didierbertrand Posted March 8, 2011 the begining of the end part 1 e1m6 uvmax in 10:07end1e1m6uvmax1007.zip 0 Share this post Link to post
AconyX Posted March 8, 2011 Base Ganymede E1 - E1M1-E1M8 NoMo E1M1 | 0:22 E1M2 | 0:43 E1M3 | 1:19 E1M4 | 0:38 E1M5 | 1:22 E1M6 | 1:14 E1M7 | 0:52 E1M8 | 0:19bgnynomo.zip 0 Share this post Link to post
Memfis Posted March 9, 2011 Speedrun through the first 23 maps of 2dmmaps. map24 is impossible to exit in single player, I believe. Totaltime: 37 seconds.2dmmaps_maps01-23movie_37seconds.zip 0 Share this post Link to post
didierbertrand Posted March 9, 2011 Iconic uvmax in 07:31iconicmax0731.zip 0 Share this post Link to post
Grazza Posted March 9, 2011 Nina Dobrev Nomonsters in 0:10 Basically just showing that this can be done.ninao010.zip 0 Share this post Link to post
j4rio Posted March 9, 2011 Sl.wad (Shai'tan's luck) map 28 uvmax Time is something above 55 minutes ... too tired to check the actual time. That last monster alive on counter was fortunately stuck, so it's a valid max, as one secret is untriggerable.sl28-lot.zip 0 Share this post Link to post
ArmouredBlood Posted March 10, 2011 Yay for mapping errors. Though I was pretty sure I got all the arch-viles to warp in for that sword secret. Eh, that was over a year ago. Nice job though, definitely an endurance test of a map. 0 Share this post Link to post
AconyX Posted March 10, 2011 The Ultimate NMD E1M1 UV-Respawn 0:31 UV-Fast 0:31 UV-Tyson 0:40nmdudemos.zip 0 Share this post Link to post
Memfis Posted March 10, 2011 I'm not very good at chainsaw (hard to aim :P ), but I managed to improve your tyson, Acony. nmdu E1M1 UV-Tyson in 0:33 UPD: 0:32 UPD2: 0:31 UPD3: 0:30!n1d1t030.zip 0 Share this post Link to post
AconyX Posted March 10, 2011 Nice! I knew under 40 seconds is possible, but I never thought that under 35 seconds would be possible. :P 0 Share this post Link to post
j4rio Posted March 10, 2011 ArmouredBlood said:Yay for mapping errors. Though I was pretty sure I got all the arch-viles to warp in for that sword secret. Eh, that was over a year ago. Nice job though, definitely an endurance test of a map. Indeed. Idea of that map really redifines "bombarded from everywhere" term to new dimensions. I've never seen such occurance that it's pretty much required to play so tedious. I doubt I'd manage that map if that lava wasn't malfunctioning. :p 0 Share this post Link to post
didierbertrand Posted March 10, 2011 the begining of the end part 1: -e2m1 uvmax in 05:04 -e2m2 uvmax in 04:13 -e2m4 uvmax in 03:35 -e2m6 NM100 in 00:35 -e2m8 uvmax in 02:04 -e2m9 uvmax in 08:46 e2m3,e2m5,e2m7 :work in progress. special thanks to vdgg, who share with me some demos of his that were helpfull to learn quickly how to play this episode.demosend1ep2.zip 0 Share this post Link to post
AconyX Posted March 10, 2011 Base Ganymede: Episode 2 E2M1 - NoMo 0:29b2g1o029.zip 0 Share this post Link to post
didierbertrand Posted March 10, 2011 The begining of the end part 1 e2m6 uv pacifist in 00:48end1e2m6pac0048.zip 0 Share this post Link to post
didierbertrand Posted March 11, 2011 The begining of the end part 1 e2m5 uvmax in 14:26end125-1426.zip 0 Share this post Link to post
Memfis Posted March 11, 2011 didierbertrand said:The begining of the end part 1 e1m1 uvmax in 01:19 I think you should try to save some cells (10-15) for those imps. You waste a lot of time when you kill them with shotgun. ---------- If somebody missed this: I've improved my nmdu e1m1 tyson again 0 Share this post Link to post
