tony Posted June 12, 2004 Did this project stop ? How come the new webpage isn't up ? 0 Quote Share this post Link to post
Jon Posted June 18, 2004 Ok, Ok.. I have no more excuses. I got my degree results yesterday so I'll get the site up VERY SOON - and post here every other day to give you progress reports etc. apologies. your continued interest, submissions etc. really are appreciated even if it appears we don't exist anymore! 0 Quote Share this post Link to post
Julian Posted June 18, 2004 shame on you, jon! ;) Results were fine? 0 Quote Share this post Link to post
boris Posted June 18, 2004 Has anybody actually done anything on FreeDoom lately? Have there been new submissions? The last changelog entry is about 4 months old. I'm afraid there's not much I can do for FreeDoom right now, since the only things left are basically sound, music or graphics stuff. :/ BTW, my map02 is still labled as "in dev" (has been for 2 years :P), maybe someone can set it to "done"? It has been finished over a year ago ;) 0 Quote Share this post Link to post
tony Posted June 18, 2004 the Make Human script has a kick ass demon target and it works as it should, anyone ever check into it ? 0 Quote Share this post Link to post
Torn Posted June 19, 2004 tony said:the Make Human script has a kick ass demon target and it works as it should, anyone ever check into it ? Uhm, what the fuck are you talking about? 0 Quote Share this post Link to post
tony Posted June 19, 2004 http://www.dedalo-3d.com/ Try it out ;) 0 Quote Share this post Link to post
Metal_Sonic Posted June 20, 2004 will it be able to work with jdoom? 0 Quote Share this post Link to post
boris Posted June 20, 2004 Metal_Sonic said:will it be able to work with jdoom? Freedoom is designed with Boom compatibility in mind. 0 Quote Share this post Link to post
Jon Posted June 20, 2004 boris said:Freedoom is designed with Boom compatibility in mind. S/He's already asked this in another thread. I guess s/he'll keep asking until the desired answer is presented ;) 0 Quote Share this post Link to post
tony Posted June 20, 2004 It work if you use doom maps, but the Freedoom will only work with boom compatable engine, you may see a few things with jDoom, but you won't be able to open doors, I know that Risen3D will work with the FreeDoom map and features, it's very much like jDoom. 0 Quote Share this post Link to post
Metal_Sonic Posted June 23, 2004 Freedoom is designed with Boom compatibility in mind. is that because some people are lazy? or is it impossible to receated doom without boom stuff? 0 Quote Share this post Link to post
Jon Posted June 23, 2004 Metal_Sonic said:is that because some people are lazy? or is it impossible to receated doom without boom stuff? At the time that freedoom was created, all the mainstream ports had boom support. As boom was the de-facto `base' port, it wasn't thought that requiring boom support would be a serious problem. It is only an issue if you want to play the maps - the extra boom effects will most likely be silently ignored by non-conformant ports (e.g. jdoom). using PWADS with our IWAD would still be possible. To be honest I am amazed that not only has the jdoom developer refrained from incorporating boom support, he's basically resisted anyone else doing it either. 0 Quote Share this post Link to post
VinceDSS Posted June 23, 2004 Jon said:At the time that freedoom was created, all the mainstream ports had boom support. As boom was the de-facto `base' port, it wasn't thought that requiring boom support would be a serious problem. I don't think it's problem... if the jDoom programmer doesnt want to include what every other port has that's his problem. 0 Quote Share this post Link to post
Ultraviolet Posted June 23, 2004 It's the problem of everyone who wants to have boom stuff along with really pretty graphics. But then again, there's Risen3d... 0 Quote Share this post Link to post
tony Posted June 24, 2004 The Freedoom map wouldn't work with jDoom or the original Doom.exe, the map ends up missing. The problem isn't that big, it justs needs different maps. 0 Quote Share this post Link to post
Jon Posted June 24, 2004 It's definitely not designed to be used with the original .exe however. Regarding risen3d; there may not always be risen3d. I can't see the sourcecode anywhere, and I'm awaiting replies to my emails. 0 Quote Share this post Link to post
tony Posted June 24, 2004 It looks like it's on there way out, by the look of it, don't think Risen3D is going to stay up much longer. 0 Quote Share this post Link to post
stoned Posted June 26, 2004 Man, your english is even worse than mine. :) 0 Quote Share this post Link to post
Mogul Posted July 6, 2004 tony's thread title said:Did freedoom stoped ? Heh. :p 0 Quote Share this post Link to post
deep Posted July 24, 2004 tony said:It looks like it's on there way out, by the look of it, don't think Risen3D is going to stay up much longer. It's going to stay up. And it is up. Go look: http://risen3d.newdoom.com/ So yes, RISEN3D supports BOOM + extra stuff. 0 Quote Share this post Link to post
deathbringer Posted July 24, 2004 I was thinking of gradually building up an IWAD myself as i create stuff for various projects i have planned (The Bughunts, Zombie shock massacre, "Rig doom", "Detective doom", Gaydoom ect), and it would probably end up as an inconsistent mess, but never mind! 0 Quote Share this post Link to post
leileilol Posted July 25, 2004 tony said:the Make Human script has a kick ass demon target and it works as it should, anyone ever check into it ? Unfortunately it doesn't work well and turn it into a Klingon. (It's a Blender script, by the way. I've tried it, 1.8 crashes, 1.6 seems to work. Almost.) I'm thinking of doing a new gargoyle-like imp to replace this hydraliskish-outofplace myself. The old imp could possibly be something else, for the good of progressing the Freedoom project. Hmmm..... 0 Quote Share this post Link to post
Mogul Posted July 25, 2004 deathbringer said:I was thinking of gradually building up an IWAD myself as i create stuff for various projects i have planned (The Bughunts, Zombie shock massacre, "Rig doom", "Detective doom", Gaydoom ect), and it would probably end up as an inconsistent mess, but never mind! Bughunts? Like... Aliens? 0 Quote Share this post Link to post
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