you to heck, Belly. :) I'll try out your new route later tonight after the hockey game, just to try to get a bit closer to your time. :( 0 Share this post Link to post
gggmork Posted January 7, 2009 Thanks for the batch file/console key binding help, TimeOfDeath. dib28a.wad (drown in blood, infinite ammo wad intended for coop), map 3, single player uvmax in 1 life. zdoom 2.2.0 demo Tally screen said 33% kills but zdoom automap says 100% and I think the time was 16ish (didn't say on tally), a hell of a lot slower than 5:54, but my goal was 1 life which apparently means no bfg. And I don't jump or use mouselook like usual. dib28a zip is here: http://timeofdeath.wrvids.com/doom/dib28a-03-ggg-zd220.zip 0 Share this post Link to post
TimeOfDeath Posted January 7, 2009 No probs, ggg. I haven't watched it yet but cool to hear you made it through in one life. Sounds pretty quick too considering you didn't get bfg. SQUARES uv-max in 4:091squ-409.zip 0 Share this post Link to post
gggmork Posted January 8, 2009 my non mouse using ass pretty much can't compete with you doomgods, but here's a crappy 448. My strategy to deal w/ arachs (leave dormant, sneak past) and pinkeys (plow through w rockets cuz you'll just get a megasphere later anyway) might be a faster route if you guys used it, not sure.1squ-448-ggg.zip 0 Share this post Link to post
TimeOfDeath Posted January 11, 2009 Cool strategies. They do look like they'd be faster. The spider walk-around is easier in nightmare. I used some of your strats and Belial's in these demos: 1squares -fast in 4:55 1squares uv-speed in 1:00 1squares nm 100% secrets in 1:201squares-fast-nmuvspeed.zip 0 Share this post Link to post
The Green Herring Posted January 12, 2009 Here's a new max demo I recorded on an obscure, fast-paced level, which I played on at myk's request, an hour ago. Enjoy! ROKE-432 - Rocketeer (ROKETEER.WAD) by Qingshuo Wang in 4:32 (UV max) 0 Share this post Link to post
The Green Herring Posted January 13, 2009 Sorry for the double post, but thanks to suggestions by myk, I managed to do something I thought was impossible. Check this demo out, even if only to be amused by what happens in it. ;p IROQ-245.ZIP - UV max on Home is Where the Heart Bursts by Aaron Veenstra in 2:45 0 Share this post Link to post
myk Posted January 13, 2009 The Green Herring said: Here's a new max demo I recorded on an obscure, fast-paced level, which I played on at myk's request, an hour ago. Enjoy! Nice! (Lots of rocket pain, heh). In the TXT you say the SSG does more damage to the cyb. It's true per shot, though not overall due to fire rate. The rockets inflict over 9000 hit points per minute, the SSG only more than 7000. It just that the rockets are best used elsewhere, unless there's a surplus. You did have a dozen rockets at the end, so I guess using some against the cyb could get the time down by a couple more seconds. kimo_xvirus said: I've been recording demos for dmonfear.wad in the last 6 days You can download the demos & the wad here from DSDA I was watching these. Good runs. One thing, though; levels 16-29 and 31-32 were recorded without Doom compatibility. Those are PrBoom demos. 0 Share this post Link to post
TimeOfDeath Posted January 13, 2009 myk said:Nice! (Lots of rocket pain, heh). In the TXT you say the SSG does more damage to the cyb. It's true per shot, though not overall due to fire rate. The rockets inflict over 9000 hit points per minute, the SSG only more than 7000. It just that the rockets are best used elsewhere, unless there's a surplus. You did have a dozen rockets at the end, so I guess using some against the cyb could get the time down by a couple more seconds. Yesterday, after watching TGH's roke max, I made this wad to test the difference. Like myk said, the rockets killed the cyber a bit quicker compared to standing right up against him with the ssg. 0 Share this post Link to post
Searcher Posted January 14, 2009 The rocket map demo was a kick in the pants to watch. It reminds me of another nice rocket map called "big guns" By Gregory Dick. http://www.doomworld.com/idgames/index.php?id=11567 It is easy to blow your face off on a map like that. Nice job! 0 Share this post Link to post
TimeOfDeath Posted January 15, 2009 Cool map, Searcher. Here's a max on the original version of BIG GUNS - big_gun_v1.wad - in 12:51. It's a shame the author seemed to stop making maps after this one.bgv11251.zip 0 Share this post Link to post
Searcher Posted January 16, 2009 TimeOfDeath, Thanks! Great run on a fun map. What a kick in the pants. I really enjoyed that author's work. I guess life gets in the way sometimes. 0 Share this post Link to post
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