AconyX Posted March 11, 2011 2 sectors MAP07 - UV-Respawn 0:292s07r029.zip 0 Share this post Link to post
didierbertrand Posted March 11, 2011 Memfis said:I think you should try to save some cells (10-15) for those imps. You waste a lot of time when you kill them with shotgun. Thanks for the advice, litle improvement on my previous time, but i think that you 're hiding a demo with a better time, aren't you ? 0 Share this post Link to post
didierbertrand Posted March 11, 2011 oops, i forgot the demo! The begining of the end part 1 e1m1 uvmax in 01:16end111-116.zip 0 Share this post Link to post
AconyX Posted March 11, 2011 2 sectors MAP07 UV-Max 0:33 UV-Fast 0:492sruns.zip 0 Share this post Link to post
Memfis Posted March 11, 2011 but i think that you 're hiding a demo with a better time, aren't you ? :) No. And actually, this is the only map that I've played from this mapset. That's because of this line from *.txt: "New Sound: Yes (Music, Mostly MetallicA, and see below)". I don't like metal songs in doom... Maybe I will compile my favorite midis in separate music wad and try to play with them. 0 Share this post Link to post
Grazza Posted March 11, 2011 Memfis said:Maybe I will compile my favorite midis in separate music wad and try to play with them. Or if there is one of the existing music wads that you like (e.g. reqmus.wad, mmmus.wad, mm2mus.wad, hrmus.wad, etc.) then you could use that. One suggetsion though: if you are recording demos while using a separate music wad in prb+ with extended format enabled, load the music wad as a preloaded wad, either via the menus or by editing the .cfg line, like this:wadfile_1 "hrmus.wad"This means it will not get saved in the demo footer, avoiding unexpected results on playback. 0 Share this post Link to post
NaturalTvventy Posted March 12, 2011 didierbertrand said:the begining of the end part 1: -e2m1 uvmax in 05:04 -e2m2 uvmax in 04:13 -e2m4 uvmax in 03:35 -e2m6 NM100 in 00:35 -e2m8 uvmax in 02:04 -e2m9 uvmax in 08:46 e2m3,e2m5,e2m7 :work in progress. special thanks to vdgg, who share with me some demos of his that were helpfull to learn quickly how to play this episode. More nice runs! e2m9 was the first map I ever made. Still makes me all warm inside when I see those first few rooms. Where's e2m7? ;) 0 Share this post Link to post
Memfis Posted March 12, 2011 Thanks, Grazza, I didn't know about preloaded wads. ------- nmdu e1m1 UV-Tyson in 0:30 ------- AconyX1 said:2 sectors MAP07 - UV-Respawn 0:29 Cool last shot. :) 0 Share this post Link to post
vdgg Posted March 12, 2011 didierbertrand said: special thanks to vdgg, who share with me some demos of his that were helpfull to learn quickly how to play this episode. You're welcome and nice to see some strategies improved, especially invulnerability in e1m9 (I saved it for the tunnels in the end). Here's end1.wad, E1M2, NM100:e1n2s457.zip 0 Share this post Link to post
didierbertrand Posted March 12, 2011 The begining of the end part 1 e2m3 uvmax in 10:06 e2m7 uvmax in 18:41end12327.zip 0 Share this post Link to post
vdgg Posted March 13, 2011 Mordeth MAP01 UV Max 5:38 MAP02 UV Max 7:48mordmax.zip 0 Share this post Link to post
kmc Posted March 13, 2011 Atomic Tomb by Brad Spencer UV-Max in 2:20.at-220.zip 0 Share this post Link to post
didierbertrand Posted March 14, 2011 The begining of the end part 2 e3m1 uvmax in 02:36end231-236.zip 0 Share this post Link to post
didierbertrand Posted March 16, 2011 The begining of the end part 2 e3m2 uvmax in 07:15end231-715.zip 0 Share this post Link to post
Recommended Posts