fraggle Posted September 9, 2001 Deathmaster213 has uploaded the demon boss face hes been working on for Freedoom. You guys might want to check it out, its quite impressive: http://freedoom.despayre.org:81/art/deathmaster213/ 0 Share this post Link to post
fraggle Posted September 9, 2001 From what I understand it isnt quite finished yet (all thats needed is the hole in the top of the skull for the cube thingies to fly out of), but thanks anyway :). I'm not sure about the dithering, it looks good in a webpage but I've found that dithered color reductions look kind of "speckly" and dont look very good in game. 0 Share this post Link to post
AirRaid Posted September 9, 2001 Hey, proff. Yeah, we (Deathmaster213 is my brother by the way) tried that. You used the error diffusion method of colour reduction there. It looks REALLY bad in-game. I did it by mistake on my Gstone patches, and had to re-convert them all when I realized. 0 Share this post Link to post
Saint_of_Killers Posted September 11, 2001 Wonderful work!!! How do you did this? Is a 3D reder or a Photoshop collage? 0 Share this post Link to post
mmnpsrsoskl Posted September 11, 2001 Whoa! Now that is a fine piece of work. Bloody brilliant... 0 Share this post Link to post
AirRaid Posted September 11, 2001 SoK: It was all done in 2D, using PSP7. The skull was taken from a 3D anatomy program and edited quite extensively. Apart from that it was all done by hand. 0 Share this post Link to post
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